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foxbox/apps/plugins/sudoku/sudoku.c
Thomas Martitz abdc5935be Introduce plugin_crt0.c that every plugin links.
It handles exit() properly, calling the handler also when the plugin returns
normally (also it makes exit() more standard compliant while at it).
It also holds PLUGIN_HEADER, so that it doesn't need to be in each plugin anymore.

To work better together with callbacks passed to rb->default_event_handler_ex introduce exit_on_usb() which will call the exit handler before showing the usb screen and exit() after it.
In most cases it was passed a callback which was manually called at all other return points. This can now be done via atexit().

In future plugin_crt0.c could also handle clearing bss, initializing iram and more.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27862 a1c6a512-1295-4272-9138-f99709370657
2010-08-23 16:56:49 +00:00

1311 lines
40 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Dave Chapman
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/***
Sudoku by Dave Chapman
User instructions
-----------------
Use the arrow keys to move cursor, and press SELECT/ON/F2 to increment
the number under the cursor.
At any time during the game, press On to bring up the game menu with
further options:
Save
Reload
Clear
Solve
Sudoku is implemented as a "viewer" for a ".ss" file, as generated by
Simple Sudoku and other applications - http://angusj.com/sudoku/
In-progress game positions are saved in the original .ss file, with
A-I used to indicate numbers entered by the user.
Example ".ss" file, and one with a saved state:
...|...|... ...|...|...
2..|8.4|9.1 2.C|8.4|9.1
...|1.6|32. E..|1.6|32.
----------- -----------
...|..5|.4. ...|..5|.4.
8..|423|..6 8..|423|..6
.3.|9..|... .3D|9..|A..
----------- -----------
.63|7.9|... .63|7.9|...
4.9|5.2|..8 4.9|5.2|.C8
...|...|... ...|...|...
*/
#include "plugin.h"
#include "lib/configfile.h"
#ifdef HAVE_LCD_BITMAP
#include <lib/playback_control.h>
#include "sudoku.h"
#include "generator.h"
/* The bitmaps */
#include "pluginbitmaps/sudoku_normal.h"
#include "pluginbitmaps/sudoku_inverse.h"
#include "pluginbitmaps/sudoku_start.h"
#define BITMAP_HEIGHT (BMPHEIGHT_sudoku_normal/10)
#define BITMAP_STRIDE STRIDE(SCREEN_MAIN, BMPWIDTH_sudoku_normal, BMPHEIGHT_sudoku_normal)
#if (LCD_DEPTH>2)
#define BITMAP_WIDTH (BMPWIDTH_sudoku_normal/2)
#else
#define BITMAP_WIDTH BMPWIDTH_sudoku_normal
#endif
/* Default game - used to initialise sudoku.ss if it doesn't exist. */
static const char default_game[9][9] =
{
{ '0','1','0', '3','0','7', '0','0','4' },
{ '0','0','0', '0','6','0', '1','0','2' },
{ '0','0','0', '0','8','0', '5','6','0' },
{ '0','6','0', '0','0','0', '0','2','9' },
{ '0','0','0', '5','0','3', '0','0','0' },
{ '7','9','0', '0','0','0', '0','3','0' },
{ '0','8','5', '0','3','0', '0','0','0' },
{ '1','0','2', '0','7','0', '0','0','0' },
{ '0','0','0', '4','0','8', '0','5','0' },
};
#if LCD_HEIGHT <= LCD_WIDTH /* Horizontal layout, scratchpad at the left */
#if (LCD_HEIGHT==64) && (LCD_WIDTH==112 || LCD_WIDTH==128)
/* Archos Recorders and Ondios - 112x64, 9 cells @ 8x6 with 10 border lines */
#define SMALL_BOARD
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 1 /* Pixels between two marks */
#define MARK_SIZE 1 /* Mark width and height */
#elif ((LCD_HEIGHT==80) && (LCD_WIDTH==132))
/* C200, 9 cells @ 8x8 with 8 border lines */
#define SMALL_BOARD
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 1 /* Pixels between two marks */
#define MARK_SIZE 1 /* Mark width and height */
#elif ((LCD_HEIGHT==96) && (LCD_WIDTH==128))
/* iAudio M3, 9 cells @ 9x9 with 14 border lines */
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 2 /* Pixels between two marks */
#define MARK_SIZE 1 /* Mark width and height */
#elif (LCD_HEIGHT==110) && (LCD_WIDTH==138) \
|| (LCD_HEIGHT==128) && (LCD_WIDTH==128)
/* iPod Mini - 138x110, 9 cells @ 10x10 with 14 border lines */
/* iriver H10 5-6GB - 128x128, 9 cells @ 10x10 with 14 border lines */
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 1 /* Pixels between two marks */
#define MARK_SIZE 2 /* Mark width and height */
#elif ((LCD_HEIGHT==128) && (LCD_WIDTH==160)) \
|| ((LCD_HEIGHT==132) && (LCD_WIDTH==176))
/* iAudio X5, Iriver H1x0, iPod G3, G4 - 160x128; */
/* iPod Nano - 176x132, 9 cells @ 12x12 with 14 border lines */
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 2 /* Pixels between two marks */
#define MARK_SIZE 2 /* Mark width and height */
#elif ((LCD_HEIGHT==176) && (LCD_WIDTH==220))
/* Iriver h300, iPod Color/Photo - 220x176, 9 cells @ 16x16 with 14 border lines */
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 1 /* Pixels between two marks */
#define MARK_SIZE 4 /* Mark width and height */
#elif (LCD_HEIGHT==240) && (LCD_WIDTH==320)
/* iPod Video - 320x240, 9 cells @ 24x24 with 14 border lines */
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 2 /* Pixels between two marks */
#define MARK_SIZE 6 /* Mark width and height */
#elif (LCD_HEIGHT==480) && (LCD_WIDTH==640)
/* M:Robe 500 - 640x480, 9 cells @ 48x48 with 14 border lines */
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 2 /* Pixels between two marks */
#define MARK_SIZE 6 /* Mark width and height */
#else
#error SUDOKU: Unsupported LCD size
#endif
#else /* Vertical layout, scratchpad at the bottom */
#define VERTICAL_LAYOUT
#if ((LCD_HEIGHT==220) && (LCD_WIDTH==176))
/* e200, 9 cells @ 16x16 with 14 border lines */
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 1 /* Pixels between two marks */
#define MARK_SIZE 4 /* Mark width and height */
#elif (LCD_HEIGHT>=320) && (LCD_WIDTH>=240)
/* Gigabeat - 240x320, 9 cells @ 24x24 with 14 border lines */
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 2 /* Pixels between two marks */
#define MARK_SIZE 6 /* Mark width and height */
#elif ((LCD_HEIGHT==160) && (LCD_WIDTH==128))
/* Philips GoGear SA9200 - 128x160, 9 cells @ 10x10 with 14 border tiles */
#define MARK_OFFS 1 /* Pixels between border and mark */
#define MARK_SPACE 1 /* Pixels between two marks */
#define MARK_SIZE 2 /* Mark width and height */
#else
#error SUDOKU: Unsupported LCD size
#endif
#endif /* Layout */
#define CELL_WIDTH BITMAP_WIDTH
#define CELL_HEIGHT BITMAP_HEIGHT
#ifdef SUDOKU_BUTTON_CHANGEDIR
int invertdir=0;
#else
#define invertdir 0
#endif
#define CFGFILE_VERSION 0 /* Current config file version */
#define CFGFILE_MINVERSION 0 /* Minimum config file version to accept */
#if defined(HAVE_LCD_COLOR) || defined(SUDOKU_BUTTON_POSSIBLE)
/* settings */
struct sudoku_config {
#ifdef HAVE_LCD_COLOR
int number_display;
#endif
#ifdef SUDOKU_BUTTON_POSSIBLE
int show_markings;
#endif
};
struct sudoku_config sudcfg_disk = {
#ifdef HAVE_LCD_COLOR
0,
#endif
#ifdef SUDOKU_BUTTON_POSSIBLE
1,
#endif
};
struct sudoku_config sudcfg;
static const char cfg_filename[] = "sudoku.cfg";
#ifdef HAVE_LCD_COLOR
static char *number_str[2] = { "black", "coloured" };
#endif
#ifdef SUDOKU_BUTTON_POSSIBLE
static char *mark_str[2] = { "hide", "show" };
#endif
struct configdata disk_config[] = {
#ifdef HAVE_LCD_COLOR
{ TYPE_ENUM, 0, 2, { .int_p = &sudcfg_disk.number_display }, "numbers",
number_str },
#endif
#ifdef SUDOKU_BUTTON_POSSIBLE
{ TYPE_ENUM, 0, 2, { .int_p = &sudcfg_disk.show_markings }, "markings",
mark_str },
#endif
};
#endif
#ifdef HAVE_LCD_COLOR
#define NUMBER_TYPE (sudcfg.number_display*CELL_WIDTH)
#else
#define NUMBER_TYPE 0
#endif
/* Size dependent build-time calculations */
#ifdef SMALL_BOARD
#define BOARD_WIDTH (CELL_WIDTH*9+10)
#define BOARD_HEIGHT (CELL_HEIGHT*9+10)
static unsigned int cellxpos[9]={
