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William Wilgus af35d19916 Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
 need to be unpacked in order to work on them at a pixel level.

This caused a few issues on 1 & 2-bit devices:
 Greatly Oversized data arrays for bitmaps
 Improper handling of native image data
 Framebuffer data was near unusable without jumping through hoops

Conversion between native addressing and per pixel addressing
 incurs extra overhead but it is much faster to do it
 on the 'C' side rather than in lua.

Not to mention the advantage of a unified interface for the end programer

-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
 (set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
 (inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
 (calls funct for each point defined by rect of x1,y1 x2,y2
  returns value and allows setting value of each point return
  nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
 (returns iterator function that steps delta-x and delta-y pixels each call
  returns value of pixel each call but doesn't allow setting to a new value
  compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
 (copies all or part of an image -- straight copy or special ops
  optionally calls funct for each point defined by rect of
  x1, y1, w, h and  x2, y2, w, h for dest and src images
  returns value of dst and src and allows setting value of
  each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens

Added direct element access for saving / restoring native image etc.

Added more data to tostring() handler and a way to access individual items

Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')

Optimized get and set routines

Fixed out of bound x coord access shifting to next line

Added lua include files to expose new functionality

Finished image saving routine

Static allocation of set_viewport struct faster + saves ram over dynamic

Cleaned up code

Fixed pixel get/set for 1/2 bit devices

Fixed handling for 24-bit devices (32?)

-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------

Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-23 05:13:32 +02:00
android Make android build work with both old and new locations of zipalign 2017-09-06 18:26:31 +02:00
apps Rocklua -- Extend / Fix rliImage 2018-07-23 05:13:32 +02:00
backdrops Add Cabbiev2 port for 128x96x16 targets (Samsung YH-820), made by me. 2014-03-27 19:50:48 +00:00
bootloader Agptek Rocker: Implement USB mass storage driver 2018-06-12 10:31:15 +02:00
debian Prepare new maemo release 2013-03-10 12:12:38 +01:00
docs duke3d: Credit the authors 2017-12-24 18:32:58 -05:00
firmware AMS v1/v2: Remove sd_enabled as an externally-visible variable. 2018-07-04 15:20:47 +02:00
flash Limit more variables to file scope 2015-01-11 21:40:51 +01:00
fonts Remove superfluous executable bits on a bunch of files. 2011-06-08 14:22:03 +00:00
gdb Limit more variables to file scope 2015-01-11 21:40:51 +01:00
icons wpsbuild: Rewrite to fix various issues and support .fms 2012-06-10 21:20:36 +02:00
lib Agptek Rocker: Initial commit 2018-06-12 10:31:14 +02:00
manual pacbox for small screens, up to 75x96 2018-04-03 00:21:40 +02:00
packaging Prepare unofficial pandora release 2013-03-10 14:09:30 +01:00
rbutil mkimxboot: small fixes and display a human readable error 2017-11-05 18:30:11 +01:00
tools Agptek Rocker: Add to builds.pm 2018-06-14 11:29:02 +02:00
uisimulator Agptek Rocker: Initial commit 2018-06-12 10:31:14 +02:00
utils nwztools/scsitool: fix completely stupid code 2018-01-13 19:12:43 +01:00
wps Agptek Rocker: Initial commit 2018-06-12 10:31:14 +02:00
.gitattributes Add a gitattributes file for the migration. 2011-12-01 14:14:59 +00:00
.gitignore Add buflib tests to .gitignore 2015-01-03 18:21:59 +01:00

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

Build Your Own Rockbox

1. Clone 'rockbox' from git (or extract a downloaded archive).

   $ git clone git://git.rockbox.org/rockbox

     or

   $ tar xjf rockbox.tar.bz2

2. Create a build directory, preferably in the same directory as the firmware/
   and apps/ directories. This is where all generated files will be written.

   $ cd rockbox
   $ mkdir build
   $ cd build

3. Make sure you have sh/arm/m68k-elf-gcc and siblings in the PATH. Make sure
   that you have 'perl' in your PATH too. Your gcc cross compiler needs to be
   a particular version depending on what player you are compiling for. These
   can be acquired with the rockboxdev.sh script in the /tools/ folder of the
   source, or will have been included if you've installed one of the
   toolchains or development environments provided at http://www.rockbox.org/

   $ which sh-elf-gcc
   $ which perl

4. In your build directory, run the 'tools/configure' script and enter what
   target you want to build for and if you want a debug version or not (and a
   few more questions). It'll prompt you. The debug version is for making a
   gdb version out of it. It is only useful if you run gdb towards your target
   Archos.

   $ ../tools/configure

5. *ploink*. Now you have got a Makefile generated for you.

6. Run 'make' and soon the necessary pieces from the firmware and the apps
   directories have been compiled, linked and scrambled for you.

   $ make
   $ make zip

7. unzip the rockbox.zip on your music player, reboot it and
   *smile*.

If you want to build for more than one target, just create several build
directories and create a setup for each target:

   $ mkdir build-fmrecorder
   $ cd build-fmrecorder
   $ ../tools/configure

   $ mkdir build-player
   $ cd build-player
   $ ../tools/configure

Questions anyone? Ask on the mailing list. We'll be happy to help you!