..
brickmania_ball.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_ball.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_ball.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_ball.220x176x16.bmp
BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
2006-01-23 16:00:06 +00:00
brickmania_break.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_break.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_break.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_break.220x176x16.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_break.320x240x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
brickmania_bricks.138x110x2.bmp
Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067 )
2006-04-11 20:16:05 +00:00
brickmania_bricks.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_bricks.160x128x16.bmp
Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240).
2007-01-26 06:14:29 +00:00
brickmania_bricks.176x132x16.bmp
Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240).
2007-01-26 06:14:29 +00:00
brickmania_bricks.220x176x16.bmp
Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240).
2007-01-26 06:14:29 +00:00
brickmania_bricks.320x240x16.bmp
Brickmania: new Brick bitmaps for all color targets, and introducing full-screen support for iPod 5G (320x240).
2007-01-26 06:14:29 +00:00
brickmania_gameover.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_gameover.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_gameover.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_gameover.220x176x16.bmp
BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
2006-01-23 16:00:06 +00:00
brickmania_menu_bg.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_menu_bg.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_bg.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_bg.220x176x16.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_menu_bg.240x320x16.bmp
Brickmania update for the Gigabeat: fixed menu and smaller game area to make the gameplay closer to targets
2007-02-14 22:59:36 +00:00
brickmania_menu_bg.320x240x16.bmp
Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs.
2006-01-27 10:02:13 +00:00
brickmania_menu_items.160x128x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_items.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_items.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_items.220x176x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_pads.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_pads.160x128x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
brickmania_pads.176x132x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
brickmania_pads.220x176x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
brickmania_pads.320x240x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
brickmania_powerups.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_powerups.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_powerups.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_powerups.220x176x16.bmp
New powerup - multi balls
2006-02-15 17:37:45 +00:00
brickmania_powerups.320x240x16.bmp
Forgot to add the bitmaps.
2007-01-26 08:57:28 +00:00
bubbles_background.128x128x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.132x80x16.bmp
Bubbles for Sansa c200.
2007-09-28 22:05:22 +00:00
bubbles_background.160x128x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.176x132x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.176x220x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.220x176x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.240x320x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_background.320x240x16.bmp
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
2007-09-28 21:16:35 +00:00
bubbles_emblem.112x64x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.132x80x16.bmp
Bubbles for Sansa c200.
2007-09-28 22:05:22 +00:00
bubbles_emblem.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.160x128x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.220x176x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.320x240x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
card_back.13x13x1.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.15x20x2.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.15x20x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.18x23x2.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.18x23x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.26x33x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_back.37x49x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.169x52x1.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.195x80x2.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.195x80x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.234x92x2.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.234x92x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.338x132x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
card_deck.481x196x16.bmp
Rename solitaire_ bitmaps to card_ since they are used in solitaire and blackjack. Ideally all future card games will use these graphics.
2007-02-12 04:21:49 +00:00
chessbox_pieces.64x64x1.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.80x64x1.bmp
Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders.
2006-04-15 10:38:36 +00:00
chessbox_pieces.80x80x16.bmp
Chessbox: ported to c200, also simplify the tile size calculation (thanks to Jens). Just retrieve it from the assigned bmp (same as e.g. Sudoku does), so that there's no need to check for lcd resolution in two different places. Update the manual.
2007-10-19 09:05:18 +00:00
chessbox_pieces.104x104x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
chessbox_pieces.128x128x1.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.128x128x2.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.176x176x16.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.240x240x16.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
clock_binary.112x64x1.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.128x128x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_binary.138x110x2.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.160x128x2.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.160x128x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.220x176x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_binary.320x240x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.112x64x1.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.128x128x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_digits.138x110x2.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.160x128x2.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.160x128x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.220x176x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_digits.320x240x16.bmp
Rewrote the clock plugin in a cleaner and more modular way so that it can scale on remote screens. Use left-right keys to change the type of clock displayed (analogic, digital, binary) and up/downto change the look of the clock
2007-08-04 03:01:46 +00:00
clock_logo.112x64x1.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.128x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_logo.138x110x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.160x128x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.160x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.176x132x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.220x176x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_logo.320x240x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.112x64x1.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.128x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_messages.138x110x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.160x128x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.160x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.176x132x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.220x176x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_messages.320x240x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.112x64x1.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.128x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_segments.138x110x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.160x128x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.160x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.220x176x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_segments.320x240x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.112x64x1.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.128x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_smalldigits.160x128x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.160x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.220x176x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smalldigits.320x240x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.112x64x1.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.128x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
clock_smallsegments.160x128x2.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.160x128x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.220x176x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
clock_smallsegments.320x240x16.bmp
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12407 a1c6a512-1295-4272-9138-f99709370657
2007-02-20 01:27:19 +00:00
flipit_cursor.17x17x16.bmp
Oops, forgot to add the two needed bitmaps...