1, (CELL_WIDTH+2), (2*CELL_WIDTH+3),
(3*CELL_WIDTH+4), (4*CELL_WIDTH+5), (5*CELL_WIDTH+6),
(6*CELL_WIDTH+7), (7*CELL_WIDTH+8), (8*CELL_WIDTH+9)
};
static unsigned int cellypos[9]={
1, (CELL_HEIGHT+2), (2*CELL_HEIGHT+3),
(3*CELL_HEIGHT+4), (4*CELL_HEIGHT+5), (5*CELL_HEIGHT+6),
(6*CELL_HEIGHT+7), (7*CELL_HEIGHT+8), (8*CELL_HEIGHT+9)
};
#else /* !SMALL_BOARD */
#define BOARD_WIDTH (CELL_WIDTH*9+10+4)
#define BOARD_HEIGHT (CELL_HEIGHT*9+10+4)
static unsigned int cellxpos[9]={
2, (CELL_WIDTH +3), (2*CELL_WIDTH +4),
(3*CELL_WIDTH +6), (4*CELL_WIDTH +7), (5*CELL_WIDTH +8),
(6*CELL_WIDTH+10), (7*CELL_WIDTH+11), (8*CELL_WIDTH+12)
};
static unsigned int cellypos[9]={
2, (CELL_HEIGHT +3), (2*CELL_HEIGHT +4),
(3*CELL_HEIGHT +6), (4*CELL_HEIGHT +7), (5*CELL_HEIGHT +8),
(6*CELL_HEIGHT+10), (7*CELL_HEIGHT+11), (8*CELL_HEIGHT+12)
};
#endif
#ifdef VERTICAL_LAYOUT
#define XOFS ((LCD_WIDTH-BOARD_WIDTH)/2)
#define YOFS ((LCD_HEIGHT-(BOARD_HEIGHT+CELL_HEIGHT*2+2))/2)
#define YOFSSCRATCHPAD (YOFS+BOARD_HEIGHT+CELL_WIDTH)
#else
#define XOFSSCRATCHPAD ((LCD_WIDTH-(BOARD_WIDTH+CELL_WIDTH*2+2))/2)
#define XOFS (XOFSSCRATCHPAD+CELL_WIDTH*2+2)
#define YOFS ((LCD_HEIGHT-BOARD_HEIGHT)/2)
#endif
#define BLOCK 3
#define SIZE (BLOCK*BLOCK)
void sudoku_solve(struct sudoku_state_t* state)
{
bool ret = sudoku_solve_board(state);
if (!ret) {
rb->splash(HZ*2, "Solve failed");
}
return;
}
/* Copies the current to the saved board */
static void save_state(struct sudoku_state_t *state)
{
rb->memcpy(state->savedboard, state->currentboard,
sizeof(state->savedboard));
#ifdef SUDOKU_BUTTON_POSSIBLE
rb->memcpy(state->savedpossible, state->possiblevals,
sizeof(state->savedpossible));
#endif
}
/* Copies the saved to the current board */
static void restore_state(struct sudoku_state_t *state)
{
rb->memcpy(state->currentboard, state->savedboard,
sizeof(state->savedboard));
#ifdef SUDOKU_BUTTON_POSSIBLE
rb->memcpy(state->possiblevals, state->savedpossible,
sizeof(state->possiblevals));
#endif
}
void default_state(struct sudoku_state_t* state)
{
int r,c;
rb->strlcpy(state->filename,GAME_FILE,MAX_PATH);
for (r=0;r<9;r++) {
for (c=0;c<9;c++) {
state->startboard[r][c]=default_game[r][c];
state->currentboard[r][c]=default_game[r][c];
#ifdef SUDOKU_BUTTON_POSSIBLE
state->possiblevals[r][c]=0;
#endif
}
}
/* initialize the saved board so reload function works */
save_state(state);
state->x=0;
state->y=0;
state->editmode=0;
}
void clear_state(struct sudoku_state_t* state)
{
int r,c;
rb->strlcpy(state->filename,GAME_FILE,MAX_PATH);
for (r=0;r<9;r++) {
for (c=0;c<9;c++) {
state->startboard[r][c]='0';
state->currentboard[r][c]='0';
#ifdef SUDOKU_BUTTON_POSSIBLE
state->possiblevals[r][c]=0;
#endif
}
}
state->x=0;
state->y=0;
state->editmode=0;
}
/* Check the status of the board, assuming a change at the cursor location */
bool check_status(struct sudoku_state_t* state)
{
int check[9];
int r,c;
int r1,c1;
int cell;
/* First, check the column */
for (cell=0;cell<9;cell++) {
check[cell]=0;
}
for (r=0;r<9;r++) {
cell=state->currentboard[r][state->x];
if (cell!='0') {
if (check[cell-'1']==1) {
return true;
}
check[cell-'1']=1;
}
}
/* Second, check the row */
for (cell=0;cell<9;cell++) {
check[cell]=0;
}
for (c=0;c<9;c++) {
cell=state->currentboard[state->y][c];
if (cell!='0') {
if (check[cell-'1']==1) {
return true;
}
check[cell-'1']=1;
}
}
/* Finally, check the 3x3 sub-grid */
for (cell=0;cell<9;cell++) {
check[cell]=0;
}
r1=(state->y/3)*3;
c1=(state->x/3)*3;
for (r=r1;r<r1+3;r++) {
for (c=c1;c<c1+3;c++) {
cell=state->currentboard[r][c];
if (cell!='0') {
if (check[cell-'1']==1) {
return true;
}
check[cell-'1']=1;
}
}
}
/* We passed all the checks :) */
return false;
}
/* Load game - only ".ss" is officially supported, but any sensible
text representation (one line per row) may load.
