.. |
_2048_background.56x56x24.bmp
|
Added 2048 game
|
2014-08-12 00:01:24 +02:00 |
_2048_background.88x88x24.bmp
|
Plugin 2048: Optimize for 128x96 screen
|
2016-04-07 11:52:09 +02:00 |
_2048_background.103x103x24.bmp
|
Added 2048 game
|
2014-08-12 00:01:24 +02:00 |
_2048_background.121x121x24.bmp
|
Added 2048 game
|
2014-08-12 00:01:24 +02:00 |
_2048_background.168x168x24.bmp
|
Added 2048 game
|
2014-08-12 00:01:24 +02:00 |
_2048_background.224x224x24.bmp
|
Added 2048 game
|
2014-08-12 00:01:24 +02:00 |
_2048_tiles.12x12x24.bmp
|
Plugin 2048: optimize small tiles
|
2016-01-11 20:13:25 +01:00 |
_2048_tiles.19x19x24.bmp
|
Plugin 2048: Optimize for 128x96 screen
|
2016-04-07 11:52:09 +02:00 |
_2048_tiles.22x22x24.bmp
|
Plugin 2048: optimize small tiles
|
2016-01-11 20:13:25 +01:00 |
_2048_tiles.26x26x24.bmp
|
Added 2048 game
|
2014-08-12 00:01:24 +02:00 |
_2048_tiles.36x36x24.bmp
|
Added 2048 game
|
2014-08-12 00:01:24 +02:00 |
_2048_tiles.48x48x24.bmp
|
Added 2048 game
|
2014-08-12 00:01:24 +02:00 |
brickmania_ball.3x3x1.bmp
|
|
|
brickmania_ball.4x4x2.bmp
|
|
|
brickmania_ball.4x4x16.bmp
|
|
|
brickmania_ball.5x5x2.bmp
|
|
|
brickmania_ball.5x5x16.bmp
|
|
|
brickmania_ball.7x7x16.bmp
|
Fix red.
|
2010-01-02 04:00:03 +00:00 |
brickmania_ball.11x11x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_ball.15x15x16.bmp
|
Brickmania: Add new, finer detail images for the bricks and the ball for 640x480 screens.
|
2009-10-04 21:15:22 +00:00 |
brickmania_break.96x96x16.bmp
|
brickmania: adapt to 96x96 screen of sansa clip zip
|
2012-06-19 21:09:51 +02:00 |
brickmania_break.132x80x16.bmp
|
|
|
brickmania_break.160x128x2.bmp
|
|
|
brickmania_break.160x128x16.bmp
|
|
|
brickmania_break.176x132x16.bmp
|
|
|
brickmania_break.220x176x16.bmp
|
|
|
brickmania_break.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_break.320x240x16.bmp
|
|
|
brickmania_break.480x640x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_break.640x480x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_bricks.96x96x16.bmp
|
brickmania: adapt to 96x96 screen of sansa clip zip
|
2012-06-19 21:09:51 +02:00 |
brickmania_bricks.112x64x1.bmp
|
|
|
brickmania_bricks.128x96x2.bmp
|
|
|
brickmania_bricks.128x128x16.bmp
|
|
|
brickmania_bricks.132x80x16.bmp
|
|
|
brickmania_bricks.138x110x2.bmp
|
|
|
brickmania_bricks.160x128x2.bmp
|
|
|
brickmania_bricks.160x128x16.bmp
|
|
|
brickmania_bricks.176x132x16.bmp
|
|
|
brickmania_bricks.220x176x16.bmp
|
|
|
brickmania_bricks.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_bricks.320x240x16.bmp
|
|
|
brickmania_bricks.480x640x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_bricks.640x480x16.bmp
|
Brickmania: Add new, finer detail images for the bricks and the ball for 640x480 screens.
