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brickmania_ball.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_break.220x176x16.bmp
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Add break effect + Bigger bricks
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2006-02-01 18:25:24 +00:00 |
brickmania_bricks.220x176x16.bmp
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Add break effect + Bigger bricks
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2006-02-01 18:25:24 +00:00 |
brickmania_gameover.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_help.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_menu_bg.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_menu_bg.320x240x16.bmp
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Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs.
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2006-01-27 10:02:13 +00:00 |
brickmania_no_resume.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_pads.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_powerups.220x176x16.bmp
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New powerup - multi balls
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2006-02-15 17:37:45 +00:00 |
brickmania_quit.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_resume.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_help.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_quit.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_resume.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_start.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_start.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
jewels.112x64x1.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.160x128x1.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.160x128x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.220x176x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.320x240x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
Makefile
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
solitaire_cardback.220x176x16.bmp
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Minor cleaning - move card back bitmap to external bmp file, and define card size based on LCD size, not keypad type
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2006-02-05 01:58:10 +00:00 |
SOURCES
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
sudoku_inverse.112x64x1.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_inverse.160x128x2.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_inverse.220x176x16.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_normal.112x64x1.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_normal.160x128x2.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_normal.220x176x16.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_start.112x64x1.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_start.160x128x2.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_start.220x176x16.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |