forked from len0rd/rockbox
		
	- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
		
			
				
	
	
		
			32 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \subsection{MazezaM}
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| \screenshot{plugins/images/ss-mazezam}{MazezaM}{fig:mazezam}
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| 
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| The goal of this puzzle game is to escape a dungeon consisting of ten
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| ``mazezams''.
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| These are rooms containing rows of blocks which can be shifted left or
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| right.
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| You can move the rows only by pushing them and if you move the rows
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| carelessly, you will get stuck.
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| You can have another go by selecting ``retry level'' from the menu,
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| but this will cost you a life.
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| You start the game with three lives.
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| Luckily, there are checkpoints at levels four and eight.
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| 
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| \begin{btnmap}
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|     \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd, \ButtonLeft, \ButtonRight}
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|     \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginUp, \PluginDown, \PluginLeft, \PluginRight}
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|         &
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|     \opt{HAVEREMOTEKEYMAP}{
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|         \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight
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|         &}
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|     Move Character
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|     \\
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| 
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|     \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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|     \nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginCancel}
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|         &
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|     \opt{HAVEREMOTEKEYMAP}{\PluginRCCancel
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|         &}
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|     Menu
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|     \\
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| \end{btnmap}
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