|
2009-10-04 21:15:22 +00:00 |
brickmania_gameover.56x27x24.bmp
|
brickmania: adapt to 96x96 screen of sansa clip zip
|
2012-06-19 21:09:51 +02:00 |
brickmania_gameover.59x30x1.bmp
|
|
|
brickmania_gameover.86x43x2.bmp
|
|
|
brickmania_gameover.112x54x16.bmp
|
|
|
brickmania_long_pads.96x96x16.bmp
|
brickmania: adapt to 96x96 screen of sansa clip zip
|
2012-06-19 21:09:51 +02:00 |
brickmania_long_pads.112x64x1.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.132x80x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.160x128x2.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.160x128x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.176x132x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.220x176x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_long_pads.320x240x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.480x640x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_long_pads.640x480x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_pads.96x96x16.bmp
|
brickmania: adapt to 96x96 screen of sansa clip zip
|
2012-06-19 21:09:51 +02:00 |
brickmania_pads.112x64x1.bmp
|
|
|
brickmania_pads.132x80x16.bmp
|
|
|
brickmania_pads.160x128x2.bmp
|
|
|
brickmania_pads.160x128x16.bmp
|
|
|
brickmania_pads.176x132x16.bmp
|
|
|
brickmania_pads.220x176x16.bmp
|
|
|
brickmania_pads.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_pads.320x240x16.bmp
|
|
|
brickmania_pads.480x640x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_pads.640x480x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
brickmania_powerups.112x64x1.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.132x80x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.160x128x2.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.160x128x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.176x132x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.220x176x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_powerups.320x240x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.480x640x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_powerups.640x480x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.96x96x16.bmp
|
brickmania: adapt to 96x96 screen of sansa clip zip
|
2012-06-19 21:09:51 +02:00 |
brickmania_short_pads.112x64x1.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.132x80x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.160x128x2.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.160x128x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.176x132x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.220x176x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.240x320x16.bmp
|
Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S.
|
2010-01-02 03:49:11 +00:00 |
brickmania_short_pads.320x240x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.480x640x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
brickmania_short_pads.640x480x16.bmp
|
new powerup in brickmania
|
2009-07-26 19:51:44 +00:00 |
bubbles_background.96x96x16.bmp
|
Sansa Clip Zip: Bubble now shows a proper background image
|
2012-03-03 02:54:26 +01:00 |
bubbles_background.128x96x16.bmp
|
remove svn:executable
|
2009-11-23 15:16:29 +00:00 |
bubbles_background.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
bubbles_background.128x128x16.bmp
|
|
|
bubbles_background.128x160x16.bmp
|
Add backgrounds for 128x160 displays to bubbles and rockblox. Set the coordinates in the code.
|
2011-01-10 07:32:29 +00:00 |
bubbles_background.132x80x16.bmp
|
|
|
bubbles_background.160x128x16.bmp
|
|
|
bubbles_background.176x132x16.bmp
|
|
|
bubbles_background.176x220x16.bmp
|
New bubbles background for 176x220 (Sansa e200), heavily based off a mockup provided by Marianne Arnold.
|
2009-08-02 20:26:25 +00:00 |
bubbles_background.220x176x16.bmp
|
|
|
bubbles_background.240x320x16.bmp
|
|
|
bubbles_background.320x240x16.bmp
|
|
|
bubbles_background.640x480x16.bmp
|
M:Robe 500: Add missing files
|
2009-08-09 05:26:25 +00:00 |
bubbles_emblem.112x64x1.bmp
|
|
|
bubbles_emblem.128x96x2.bmp
|
|
|
bubbles_emblem.128x96x16.bmp
|
Bubbles: make it work on Samsung YH-820 and align it on the occasion on Cowon M3.
|
2014-09-08 14:09:58 +02:00 |
bubbles_emblem.132x80x16.bmp
|
|
|
bubbles_emblem.138x110x2.bmp
|
|
|
bubbles_emblem.160x128x2.bmp
|
|
|
bubbles_emblem.160x128x16.bmp
|
|
|
bubbles_emblem.220x176x16.bmp
|
|
|
bubbles_emblem.320x240x16.bmp
|
|
|
bubbles_emblem.640x480x16.bmp
|
M:Robe 500: Add missing files
|
2009-08-09 05:26:25 +00:00 |
card_back.11x15x16.bmp
|
Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth
|
2012-02-03 13:50:20 +01:00 |
card_back.13x13x1.bmp
|
|
|
card_back.15x20x2.bmp
|
|
|
card_back.15x20x16.bmp
|
|
|
card_back.18x23x1.bmp
|
|
|
card_back.18x23x2.bmp
|
|
|
card_back.18x23x16.bmp
|
|
|
card_back.26x33x16.bmp
|
|
|
card_back.37x49x16.bmp
|
|
|
card_back.55x73x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
card_back.74x98x16.bmp
|
Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested
|
2009-06-13 20:52:38 +00:00 |
card_deck.143x60x16.bmp
|
Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth
|
2012-02-03 13:50:20 +01:00 |
card_deck.169x52x1.bmp
|
|
|
card_deck.195x80x2.bmp
|
|
|
card_deck.195x80x16.bmp
|
|
|
card_deck.234x92x1.bmp
|
|
|
card_deck.234x92x2.bmp
|
|
|
card_deck.234x92x16.bmp
|
|
|
card_deck.338x132x16.bmp
|
|
|
card_deck.481x196x16.bmp
|
|
|
card_deck.715x291x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
card_deck.962x392x16.bmp
|
Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested
|
2009-06-13 20:52:38 +00:00 |
chessbox_pieces.64x64x1.bmp
|
|
|
chessbox_pieces.80x64x1.bmp
|
|
|
chessbox_pieces.80x80x16.bmp
|
|
|
chessbox_pieces.96x96x2.bmp
|
New chessbox graphics for the M3 - a new size to utilise the available display height there.