2007-10-22 14:09:44 +00:00
flipit_cursor.25x25x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_cursor.28x28x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_cursor.40x40x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_cursor.56x56x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.16x26x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.17x34x16.bmp
Oops, forgot to add the two needed bitmaps...
2007-10-22 14:09:44 +00:00
flipit_tokens.25x50x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.25x50x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.28x56x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.28x56x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.40x80x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.56x112x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
invadrox.160x128x2.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox.176x132x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox.320x240x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox_left.320x240x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox_logo.176x220x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox_logo.240x320x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
invadrox_right.320x240x16.bmp
FS #6243 - Invadrox, awesome Invaders clone by Albert Veli, supporting almost all bitmap LCD targets (but not Archos). Also resorted plugins/bitmaps/native/SOURCES (alphabetically).
2007-01-31 00:46:32 +00:00
jackpot_slots.30x420x1.bmp
Ported the archos player's jackpot plugin to bitmaps LCD (still need some neat bitmaps), multi screen support for jackpot plugin and iriverify
2007-07-25 09:38:55 +00:00
jewels.112x64x1.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
jewels.128x128x16.bmp
'Fix' the 2 pixels that weren't in the right magic magenta transparent colour and showed as pink dot...
2007-07-19 23:50:33 +00:00
jewels.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
jewels.138x110x2.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
jewels.160x128x2.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
jewels.160x128x16.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
jewels.220x176x16.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
jewels.320x240x16.bmp
Jewels puzzle tiles - better adaptation to the different screen sizes and a bit of polishing.
2007-07-10 15:50:37 +00:00
Makefile
Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less.
2006-10-27 21:48:06 +00:00
matrix_bold.bmp
Matrix demo plugin for colour targets. Ported from Ipodlinux who ported it from cmatrix for Linux. Closes FS#7920.
2007-11-27 00:35:52 +00:00
matrix_normal.bmp
Matrix demo plugin for colour targets. Ported from Ipodlinux who ported it from cmatrix for Linux. Closes FS#7920.
2007-11-27 00:35:52 +00:00
minesweeper_tiles.8x8x1.bmp
*: Enhance minesweeper graphics
2006-08-13 20:44:53 +00:00
minesweeper_tiles.10x10x24.bmp
Minesweeper for the c200. The slightly smaller tiles made for this will also be used by the small H10 now, thought that was fair and it also complies with the comment about the number of tiles above.
2007-10-03 17:09:06 +00:00
minesweeper_tiles.12x12x2.bmp
Give the greyscale minesweeper tiles a bit more shadow
2007-03-17 00:10:19 +00:00
minesweeper_tiles.12x12x24.bmp
Shiny new Minesweeper color bitmaps.
2007-01-27 08:40:47 +00:00
minesweeper_tiles.16x16x24.bmp
Shiny new Minesweeper color bitmaps.
2007-01-27 08:40:47 +00:00
pictureflow_emptyslide.50x50x16.bmp
PictureFlow improvements by Jonas Hurrelmann:
2007-12-10 21:07:06 +00:00
pictureflow_emptyslide.100x100x16.bmp
PictureFlow improvements by Jonas Hurrelmann:
2007-12-10 21:07:06 +00:00
pictureflow_logo.100x18x16.bmp
PictureFlow improvements by Jonas Hurrelmann:
2007-12-10 21:07:06 +00:00
pictureflow_logo.193x34x16.bmp
PictureFlow improvements by Jonas Hurrelmann:
2007-12-10 21:07:06 +00:00
rockblox_background.128x128x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
rockblox_background.138x110x2.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.160x128x2.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.160x128x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.176x132x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.176x220x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
rockblox_background.220x176x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.240x320x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
rockblox_background.320x240x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockpaint.8x8x24.bmp
Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps
2006-10-23 19:09:53 +00:00
rockpaint_hsvrgb.8x10x24.bmp
Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps
2006-10-23 19:09:53 +00:00
snake2_bottom.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
sokoban_tiles.6x6.bmp
Large Sokoban update, by Sean Morrisey (FS#6625). Some new features include effectively unlimited (several thousand) undos on any platform, a redo feature, improved level/move info, 'level completed' screen showing moves/pushes made, and cleaned up code (full list of changes at tracker entry).