*/
bool load_sudoku(struct sudoku_state_t* state, char* filename)
{
int fd;
size_t n;
int r = 0, c = 0, d = 0;
unsigned int i;
int valid=0;
char buf[500]; /* A buffer to read a sudoku board from */
fd=rb->open(filename, O_RDONLY);
if (fd < 0) {
LOGF("Invalid sudoku file: %s\n",filename);
return(false);
}
rb->strlcpy(state->filename,filename,MAX_PATH);
n=rb->read(fd,buf,500);
if (n <= 0) {
return(false);
}
rb->close(fd);
r=0;
c=0;
i=0;
d=0;
while ((i < n) && (r < 9)) {
switch (buf[i]){
case ' ': case '\t':
if (c > 0)
valid=1;
break;
case '|':
case '*':
case '-':
case '\r':
break;
case '\n':
if (valid) {
r++;
valid=0;
}
c = 0;
d = 0;
break;
case '_': case '.':
valid=1;
if (c >= SIZE || r >= SIZE){
LOGF("ERROR: sudoku problem is the wrong size (%d,%d)\n",
c, r);
return(false);
}
c++;
break;
default:
if (((buf[i]>='A') && (buf[i]<='I')) ||
((buf[i]>='0') && (buf[i]<='9'))) {
valid=1;
if (r >= SIZE || c >= SIZE){
LOGF("ERROR: sudoku problem is the wrong size "
"(%d,%d)\n", c, r);
return(false);
}
if ((buf[i]>='0') && (buf[i]<='9')) {
state->startboard[r][c]=buf[i];
state->currentboard[r][c]=buf[i];
} else {
state->currentboard[r][c]='1'+(buf[i]-'A');
}
c++;
}
if((buf[i]>='a' && buf[i] <= 'z') && i < (n-1)
&& (buf[i+1] >= 'a' && buf[i+1] <= 'z')) {
state->possiblevals[r][d]
= (((buf[i]-'a') * 26 + buf[i+1]-'a')<<1);
i++;
d++;
}
/* Ignore any other characters */
break;
}
i++;
}
/* Check that the board is valid - we need to check every row/column
and block individually */
for (state->y = 0; state->y < 9; state->y++) {
state->x = (state->y%3)*3 + (state->y/3);
if (check_status(state)) return false;
}
state->x = 0;
state->y = 0;
/* Save a copy of the saved state - so we can reload without using the
disk */
save_state(state);
return(true);
}
bool save_sudoku(struct sudoku_state_t* state)
{
int fd;
int r,c;
int i;
#ifdef SUDOKU_BUTTON_POSSIBLE
int x;
char line[41]="...|...|... ; \r\n";
#else
char line[13]="...|...|...\r\n";
#endif
char sep[13]="-----------\r\n";
rb->splash(0, "Saving...");
if (state->filename[0]==0) {
return false;
}
fd=rb->open(state->filename, O_WRONLY|O_CREAT, 0666);
if (fd >= 0) {
for (r=0;r<9;r++) {
i=0;
for (c=0;c<9;c++) {
if (state->startboard[r][c]!='0') {
line[i]=state->startboard[r][c];
} else if (state->currentboard[r][c]!='0') {
line[i]='A'+(state->currentboard[r][c]-'1');
} else {
line[i]='.';
}
i++;
if ((c==2) || (c==5)) {
i++;
}
}
#ifdef SUDOKU_BUTTON_POSSIBLE
i+=2;
for(c=0; c<9; c++) {
x = ((state->possiblevals[r][c]>>1)/26);
line[i++] = x + 'a';
x = ((state->possiblevals[r][c]>>1)%26);
line[i++] = x + 'a';
}
#endif
rb->write(fd,line,sizeof(line));
if ((r==2) || (r==5)) {
rb->write(fd,sep,sizeof(sep));
}
}
/* Add a blank line at end */
rb->write(fd,"\r\n",2);
rb->close(fd);
rb->reload_directory();
/* Save a copy of the saved state - so we can reload without
using the disk */
save_state(state);
return true;
} else {
return false;
}
}
void clear_board(struct sudoku_state_t* state)
{
int r,c;
for (r=0;r<9;r++) {
for (c=0;c<9;c++) {
state->currentboard[r][c]=state->startboard[r][c];
}
}
state->x=0;
state->y=0;
}
void update_cell(struct sudoku_state_t* state, int r, int c)
{
/* We have four types of cell:
1) User-entered number
2) Starting number
3) Cursor in cell
*/
if ((r==state->y) && (c==state->x)) {
rb->lcd_bitmap_part(sudoku_inverse,NUMBER_TYPE,
BITMAP_HEIGHT*(state->currentboard[r][c]-'0'),
BITMAP_STRIDE,
XOFS+cellxpos[c],YOFS+cellypos[r],CELL_WIDTH,
CELL_HEIGHT);
} else {
if (state->startboard[r][c]!='0') {
rb->lcd_bitmap_part(sudoku_start,NUMBER_TYPE,
BITMAP_HEIGHT*(state->startboard[r][c]-'0'),
BITMAP_STRIDE,
XOFS+cellxpos[c],YOFS+cellypos[r],
CELL_WIDTH,CELL_HEIGHT);
} else {
rb->lcd_bitmap_part(sudoku_normal,NUMBER_TYPE,
BITMAP_HEIGHT*(state->currentboard[r][c]-'0'),
BITMAP_STRIDE,
XOFS+cellxpos[c],YOFS+cellypos[r],
CELL_WIDTH,CELL_HEIGHT);
