forked from len0rd/rockbox
Fork of rockbox tailored for ipod classic
Optimizes YUV to RGB conversion using ARMv5 multiply-accumulate
intructions for operations and data tables for saturation.
This first patch set includes the three versions i have developed.
Although iPod Classic need to use the latest version to reach 30fps,
old versions may serve other targets.
All versions are based on current SVN algorithm (round->scale->add)
using the same coefficients, so output results are identical.
Version history:
ARMv4:
- use all available registers to calculate four pixels within each
loop iteration.
- avoid LDR interlocks.
ARMv5TE:
- use ARMv5TE+ 1-cycle multiply-accumulate instructions.
ARMv5TE_WST:
- use data tables (256 bytes) for RBG565 saturation.
Benchmarks results using iPod Classic (ARM926EJ 216Mhz):
size test_fps (1) mpegplayer (2)
bytes YUV YUV1/4 average min/max
----- ----------- ------------------
SVN-20141107 528 27.8 110.0 11035 10864/13397
ARMv4 480 28.8 114.0 9767 9586/12126
ARMv5TE 468 29.7 117.5 8751 8584/11118
ARMv5TE_WST 544 33.6 133.0 6355 6316/6403
(1) boosted
(2) play full elephants_dream_320x240.mpg file (15693 frames) using
mpegplayer, patched RB measures YUV to RGB565 frame conversion
time (microseconds)
Compared against the WST version, the ARMV5TE version w/o cached
saturation tables is slower, but it is smaller and i have doubts
about the power consumption.
Change-Id: I2b6a81804636658d85a1bb104ccb2055e77ac120
Reviewed-on: http://gerrit.rockbox.org/1034
Reviewed-by: Cástor Muñoz <cmvidal@gmail.com>
Tested: Cástor Muñoz <cmvidal@gmail.com>
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||
|---|---|---|
| android | ||
| apps | ||
| backdrops | ||
| bootloader | ||
| debian | ||
| docs | ||
| firmware | ||
| flash | ||
| fonts | ||
| gdb | ||
| icons | ||
| lib | ||
| manual | ||
| packaging | ||
| rbutil | ||
| tools | ||
| uisimulator | ||
| utils | ||
| wps | ||
| .gitattributes | ||
| .gitignore | ||
__________ __ ___.
Open \______ \ ____ ____ | | _\_ |__ _______ ___
Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
\/ \/ \/ \/ \/
Build Your Own Rockbox
1. Clone 'rockbox' from git (or extract a downloaded archive).
$ git clone git://git.rockbox.org/rockbox
or
$ tar xjf rockbox.tar.bz2
2. Create a build directory, preferably in the same directory as the firmware/
and apps/ directories. This is where all generated files will be written.
$ cd rockbox
$ mkdir build
$ cd build
3. Make sure you have sh/arm/m68k-elf-gcc and siblings in the PATH. Make sure
that you have 'perl' in your PATH too. Your gcc cross compiler needs to be
a particular version depending on what player you are compiling for. These
can be acquired with the rockboxdev.sh script in the /tools/ folder of the
source, or will have been included if you've installed one of the
toolchains or development environments provided at http://www.rockbox.org/
$ which sh-elf-gcc
$ which perl
4. In your build directory, run the 'tools/configure' script and enter what
target you want to build for and if you want a debug version or not (and a
few more questions). It'll prompt you. The debug version is for making a
gdb version out of it. It is only useful if you run gdb towards your target
Archos.
$ ../tools/configure
5. *ploink*. Now you have got a Makefile generated for you.
6. Run 'make' and soon the necessary pieces from the firmware and the apps
directories have been compiled, linked and scrambled for you.
$ make
$ make zip
7. unzip the rockbox.zip on your music player, reboot it and
*smile*.
If you want to build for more than one target, just create several build
directories and create a setup for each target:
$ mkdir build-fmrecorder
$ cd build-fmrecorder
$ ../tools/configure
$ mkdir build-player
$ cd build-player
$ ../tools/configure
Questions anyone? Ask on the mailing list. We'll be happy to help you!