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foxbox/apps/plugins/bitmaps/mono
Solomon Peachy 658026e626 [4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice.
Note:  I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.

Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
2020-07-24 21:20:13 +00:00
..
bubbles_bubble.112x64x1.bmp
bubbles_bubble.128x64x1.bmp Sansa Clip: build plugins (FS#9578) 2008-11-28 00:37:28 +00:00
bubbles_bubble.128x96x1.bmp Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins. 2008-03-22 10:24:28 +00:00
bubbles_bubble.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
bubbles_bubble.138x110x1.bmp
bubbles_bubble.160x128x1.bmp
bubbles_bubble.220x176x1.bmp
bubbles_bubble.320x240x1.bmp
bubbles_bubble.640x480x1.bmp M:Robe 500: Add missing files 2009-08-09 05:26:25 +00:00
flipit_cursor.16x13x1.bmp
flipit_cursor.21x21x1.bmp Adapt most single-file plugins to the M3 keypad and screen. It's still preliminary, as many plugins now can't be left without the remote. The plugins need to be converted to use the action API (but not pluginlib actions). Plugins are not enabled yet. * Simplify the bitmap handling in the source of some plugins. 2008-03-22 10:24:28 +00:00
flipit_cursor.25x25x1.bmp
flipit_cursor.28x28x1.bmp
invadrox_fire.6x6x1.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_fire.8x8x1.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
mpegplayer_status_icons_8x8x1.bmp Initial WVS for mpegplayer. Adjusts to the user's preferred font and uses FF/RW preferences set for playback. Picked a random color for the base WVS color but it could be configured. Some engine tweaks to accomodate it since certain nescessities are clearer now. Fix a clipped YUV output bug in the SIM. 2008-01-03 17:14:28 +00:00
mpegplayer_status_icons_12x12x1.bmp Initial WVS for mpegplayer. Adjusts to the user's preferred font and uses FF/RW preferences set for playback. Picked a random color for the base WVS color but it could be configured. Some engine tweaks to accomodate it since certain nescessities are clearer now. Fix a clipped YUV output bug in the SIM. 2008-01-03 17:14:28 +00:00
mpegplayer_status_icons_16x16x1.bmp Initial WVS for mpegplayer. Adjusts to the user's preferred font and uses FF/RW preferences set for playback. Picked a random color for the base WVS color but it could be configured. Some engine tweaks to accomodate it since certain nescessities are clearer now. Fix a clipped YUV output bug in the SIM. 2008-01-03 17:14:28 +00:00
osx.dummy.bmp
SOURCES [4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice. 2020-07-24 21:20:13 +00:00
superdom_boarditems.160x128x1.bmp