|
2008-05-24 07:21:01 +00:00 |
chessbox_pieces.104x104x2.bmp
|
|
|
chessbox_pieces.128x128x1.bmp
|
|
|
chessbox_pieces.128x128x2.bmp
|
|
|
chessbox_pieces.176x176x16.bmp
|
|
|
chessbox_pieces.240x240x16.bmp
|
|
|
chessbox_pieces.480x480x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
clock_binary.96x96x16.bmp
|
Fixed clock bitmaps for Sansa Clip Zip (96x96x16)
|
2012-02-21 20:59:17 +01:00 |
clock_binary.112x64x1.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_binary.128x128x16.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_binary.138x110x2.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.160x128x2.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.160x128x16.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.220x176x16.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_binary.320x240x16.bmp
|
Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100)
|
2009-03-20 17:56:39 +00:00 |
clock_digits.112x64x1.bmp
|
|
|
clock_digits.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_digits.128x128x16.bmp
|
|
|
clock_digits.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_digits.138x110x2.bmp
|
|
|
clock_digits.160x128x2.bmp
|
|
|
clock_digits.160x128x16.bmp
|
|
|
clock_digits.220x176x16.bmp
|
|
|
clock_digits.320x240x16.bmp
|
|
|
clock_logo.96x96x16.bmp
|
Fixed clock bitmaps for Sansa Clip Zip (96x96x16)
|
2012-02-21 20:59:17 +01:00 |
clock_logo.112x64x1.bmp
|
|
|
clock_logo.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_logo.128x128x16.bmp
|
|
|
clock_logo.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_logo.138x110x2.bmp
|
|
|
clock_logo.160x128x2.bmp
|
|
|
clock_logo.160x128x16.bmp
|
|
|
clock_logo.176x132x16.bmp
|
|
|
clock_logo.220x176x16.bmp
|
|
|
clock_logo.320x240x16.bmp
|
|
|
clock_messages.96x96x16.bmp
|
Fixed clock bitmaps for Sansa Clip Zip (96x96x16)
|
2012-02-21 20:59:17 +01:00 |
clock_messages.112x64x1.bmp
|
|
|
clock_messages.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_messages.128x128x16.bmp
|
|
|
clock_messages.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_messages.138x110x2.bmp
|
|
|
clock_messages.160x128x2.bmp
|
|
|
clock_messages.160x128x16.bmp
|
|
|
clock_messages.176x132x16.bmp
|
|
|
clock_messages.220x176x16.bmp
|
|
|
clock_messages.320x240x16.bmp
|
|
|
clock_segments.112x64x1.bmp
|
|
|
clock_segments.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_segments.128x128x16.bmp
|
|
|
clock_segments.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_segments.138x110x2.bmp
|
|
|
clock_segments.160x128x2.bmp
|
|
|
clock_segments.160x128x16.bmp
|
|
|
clock_segments.220x176x16.bmp
|
|
|
clock_segments.320x240x16.bmp
|
|
|
clock_smalldigits.112x64x1.bmp
|
|
|
clock_smalldigits.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_smalldigits.128x128x16.bmp
|
|
|
clock_smalldigits.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_smalldigits.160x128x2.bmp
|
|
|
clock_smalldigits.160x128x16.bmp
|
|
|
clock_smalldigits.220x176x16.bmp
|
|
|
clock_smalldigits.320x240x16.bmp
|
|
|
clock_smallsegments.112x64x1.bmp
|
|
|
clock_smallsegments.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
clock_smallsegments.128x128x16.bmp
|
|
|
clock_smallsegments.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
clock_smallsegments.160x128x2.bmp
|
|
|
clock_smallsegments.160x128x16.bmp
|
|
|
clock_smallsegments.220x176x16.bmp
|
|
|
clock_smallsegments.320x240x16.bmp
|
|
|
fft_colors.16.bmp
|
New plugin: FFT, A frequency analyzer plugin
|
2010-02-10 19:44:11 +00:00 |
flipit_cursor.17x17x16.bmp
|
|
|
flipit_cursor.25x25x16.bmp
|
|
|
flipit_cursor.28x28x16.bmp
|
|
|
flipit_cursor.40x40x16.bmp
|
|
|
flipit_cursor.56x56x16.bmp
|
|
|
flipit_cursor.112x112x16.bmp
|
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
|
2009-07-21 03:52:59 +00:00 |
flipit_tokens.16x26x1.bmp
|
|
|
flipit_tokens.17x34x16.bmp
|
|
|
flipit_tokens.21x42x2.bmp
|
|
|
flipit_tokens.25x50x2.bmp
|
|
|
flipit_tokens.25x50x16.bmp
|
|
|
flipit_tokens.28x56x1.bmp
|
|
|
flipit_tokens.28x56x2.bmp
|
|
|
flipit_tokens.28x56x16.bmp
|
|
|
flipit_tokens.40x80x16.bmp
|
|
|
flipit_tokens.56x112x16.bmp
|
|
|
flipit_tokens.112x224x16.bmp
|
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
|
2009-07-21 03:52:59 +00:00 |
