forked from len0rd/rockbox
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
11 lines
517 B
HTML
11 lines
517 B
HTML
Galaxies
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<p>
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Draw lines along grid edges so as to divide the grid up into
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regions. Every region should have two-way rotational symmetry, and
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should contain exactly one dot which is in its centre.
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<p>
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Click on a grid edge to add or remove a line. Right-click on a dot
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and drag the mouse to place an arrow in a grid square pointing to
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that dot, to indicate that you think that square must belong in the
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same region as that dot. Right-drag an existing arrow to move it, or
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drop it off the edge of the grid to remove it.
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