}
}
rb->lcd_update_rect(cellxpos[c],cellypos[r],CELL_WIDTH,CELL_HEIGHT);
}
void display_board(struct sudoku_state_t* state)
{
int r,c;
#ifdef SUDOKU_BUTTON_POSSIBLE
int i;
#endif
/* Clear the display buffer */
rb->lcd_clear_display();
/* Draw the gridlines - differently for different targets */
#ifdef SMALL_BOARD
/* Small targets - draw dotted/single lines */
for (r=0;r<9;r++) {
if ((r % 3)==0) {
/* Solid Line */
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[r]-1);
rb->lcd_vline(XOFS+cellxpos[r]-1,YOFS,YOFS+BOARD_HEIGHT-1);
} else {
/* Dotted line */
for (c=XOFS;c<XOFS+BOARD_WIDTH;c+=2) {
rb->lcd_drawpixel(c,YOFS+cellypos[r]-1);
}
for (c=YOFS;c<YOFS+BOARD_HEIGHT;c+=2) {
rb->lcd_drawpixel(XOFS+cellxpos[r]-1,c);
}
}
}
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[8]+CELL_HEIGHT);
rb->lcd_vline(XOFS+cellxpos[8]+CELL_WIDTH,YOFS,YOFS+BOARD_HEIGHT-1);
#else
/* Large targets - draw single/double lines */
for (r=0;r<9;r++) {
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[r]-1);
rb->lcd_vline(XOFS+cellxpos[r]-1,YOFS,YOFS+BOARD_HEIGHT-1);
if ((r % 3)==0) {
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[r]-2);
rb->lcd_vline(XOFS+cellxpos[r]-2,YOFS,YOFS+BOARD_HEIGHT-1);
}
}
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[8]+CELL_HEIGHT);
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFS+cellypos[8]+CELL_HEIGHT+1);
rb->lcd_vline(XOFS+cellxpos[8]+CELL_WIDTH,YOFS,YOFS+BOARD_HEIGHT-1);
rb->lcd_vline(XOFS+cellxpos[8]+CELL_WIDTH+1,YOFS,YOFS+BOARD_HEIGHT-1);
#endif
#ifdef SUDOKU_BUTTON_POSSIBLE
#ifdef VERTICAL_LAYOUT
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFSSCRATCHPAD);
rb->lcd_hline(XOFS,XOFS+BOARD_WIDTH-1,YOFSSCRATCHPAD+CELL_HEIGHT+1);
for (r=0;r<9;r++) {
#ifdef SMALL_BOARD
/* Small targets - draw dotted/single lines */
if ((r % 3)==0) {
/* Solid Line */
rb->lcd_vline(XOFS+cellxpos[r]-1,YOFSSCRATCHPAD,
YOFSSCRATCHPAD+CELL_HEIGHT+1);
} else {
/* Dotted line */
for (c=YOFSSCRATCHPAD;c<YOFSSCRATCHPAD+CELL_HEIGHT+1;c+=2) {
rb->lcd_drawpixel(XOFS+cellxpos[r]-1,c);
}
}
#else
/* Large targets - draw single/double lines */
rb->lcd_vline(XOFS+cellxpos[r]-1,YOFSSCRATCHPAD,
YOFSSCRATCHPAD+CELL_HEIGHT+1);
if ((r % 3)==0)
rb->lcd_vline(XOFS+cellxpos[r]-2,YOFSSCRATCHPAD,
YOFSSCRATCHPAD+CELL_HEIGHT+1);
#endif
if ((r>0) && state->possiblevals[state->y][state->x]&BIT_N(r))
rb->lcd_bitmap_part(sudoku_normal,NUMBER_TYPE,BITMAP_HEIGHT*r,
BITMAP_STRIDE,XOFS+cellxpos[r-1],
YOFSSCRATCHPAD+1,CELL_WIDTH,CELL_HEIGHT);
}
rb->lcd_vline(XOFS+cellxpos[8]+CELL_WIDTH,YOFSSCRATCHPAD,
YOFSSCRATCHPAD+CELL_HEIGHT+1);
#ifndef SMALL_BOARD
rb->lcd_vline(XOFS+cellxpos[8]+CELL_WIDTH+1,YOFSSCRATCHPAD,
YOFSSCRATCHPAD+CELL_HEIGHT+1);
#endif
if (state->possiblevals[state->y][state->x]&BIT_N(r))
rb->lcd_bitmap_part(sudoku_normal,NUMBER_TYPE,BITMAP_HEIGHT*r,
BITMAP_STRIDE,XOFS+cellxpos[8],YOFSSCRATCHPAD+1,
CELL_WIDTH,CELL_HEIGHT);
#else /* Horizontal layout */
rb->lcd_vline(XOFSSCRATCHPAD,YOFS,YOFS+BOARD_HEIGHT-1);
rb->lcd_vline(XOFSSCRATCHPAD+CELL_WIDTH+1,YOFS,YOFS+BOARD_HEIGHT-1);
for (r=0;r<9;r++) {
#ifdef SMALL_BOARD
/* Small targets - draw dotted/single lines */
if ((r % 3)==0) {
/* Solid Line */
rb->lcd_hline(XOFSSCRATCHPAD,XOFSSCRATCHPAD+CELL_WIDTH+1,
YOFS+cellypos[r]-1);
} else {
/* Dotted line */
for (c=XOFSSCRATCHPAD;c<XOFSSCRATCHPAD+CELL_WIDTH+1;c+=2) {
rb->lcd_drawpixel(c,YOFS+cellypos[r]-1);
}
}
#else
/* Large targets - draw single/double lines */
rb->lcd_hline(XOFSSCRATCHPAD,XOFSSCRATCHPAD+CELL_WIDTH+1,
YOFS+cellypos[r]-1);
if ((r % 3)==0)
rb->lcd_hline(XOFSSCRATCHPAD,XOFSSCRATCHPAD+CELL_WIDTH+1,
YOFS+cellypos[r]-2);
#endif
if ((r>0) && state->possiblevals[state->y][state->x]&BIT_N(r))
rb->lcd_bitmap_part(sudoku_normal,NUMBER_TYPE,BITMAP_HEIGHT*r,
BITMAP_STRIDE,XOFSSCRATCHPAD+1,
YOFS+cellypos[r-1],CELL_WIDTH,CELL_HEIGHT);
}