invadrox_alien_explode.10x5x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_alien_explode.13x7x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_alien_explode.37x20x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_aliens.16x15x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_aliens.24x24x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_aliens.68x68x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_background.160x128x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.176x132x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.176x220x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.220x176x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.240x320x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.320x240x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_background.480x640x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_background.640x480x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_bombs.9x30x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_bombs.9x42x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_bombs.27x126x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_numbers.40x5x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_numbers.50x7x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_numbers.140x19x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_shield.15x10x2.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_shield.15x10x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_shield.22x16x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_shield.64x47x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_ships.10x15x2.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ships.10x15x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ships.16x24x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ships.46x69x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_ufo.11x5x2.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo.11x5x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo.16x7x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo.46x20x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
invadrox_ufo_explode.14x5x2.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo_explode.14x5x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo_explode.21x8x16.bmp
|
Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned).
|
2009-04-07 17:56:16 +00:00 |
invadrox_ufo_explode.61x23x16.bmp
|
Invadrox: Add support for 640x480 screens.
|
2009-08-04 05:22:10 +00:00 |
jackpot_slots.30x420x1.bmp
|
|
|
jewels.112x64x1.bmp
|
|
|
jewels.128x96x2.bmp
|
|
|
jewels.128x96x16.bmp
|
YH820: game fix and improvements
|
2014-05-27 20:14:23 +02:00 |
jewels.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
jewels.128x128x16.bmp
|
|
|
jewels.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
jewels.138x110x2.bmp
|
|
|
jewels.160x128x2.bmp
|
|
|
jewels.160x128x16.bmp
|
|
|
jewels.220x176x16.bmp
|
|
|
jewels.320x240x16.bmp
|
|
|
jewels.640x480x16.bmp
|
Jewels: Add graphics for 640x480 screens.
|
2009-07-19 14:58:50 +00:00 |
matrix_bold.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
matrix_normal.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
minesweeper_tiles.8x8x1.bmp
|
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
|
2009-12-30 19:00:33 +00:00 |
minesweeper_tiles.10x10x24.bmp
|
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
|
2009-12-30 19:00:33 +00:00 |
minesweeper_tiles.12x12x2.bmp
|
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
|
2009-12-30 19:00:33 +00:00 |
minesweeper_tiles.12x12x24.bmp
|
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
|
2009-12-30 19:00:33 +00:00 |
minesweeper_tiles.16x16x24.bmp
|
Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics)
|
2009-12-30 19:00:33 +00:00 |
pegbox_header.20x64x1.bmp
|
remove svn:executable
|
2009-11-23 15:16:29 +00:00 |
pegbox_header.22x80x16.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_header.96x32x16.bmp
|
Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star)
|
2011-11-13 21:25:27 +00:00 |
pegbox_header.112x8x1.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_header.128x16x2.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_header.128x16x16.bmp
|
YH820: game fix and improvements
|
2014-05-27 20:14:23 +02:00 |
pegbox_header.128x42x16.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_header.138x26x2.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_header.160x24x1.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_header.160x24x2.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_header.160x24x16.bmp
|
bitmaps: Convert some bitmaps to 24bit BMP.