2007-02-13 06:48:10 +00:00
sokoban_tiles.6x6x2.bmp
Large Sokoban update, by Sean Morrisey (FS#6625). Some new features include effectively unlimited (several thousand) undos on any platform, a redo feature, improved level/move info, 'level completed' screen showing moves/pushes made, and cleaned up code (full list of changes at tracker entry).
2007-02-13 06:48:10 +00:00
sokoban_tiles.9x9.bmp
Large Sokoban update, by Sean Morrisey (FS#6625). Some new features include effectively unlimited (several thousand) undos on any platform, a redo feature, improved level/move info, 'level completed' screen showing moves/pushes made, and cleaned up code (full list of changes at tracker entry).
2007-02-13 06:48:10 +00:00
sokoban_tiles.14x14.bmp
Large Sokoban update, by Sean Morrisey (FS#6625). Some new features include effectively unlimited (several thousand) undos on any platform, a redo feature, improved level/move info, 'level completed' screen showing moves/pushes made, and cleaned up code (full list of changes at tracker entry).
2007-02-13 06:48:10 +00:00
solitaire_suitsi.13x52x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.15x80x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.15x80x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.18x92x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.18x92x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.26x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.37x196x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
SOURCES
PictureFlow fixes and improvements:
2007-12-11 18:54:50 +00:00
star_tiles.6x7.mono.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.8x8.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.8x8.grey.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.10x10.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
star_tiles.10x10.grey.bmp
Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast
2006-07-28 21:09:58 +00:00
star_tiles.11x11.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.13x13.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
star_tiles.15x15.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.20x20.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
sudoku_inverse.112x64x1.bmp
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
2006-08-09 20:31:38 +00:00
sudoku_inverse.128x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_inverse.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
sudoku_inverse.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_inverse.160x128x2.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_inverse.160x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_inverse.220x176x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_inverse.320x240x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_normal.112x64x1.bmp
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
2006-08-09 20:31:38 +00:00
sudoku_normal.128x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_normal.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
sudoku_normal.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_normal.160x128x2.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_normal.160x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_normal.220x176x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_normal.320x240x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_start.112x64x1.bmp
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
2006-08-09 20:31:38 +00:00
sudoku_start.128x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_start.132x80x16.bmp
Enable plugins on the Sansa C200. Large parts taken from patch FS#7749 by Max Kelley with tweaks, bit of cleanup and additional bitmaps by me. Some of the now enabled plugins could still be improved in regard to screen size adaptation or keymaps but this way it can easily be done later and one by one. The rather ugly 'ifndef's I added temporaryly in plugins/SOURCES will also go one by one. Plugin button actions cause some quirks in a few plugins (e.g. 'clock') but since it's not critical , the bitmaps were already done and it makes a good example for discussing plugin button actions, I thought it could go in.
2007-09-20 10:49:48 +00:00
sudoku_start.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_start.160x128x2.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_start.160x128x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_start.220x176x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
sudoku_start.320x240x16.bmp
Sudoku: Optionally display coloured numbers on colour targets.
2007-09-16 18:46:39 +00:00
superdom_boarditems.176x132x16.bmp
Accept FS#7136: Turn based strategy game - "Superdom" clone
2007-08-02 12:55:14 +00:00
superdom_boarditems.220x176x16.bmp
Accept FS#7136: Turn based strategy game - "Superdom" clone
2007-08-02 12:55:14 +00:00
superdom_boarditems.240x320x16.bmp
Accept FS#7136: Turn based strategy game - "Superdom" clone
2007-08-02 12:55:14 +00:00
superdom_boarditems.320x240x16.bmp
Accept FS#7136: Turn based strategy game - "Superdom" clone
2007-08-02 12:55:14 +00:00