rb->lcd_hline(XOFSSCRATCHPAD,XOFSSCRATCHPAD+CELL_WIDTH+1,
YOFS+cellypos[8]+CELL_HEIGHT);
#ifndef SMALL_BOARD
rb->lcd_hline(XOFSSCRATCHPAD,XOFSSCRATCHPAD+CELL_WIDTH+1,
YOFS+cellypos[8]+CELL_HEIGHT+1);
#endif
if (state->possiblevals[state->y][state->x]&BIT_N(r))
rb->lcd_bitmap_part(sudoku_normal,NUMBER_TYPE,BITMAP_HEIGHT*r,
BITMAP_STRIDE,XOFSSCRATCHPAD+1,YOFS+cellypos[8],
CELL_WIDTH,CELL_HEIGHT);
#endif /* Layout */
#endif /* SUDOKU_BUTTON_POSSIBLE */
/* Draw the numbers */
for (r=0;r<9;r++) {
for (c=0;c<9;c++) {
/* We have four types of cell:
1) User-entered number
2) Starting number
3) Cursor in cell
*/
if ((r==state->y) && (c==state->x)) {
rb->lcd_bitmap_part(sudoku_inverse,NUMBER_TYPE,
BITMAP_HEIGHT*(state->currentboard[r][c]-
'0'),
BITMAP_STRIDE,
XOFS+cellxpos[c],YOFS+cellypos[r],
CELL_WIDTH,CELL_HEIGHT);
} else {
if (state->startboard[r][c]!='0') {
rb->lcd_bitmap_part(sudoku_start,NUMBER_TYPE,
BITMAP_HEIGHT*(state->startboard[r][c]-
'0'),
BITMAP_STRIDE,
XOFS+cellxpos[c],YOFS+cellypos[r],
CELL_WIDTH,CELL_HEIGHT);
} else {
rb->lcd_bitmap_part(sudoku_normal,NUMBER_TYPE,
BITMAP_HEIGHT*
(state->currentboard[r][c]-'0'),
BITMAP_STRIDE,
XOFS+cellxpos[c],YOFS+cellypos[r],
CELL_WIDTH,CELL_HEIGHT);
}
#ifdef SUDOKU_BUTTON_POSSIBLE
/* Draw the possible number markings on the board */
if(sudcfg.show_markings && state->startboard[r][c]=='0'
&& state->currentboard[r][c]=='0') {
for(i=0;i<9;i++) {
if(state->possiblevals[r][c]&(2<<i)) {
#if LCD_DEPTH > 1
/* draw markings in dark grey */
rb->lcd_set_foreground(LCD_DARKGRAY);
#endif
rb->lcd_fillrect(XOFS+cellxpos[c]+MARK_OFFS
+(i%3)*(MARK_SIZE+MARK_SPACE),
YOFS+cellypos[r]+MARK_OFFS
+(i/3)*(MARK_SIZE+MARK_SPACE),
MARK_SIZE,
MARK_SIZE);
#if LCD_DEPTH > 1
rb->lcd_set_foreground(LCD_BLACK);
#endif
}
}
}
#endif /* SUDOKU_BUTTON_POSSIBLE */
}
}
}
/* update the screen */
rb->lcd_update();
}
bool sudoku_generate(struct sudoku_state_t* state)
{
char* difficulty;
char str[80];
bool res;
struct sudoku_state_t new_state;
clear_state(&new_state);
display_board(&new_state);
rb->splash(0, "Generating...");
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(true);
#endif
res = sudoku_generate_board(&new_state,&difficulty);
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(false);
#endif
if (res) {
rb->memcpy(state,&new_state,sizeof(new_state));
rb->snprintf(str,sizeof(str),"Difficulty: %s",difficulty);
display_board(state);
rb->splash(HZ*3, str);
rb->strlcpy(state->filename,GAME_FILE,MAX_PATH);
} else {
display_board(&new_state);
rb->splash(HZ*2, "Aborted");
}
/* initialize the saved board so reload function works */
save_state(state);
return res;
}
#ifdef HAVE_LCD_COLOR
static bool numdisplay_setting(void)
{
static const struct opt_items names[] = {
{"Black", -1},
{"Coloured", -1},
};
return rb->set_option("Number Display", &sudcfg.number_display, INT, names,
sizeof(names) / sizeof(names[0]), NULL);
}
#endif
#ifdef SUDOKU_BUTTON_POSSIBLE
static bool showmarkings_setting(void)
{
static const struct opt_items names[] = {
{"Hide", -1},
{"Show", -1},
};
return rb->set_option("Show Markings", &sudcfg.show_markings, INT, names,
sizeof(names) / sizeof(names[0]), NULL);
}
#endif
enum {
SM_AUDIO_PLAYBACK = 0,
#ifdef HAVE_LCD_COLOR
SM_NUMBER_DISPLAY,
#endif
#ifdef SUDOKU_BUTTON_POSSIBLE
SM_SHOW_MARKINGS,
#endif
SM_SAVE,
SM_RELOAD,
SM_CLEAR,
SM_SOLVE,
SM_GENERATE,
SM_NEW,
SM_QUIT,
};
int sudoku_menu(struct sudoku_state_t* state)
{
int result;
MENUITEM_STRINGLIST(menu, "Sudoku Menu", NULL,
"Audio Playback",
#ifdef HAVE_LCD_COLOR
"Number Display",
#endif
#ifdef SUDOKU_BUTTON_POSSIBLE
"Show Markings",
#endif
"Save", "Reload", "Clear", "Solve",
"Generate", "New", "Quit");
result = rb->do_menu(&menu, NULL, NULL, false);
switch (result) {
case SM_AUDIO_PLAYBACK:
playback_control(NULL);
break;
#ifdef HAVE_LCD_COLOR
case SM_NUMBER_DISPLAY:
numdisplay_setting();
break;