|
2014-06-21 00:13:58 +02:00 |
pegbox_header.176x28x16.bmp
|
bitmaps: Convert some bitmaps to 24bit BMP.
|
2014-06-21 00:13:58 +02:00 |
pegbox_header.220x40x16.bmp
|
bitmaps: Convert some bitmaps to 24bit BMP.
|
2014-06-21 00:13:58 +02:00 |
pegbox_header.240x40x16.bmp
|
bitmaps: Convert some bitmaps to 24bit BMP.
|
2014-06-21 00:13:58 +02:00 |
pegbox_header.320x40x16.bmp
|
bitmaps: Convert some bitmaps to 24bit BMP.
|
2014-06-21 00:13:58 +02:00 |
pegbox_header.640x80x16.bmp
|
Pegbox: Add support for 640x480 screens
|
2009-07-21 02:58:13 +00:00 |
pegbox_pieces.8x8x16.bmp
|
Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star)
|
2011-11-13 21:25:27 +00:00 |
pegbox_pieces.9x7x1.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_pieces.9x9x16.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_pieces.10x10x2.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_pieces.10x10x16.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_pieces.12x12x1.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_pieces.12x12x2.bmp
|
Pegbox - new graphics for Archos, c200, small H10, Mini, M3 - also cleaning and small tweaks to the rest of the greyscale and monochrome bitmaps. Aspect ratio correct the pieces for the Archos screen (now uses 9x7 tiles) which made it possible to also add the header with statistics). Necessary changes to pegbox.c: don't assume piece height = piece width, prepare a new 'wide' layout for the c200 with the statics at the side. Additional cleanup - make the code more readable by replacing repeatedly used bmpheight_XYZ with defines, splitting some too long lines. Let the 'Start on level' line in the menu actually appear on the Mini's screen. Also rename the greyscale graphics according convention to '...x2.bmp' and set the mime-type more accurately for all pegbox bitmaps. Finally, add Joel Puik, the creator of the original colour graphics to CREDITS.
|
2008-10-13 23:13:12 +00:00 |
pegbox_pieces.12x12x16.bmp
|
bitmaps: Convert some bitmaps to 24bit BMP.
|
2014-06-21 00:13:58 +02:00 |
pegbox_pieces.16x16x16.bmp
|
bitmaps: Convert some bitmaps to 24bit BMP.
|
2014-06-21 00:13:58 +02:00 |
pegbox_pieces.24x24x16.bmp
|
bitmaps: Convert some bitmaps to 24bit BMP.
|
2014-06-21 00:13:58 +02:00 |
pegbox_pieces.48x48x16.bmp
|
Pegbox: Add support for 640x480 screens
|
2009-07-21 02:58:13 +00:00 |
pictureflow_emptyslide.50x50x16.bmp
|
Reduce the pictureflow empty slide bitmaps to 8-bit palette images,
|
2008-12-29 17:09:49 +00:00 |
pictureflow_emptyslide.100x100x16.bmp
|
Reduce the pictureflow empty slide bitmaps to 8-bit palette images,
|
2008-12-29 17:09:49 +00:00 |
pictureflow_logo.100x18x16.bmp
|
|
|
pictureflow_logo.193x34x16.bmp
|
|
|
pitch_notes.128x64x1.bmp
|
pitch_detector: fix builds on monochrome targets, remove an unused variable
|
2010-03-29 23:50:07 +00:00 |
pitch_notes.128x96x2.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
pitch_notes.128x128x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.132x80x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.160x128x2.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.160x128x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.176x132x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.176x220x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.220x176x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
pitch_notes.320x240x16.bmp
|
UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768)
|
2009-09-12 21:19:17 +00:00 |
puzzles_cursor.11x16x24.bmp
|
puzzles: add missing file
|
2017-11-21 19:54:14 -05:00 |
resistor.68x20x16.bmp
|
Resistor plugin:
|
2010-10-02 14:43:23 +00:00 |
resistor.128x128x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
resistor.160x128x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
resistor.176x220x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
resistor.220x176x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
resistor.240x400x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
resistor.320x240x16.bmp
|
New plugin: Resistor code calculator
|
2010-10-02 14:11:40 +00:00 |
rockblox_background.96x96x16.bmp
|
Fix Rockblox plugin display issues on Clip Zip
|
2012-04-22 12:33:12 +02:00 |
rockblox_background.112x64x1.bmp
|
Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
|
2008-05-25 21:12:18 +00:00 |
rockblox_background.128x64x1.bmp
|
Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
|
2008-05-25 21:12:18 +00:00 |
rockblox_background.128x96x2.bmp
|
|
|
rockblox_background.128x96x16.bmp
|
remove svn:executable
|
2009-11-23 15:16:29 +00:00 |
rockblox_background.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
rockblox_background.128x128x16.bmp
|
|
|
rockblox_background.128x160x16.bmp
|
Add backgrounds for 128x160 displays to bubbles and rockblox. Set the coordinates in the code.
