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foxbox/apps/plugins/bitmaps/mono
Michael Sevakis 67ae5cce2e SA9200: Make plugins. Cheat a little just to get things to make at first by using some artwork for 128x128 screen.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29016 a1c6a512-1295-4272-9138-f99709370657
2011-01-09 21:42:25 +00:00
..
bubbles_bubble.112x64x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_bubble.128x64x1.bmp Sansa Clip: build plugins (FS#9578) 2008-11-28 00:37:28 +00:00
bubbles_bubble.128x96x1.bmp Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins. 2008-03-22 10:24:28 +00:00
bubbles_bubble.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
bubbles_bubble.138x110x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_bubble.160x128x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_bubble.220x176x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_bubble.320x240x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_bubble.640x480x1.bmp M:Robe 500: Add missing files 2009-08-09 05:26:25 +00:00
flipit_cursor.16x13x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_cursor.21x21x1.bmp Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins. 2008-03-22 10:24:28 +00:00
flipit_cursor.25x25x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_cursor.28x28x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
invadrox_fire.6x6x1.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_fire.8x8x1.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
mpegplayer_status_icons_8x8x1.bmp Initial WVS for mpegplayer. Adjusts to the user's preferred font and uses FF/RW preferences set for playback. Picked a random color for the base WVS color but it could be configured. Some engine tweaks to accomodate it since certain nescessities are clearer now. Fix a clipped YUV output bug in the SIM. 2008-01-03 17:14:28 +00:00
mpegplayer_status_icons_12x12x1.bmp Initial WVS for mpegplayer. Adjusts to the user's preferred font and uses FF/RW preferences set for playback. Picked a random color for the base WVS color but it could be configured. Some engine tweaks to accomodate it since certain nescessities are clearer now. Fix a clipped YUV output bug in the SIM. 2008-01-03 17:14:28 +00:00
mpegplayer_status_icons_16x16x1.bmp Initial WVS for mpegplayer. Adjusts to the user's preferred font and uses FF/RW preferences set for playback. Picked a random color for the base WVS color but it could be configured. Some engine tweaks to accomodate it since certain nescessities are clearer now. Fix a clipped YUV output bug in the SIM. 2008-01-03 17:14:28 +00:00
osx.dummy.bmp Make the UI simulator compile on OSX again. dbg_flash_id() really shouldn't be compiled for the sim anyway. 2006-10-25 00:54:06 +00:00
SOURCES SA9200: Make plugins. Cheat a little just to get things to make at first by using some artwork for 128x128 screen. 2011-01-09 21:42:25 +00:00
superdom_boarditems.160x128x1.bmp Accept FS#7136: Turn based strategy game - "Superdom" clone 2007-08-02 12:55:14 +00:00