#endif
#ifdef SUDOKU_BUTTON_POSSIBLE
case SM_SHOW_MARKINGS:
showmarkings_setting();
break;
#endif
case SM_SAVE:
save_sudoku(state);
break;
case SM_RELOAD:
restore_state(state);
break;
case SM_CLEAR:
clear_board(state);
break;
case SM_SOLVE:
sudoku_solve(state);
break;
case SM_GENERATE:
sudoku_generate(state);
break;
case SM_NEW:
clear_state(state);
state->editmode=1;
break;
case SM_QUIT:
save_sudoku(state);
break;
default:
break;
}
return result;
}
/* Menu used when user is in edit mode - i.e. creating a new game manually */
int sudoku_edit_menu(struct sudoku_state_t* state)
{
int result;
MENUITEM_STRINGLIST(menu, "Edit Menu", NULL,
"Save as", "Quit");
result = rb->do_menu(&menu, NULL, NULL, false);
switch (result) {
case 0: /* Save new game */
rb->kbd_input(state->filename,MAX_PATH);
if (save_sudoku(state)) {
state->editmode=0;
} else {
rb->splash(HZ*2, "Save failed");
}
break;
case 1: /* Quit */
break;
default:
break;
}
return result;
}
void move_cursor(struct sudoku_state_t* state, int newx, int newy)
{
int oldx, oldy;
/* Check that the character at the cursor position is legal */
if (check_status(state)) {
rb->splash(HZ*2, "Illegal move!");
/* Ignore any button presses during the splash */
rb->button_clear_queue();
return;
}
/* Move Cursor */
oldx=state->x;
oldy=state->y;
state->x=newx;
state->y=newy;
/* Redraw current and old cells */
update_cell(state,oldx,oldy);
update_cell(state,newx,newy);
}
/* plugin entry point */
enum plugin_status plugin_start(const void* parameter)
{
bool exit;
int button;
int lastbutton = BUTTON_NONE;
int res;
int rc = PLUGIN_OK;
long ticks;
struct sudoku_state_t state;
#if defined(HAVE_LCD_COLOR) || defined(SUDOKU_BUTTON_POSSIBLE)
configfile_load(cfg_filename, disk_config,
sizeof(disk_config) / sizeof(disk_config[0]),
CFGFILE_MINVERSION);
rb->memcpy(&sudcfg, &sudcfg_disk, sizeof(sudcfg)); /* copy to running config */
#endif
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
rb->lcd_set_foreground(LCD_BLACK);
rb->lcd_set_background(LCD_WHITE);
#endif
clear_state(&state);
if (parameter==NULL) {
/* We have been started as a plugin - try default sudoku.ss */
if (!load_sudoku(&state,GAME_FILE)) {
/* No previous game saved, use the default */
default_state(&state);
}
} else {
if (!load_sudoku(&state,(char*)parameter)) {
rb->splash(HZ*2, "Load error");
return(PLUGIN_ERROR);
}
}
display_board(&state);
/* The main game loop */
exit=false;
ticks=0;
while(!exit) {
button = rb->button_get(true);
switch(button){
#ifdef SUDOKU_BUTTON_QUIT
/* Exit game */
case SUDOKU_BUTTON_QUIT:
if (check_status(&state)) {
rb->splash(HZ*2, "Illegal move!");
/* Ignore any button presses during the splash */
rb->button_clear_queue();
} else {
save_sudoku(&state);
exit=true;
}
break;
#endif
/* Increment digit */
#ifdef SUDOKU_BUTTON_ALTTOGGLE
case SUDOKU_BUTTON_ALTTOGGLE | BUTTON_REPEAT:
#endif
case SUDOKU_BUTTON_TOGGLE | BUTTON_REPEAT:
/* Slow down the repeat speed to 1/3 second */
if ((*rb->current_tick-ticks) < (HZ/3)) {
break;
}
#ifdef SUDOKU_BUTTON_ALTTOGGLE
case SUDOKU_BUTTON_ALTTOGGLE:
#endif
case SUDOKU_BUTTON_TOGGLE:
#ifdef SUDOKU_BUTTON_TOGGLE_PRE
if ((button == SUDOKU_BUTTON_TOGGLE)
&& (lastbutton != SUDOKU_BUTTON_TOGGLE_PRE))
break;
#endif
/* Increment digit */
ticks=*rb->current_tick;
if (state.editmode) {
if (state.startboard[state.y][state.x]=='9') {
state.startboard[state.y][state.x]='0';
state.currentboard[state.y][state.x]='0';
} else {
state.startboard[state.y][state.x]++;
state.currentboard[state.y][state.x]++;
}
} else {
if (state.startboard[state.y][state.x]=='0') {
if (state.currentboard[state.y][state.x]=='9') {
state.currentboard[state.y][state.x]='0';
} else {
state.currentboard[state.y][state.x]++;
}
}
}
update_cell(&state,state.y,state.x);
break;
#ifdef SUDOKU_BUTTON_TOGGLEBACK
case SUDOKU_BUTTON_TOGGLEBACK | BUTTON_REPEAT:
