forked from len0rd/rockbox
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
16 lines
787 B
HTML
16 lines
787 B
HTML
Black Box
|
|
<p>
|
|
Determine where the hidden balls are in the box, by observing the
|
|
behaviour of light beams fired into the box from the sides.
|
|
<p>
|
|
Click in a square around the edge of the box to send a beam into the
|
|
box. Possible results are 'H' (the beam hit a ball dead-on and
|
|
stopped), 'R' (the beam was either reflected back the way it came or
|
|
there was a ball just to one side of its entry point) or a number
|
|
appearing in two squares (indicating that the beam entered one of
|
|
those squares and emerged from the other).
|
|
<p>
|
|
Click in the middle of the box to place your guessed ball positions.
|
|
When you have placed enough, a green button will appear in the top
|
|
left; click that to indicate that you think you have the answer.
|
|
You can also right-click to mark squares as definitely known.
|