|
2011-01-10 07:32:29 +00:00 |
rockblox_background.132x80x16.bmp
|
Tidy up and remove executable flag from a few plugin bitmap files.
|
2009-04-07 14:03:38 +00:00 |
rockblox_background.138x110x2.bmp
|
|
|
rockblox_background.160x128x1.bmp
|
Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
|
2008-05-25 21:12:18 +00:00 |
rockblox_background.160x128x2.bmp
|
|
|
rockblox_background.160x128x16.bmp
|
|
|
rockblox_background.176x132x16.bmp
|
|
|
rockblox_background.176x220x16.bmp
|
Rockblox: Show Highscore list on 176x220 (e200). The space between the score and level is ommitted, since there's no room (the L is sufficient as seperator).
|
2009-05-13 17:45:07 +00:00 |
rockblox_background.220x176x16.bmp
|
|
|
rockblox_background.240x320x16.bmp
|
|
|
rockblox_background.320x240x16.bmp
|
|
|
rockblox_background.640x480x16.bmp
|
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
|
2009-07-21 03:52:59 +00:00 |
rockboxlogo.90x28x16.bmp
|
|
|
rockboxlogo.91x32x1.bmp
|
|
|
rockboxlogo.91x32x2.bmp
|
|
|
rockboxlogo.112x30x1.bmp
|
|
|
rockboxlogo.128x40x16.bmp
|
bitmaps: Convert some bitmaps to 24bit BMP.
|
2014-06-21 00:13:58 +02:00 |
rockboxlogo.138x46x2.bmp
|
|
|
rockboxlogo.220x68x16.bmp
|
|
|
rockpaint.8x8x24.bmp
|
|
|
rockpaint_hsvrgb.8x10x24.bmp
|
|
|
sliding_puzzle.80x64x1.bmp
|
|
|
sliding_puzzle.80x80x16.bmp
|
|
|
sliding_puzzle.96x96x2.bmp
|
|
|
sliding_puzzle.96x96x16.bmp
|
Correction of the Sliding puzzle on Samsung YH-820.
|
2014-09-08 15:23:13 +02:00 |
sliding_puzzle.108x108x2.bmp
|
|
|
sliding_puzzle.108x108x16.bmp
|
|
|
sliding_puzzle.128x128x2.bmp
|
|
|
sliding_puzzle.128x128x16.bmp
|
|
|
sliding_puzzle.132x132x16.bmp
|
|
|
sliding_puzzle.176x176x16.bmp
|
|
|
sliding_puzzle.240x240x16.bmp
|
|
|
sliding_puzzle.480x480x16.bmp
|
M:Robe 500: Add missing files
|
2009-08-09 05:26:25 +00:00 |
sliding_puzzle.bmp
|
|
|
snake2_bottom.128x96x16.bmp
|
Snake2: add 128x96x16 bitmaps
|
2015-09-28 23:19:19 +02:00 |
snake2_bottom.160x128x2.bmp
|
|
|
snake2_bottom.160x128x16.bmp
|
|
|
snake2_bottom.176x132x16.bmp
|
|
|
snake2_bottom.220x176x16.bmp
|
|
|
snake2_bottom.240x320x16.bmp
|
|
|
snake2_bottom.320x240x16.bmp
|
|
|
snake2_bottom.640x480x16.bmp
|
Snake2: Add support for 640x480 screens
|
2009-07-21 04:22:19 +00:00 |
snake2_header1.128x96x16.bmp
|
Snake2: add 128x96x16 bitmaps
|
2015-09-28 23:19:19 +02:00 |
snake2_header1.160x128x2.bmp
|
|
|
snake2_header1.160x128x16.bmp
|
|
|
snake2_header1.176x132x16.bmp
|
|
|
snake2_header1.220x176x16.bmp
|
|
|
snake2_header1.240x320x16.bmp
|
|
|
snake2_header1.320x240x16.bmp
|
|
|
snake2_header1.640x480x16.bmp
|
Snake2: Add support for 640x480 screens
|
2009-07-21 04:22:19 +00:00 |
snake2_header2.128x96x16.bmp
|
Snake2: add 128x96x16 bitmaps
|