/* Slow down the repeat speed to 1/3 second */
if ((*rb->current_tick-ticks) < (HZ/3)) {
break;
}
case SUDOKU_BUTTON_TOGGLEBACK:
/* Decrement digit */
ticks=*rb->current_tick;
if (state.editmode) {
if (state.startboard[state.y][state.x]=='0') {
state.startboard[state.y][state.x]='9';
state.currentboard[state.y][state.x]='9';
} else {
state.startboard[state.y][state.x]--;
state.currentboard[state.y][state.x]--;
}
} else {
if (state.startboard[state.y][state.x]=='0') {
if (state.currentboard[state.y][state.x]=='0') {
state.currentboard[state.y][state.x]='9';
} else {
state.currentboard[state.y][state.x]--;
}
}
}
update_cell(&state,state.y,state.x);
break;
#endif
/* move cursor left */
case SUDOKU_BUTTON_LEFT:
case (SUDOKU_BUTTON_LEFT | BUTTON_REPEAT):
if ( (state.x==0&&invertdir==0) || (state.y==0&&invertdir==1) ) {
#ifndef SUDOKU_BUTTON_UP
if ( (state.y==0&&invertdir==0) || (state.x==0&&invertdir==1)) {
move_cursor(&state,8,8);
} else {
if (invertdir==0) {
move_cursor(&state,8,state.y-1);
} else {
move_cursor(&state,state.x-1,8);
}
}
#else
move_cursor(&state,8,state.y);
#endif
} else {
if (invertdir==0) {
move_cursor(&state,state.x-1,state.y);
} else {
move_cursor(&state,state.x,state.y-1);
}
}
break;
/* move cursor right */
case SUDOKU_BUTTON_RIGHT:
case (SUDOKU_BUTTON_RIGHT | BUTTON_REPEAT):
if ( (state.x==8&&invertdir==0) || (state.y==8&&invertdir==1) ) {
#ifndef SUDOKU_BUTTON_DOWN
if ( (state.y==8&&invertdir==0) || (state.x==8&&invertdir==1) ) {
move_cursor(&state,0,0);
} else {
if (invertdir==0) {
move_cursor(&state,0,state.y+1);
} else {
move_cursor(&state,state.x+1,0);
}
}
#else
move_cursor(&state,0,state.y);
#endif
} else {
if (invertdir==0) {
move_cursor(&state,state.x+1,state.y);
} else {
move_cursor(&state,state.x,state.y+1);
}
}
break;
#ifdef SUDOKU_BUTTON_UP
/* move cursor up */
case SUDOKU_BUTTON_UP:
case (SUDOKU_BUTTON_UP | BUTTON_REPEAT):
if (state.y==0) {
move_cursor(&state,state.x,8);
} else {
move_cursor(&state,state.x,state.y-1);
}
break;
#endif
#ifdef SUDOKU_BUTTON_DOWN
/* move cursor down */
case SUDOKU_BUTTON_DOWN:
case (SUDOKU_BUTTON_DOWN | BUTTON_REPEAT):
if (state.y==8) {
move_cursor(&state,state.x,0);
} else {
move_cursor(&state,state.x,state.y+1);
}
break;
#endif
case SUDOKU_BUTTON_MENU:
#ifdef SUDOKU_BUTTON_MENU_PRE
if (lastbutton != SUDOKU_BUTTON_MENU_PRE)
break;
#endif
/* Don't let the user leave a game in a bad state */
if (check_status(&state)) {
rb->splash(HZ*2, "Illegal move!");
/* Ignore any button presses during the splash */
rb->button_clear_queue();
} else {
if (state.editmode) {
res = sudoku_edit_menu(&state);
if (res == MENU_ATTACHED_USB) {
rc = PLUGIN_USB_CONNECTED;
exit = true;
} else if (res == 1) { /* Quit */
exit = true;
}
} else {
res = sudoku_menu(&state);
if (res == MENU_ATTACHED_USB) {
rc = PLUGIN_USB_CONNECTED;
exit = true;
} else if (res == SM_QUIT) {
exit = true;
}
}
}
break;
#ifdef SUDOKU_BUTTON_POSSIBLE
case SUDOKU_BUTTON_POSSIBLE:
/* Toggle current number in the possiblevals structure */
if (state.currentboard[state.y][state.x]!='0') {
state.possiblevals[state.y][state.x]^=
BIT_N(state.currentboard[state.y][state.x] - '0');
}
break;
#endif
#ifdef SUDOKU_BUTTON_CHANGEDIR
case SUDOKU_BUTTON_CHANGEDIR:
/* Change scroll wheel direction */
invertdir=!invertdir;
break;
#endif
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
/* Quit if USB has been connected */
rc = PLUGIN_USB_CONNECTED;
exit = true;
}
break;
}
if (button != BUTTON_NONE)
lastbutton = button;
display_board(&state);
}
#if defined(HAVE_LCD_COLOR) || defined(SUDOKU_BUTTON_POSSIBLE)
if (rb->memcmp(&sudcfg, &sudcfg_disk, sizeof(sudcfg))) /* save settings if changed */
{
rb->memcpy(&sudcfg_disk, &sudcfg, sizeof(sudcfg));
configfile_save(cfg_filename, disk_config,
sizeof(disk_config) / sizeof(disk_config[0]),
CFGFILE_VERSION);
}
#endif
return rc;
}
#endif