2015-09-28 23:19:19 +02:00 |
snake2_header2.160x128x2.bmp
|
|
|
snake2_header2.160x128x16.bmp
|
|
|
snake2_header2.176x132x16.bmp
|
|
|
snake2_header2.220x176x16.bmp
|
|
|
snake2_header2.240x320x16.bmp
|
|
|
snake2_header2.320x240x16.bmp
|
|
|
snake2_header2.640x480x16.bmp
|
Snake2: Add support for 640x480 screens
|
2009-07-21 04:22:19 +00:00 |
snake2_left.128x96x16.bmp
|
Snake2: add 128x96x16 bitmaps
|
2015-09-28 23:19:19 +02:00 |
snake2_left.160x128x2.bmp
|
|
|
snake2_left.160x128x16.bmp
|
|
|
snake2_left.176x132x16.bmp
|
|
|
snake2_left.220x176x16.bmp
|
|
|
snake2_left.240x320x16.bmp
|
|
|
snake2_left.320x240x16.bmp
|
|
|
snake2_left.640x480x16.bmp
|
Snake2: Add support for 640x480 screens
|
2009-07-21 04:22:19 +00:00 |
snake2_right.128x96x16.bmp
|
Snake2: add 128x96x16 bitmaps
|
2015-09-28 23:19:19 +02:00 |
snake2_right.160x128x2.bmp
|
|
|
snake2_right.160x128x16.bmp
|
|
|
snake2_right.176x132x16.bmp
|
|
|
snake2_right.220x176x16.bmp
|
|
|
snake2_right.240x320x16.bmp
|
|
|
snake2_right.320x240x16.bmp
|
|
|
snake2_right.640x480x16.bmp
|
Snake2: Add support for 640x480 screens
|
2009-07-21 04:22:19 +00:00 |
sokoban_tiles.4x4x1.bmp
|
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
|
2008-05-18 13:05:45 +00:00 |
sokoban_tiles.5x5x2.bmp
|
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
|
2008-05-18 13:05:45 +00:00 |
sokoban_tiles.5x5x16.bmp
|
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
|
2008-05-18 13:05:45 +00:00 |
sokoban_tiles.6x6x1.bmp
|
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
|
2008-05-18 13:05:45 +00:00 |
sokoban_tiles.6x6x2.bmp
|
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
|
2008-05-18 13:05:45 +00:00 |
sokoban_tiles.6x6x16.bmp
|
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
|
2008-05-18 13:05:45 +00:00 |
sokoban_tiles.7x7x16.bmp
|
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
|
2008-05-18 13:05:45 +00:00 |
sokoban_tiles.9x9x16.bmp
|
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
|
2008-05-18 13:05:45 +00:00 |
sokoban_tiles.12x12x16.bmp
|
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
|
2008-05-18 13:05:45 +00:00 |
sokoban_tiles.14x14x16.bmp
|
Sokoban: enable the plugin for the c200. Invent a new, a bit more rockboxish colour scheme since the old one didn't work in the small size that was needed for the c200's screen. Also use these colours in existing bmps and add some in-between sizes (e.g. for the Nano and Gigabeat) to use the screen size as best as possible. Rename the existing colour bmps consistently. Remove the drawing code for monochrome screens and let them use the bitmap build system too. This also allows further simplifying the code and let the plugin retrieve the tilesize from the bitmap.
|
2008-05-18 13:05:45 +00:00 |
sokoban_tiles.28x28x16.bmp
|
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
|
2009-07-21 03:52:59 +00:00 |
solitaire_suitsi.11x60x16.bmp
|
Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth
|
2012-02-03 13:50:20 +01:00 |
solitaire_suitsi.13x52x1.bmp
|
|
|
solitaire_suitsi.15x80x2.bmp
|
|
|
solitaire_suitsi.15x80x16.bmp
|
|
|
solitaire_suitsi.18x92x1.bmp
|
|
|
solitaire_suitsi.18x92x2.bmp
|
|
|
solitaire_suitsi.18x92x16.bmp
|
|
|
solitaire_suitsi.26x132x16.bmp
|
|
|
solitaire_suitsi.37x196x16.bmp
|
|
|
solitaire_suitsi.55x291x16.bmp
|
Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens
|
2009-07-18 04:16:50 +00:00 |
solitaire_suitsi.74x392x16.bmp
|
Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested
|
2009-06-13 20:52:38 +00:00 |
SOURCES
|
2048: use larger bitmaps on 96x96 screens (e.g. Clip Zip)
|
2020-07-06 17:39:47 +00:00 |
star_tiles.6x6.bmp
|
Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star)
|
2011-11-13 21:25:27 +00:00 |
star_tiles.6x7x1.bmp
|
New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
|
2008-11-20 11:27:31 +00:00 |
star_tiles.8x8.bmp
|
|
|
star_tiles.8x8x2.bmp
|
New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
|
2008-11-20 11:27:31 +00:00 |
star_tiles.10x10.bmp
|
|
|
star_tiles.10x10x2.bmp
|
New makefile solution: A single invocation of 'make' to build the entire tree. Fully controlled dependencies give faster and more correct recompiles.
|
2008-11-20 11:27:31 +00:00 |
star_tiles.11x11.bmp
|
|
|
star_tiles.13x13.bmp
|
|
|
star_tiles.15x15.bmp
|
|
|
star_tiles.20x20.bmp
|
|
|
star_tiles.40x40.bmp
|
Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens
|
2009-07-21 03:52:59 +00:00 |
sudoku_inverse.96x70x14.bmp
|
Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip.
|
2013-01-27 13:57:27 +01:00 |
sudoku_inverse.112x64x1.bmp
|
|
|
sudoku_inverse.128x96x2.bmp
|
|
|
sudoku_inverse.128x96x16.bmp
|
YH820: game fix and improvements
|
2014-05-27 20:14:23 +02:00 |
sudoku_inverse.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
sudoku_inverse.128x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_inverse.132x80x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_inverse.138x110x2.bmp
|
|
|
sudoku_inverse.160x128x1.bmp
|
|
|
sudoku_inverse.160x128x2.bmp
|
|
|
sudoku_inverse.160x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_inverse.220x176x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_inverse.320x240x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_inverse.640x480x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.96x70x14.bmp
|
Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip.
|
2013-01-27 13:57:27 +01:00 |
sudoku_normal.112x64x1.bmp
|
|
|
sudoku_normal.128x96x2.bmp
|
|
|
sudoku_normal.128x96x16.bmp
|
YH820: game fix and improvements
|
2014-05-27 20:14:23 +02:00 |
sudoku_normal.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
sudoku_normal.128x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.132x80x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.138x110x2.bmp
|
|
|
sudoku_normal.160x128x1.bmp
|
|
|
sudoku_normal.160x128x2.bmp
|
|
|
sudoku_normal.160x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.220x176x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.320x240x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_normal.640x480x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.96x70x14.bmp
|
Created graphics for the numbers in Sudoku and fixed layout for Sansa Clip Zip.
|
2013-01-27 13:57:27 +01:00 |
sudoku_start.112x64x1.bmp
|
|
|
sudoku_start.128x96x2.bmp
|
|
|
sudoku_start.128x96x16.bmp
|
YH820: game fix and improvements
|
2014-05-27 20:14:23 +02:00 |
sudoku_start.128x128x2.bmp
|
Add MPIO HD200 port - binary files
|
2010-04-26 21:40:23 +00:00 |
sudoku_start.128x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.132x80x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.138x110x2.bmp
|
|
|
sudoku_start.160x128x1.bmp
|
|
|
sudoku_start.160x128x2.bmp
|
|
|
sudoku_start.160x128x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.220x176x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.320x240x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
sudoku_start.640x480x16.bmp
|
Sudoku coloured number display
|
2010-07-22 08:48:32 +00:00 |
superdom_boarditems.176x132x16.bmp
|
|
|
superdom_boarditems.220x176x16.bmp
|
|
|
superdom_boarditems.240x320x16.bmp
|
|
|
superdom_boarditems.320x240x16.bmp
|
|
|
superdom_boarditems.480x640x16.bmp
|
Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines.
|
2009-07-23 04:33:10 +00:00 |
superdom_boarditems.640x480x16.bmp
|
Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines.
|
2009-07-23 04:33:10 +00:00 |