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Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

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787 B
HTML

Black Box
<p>
Determine where the hidden balls are in the box, by observing the
behaviour of light beams fired into the box from the sides.
<p>
Click in a square around the edge of the box to send a beam into the
box. Possible results are 'H' (the beam hit a ball dead-on and
stopped), 'R' (the beam was either reflected back the way it came or
there was a ball just to one side of its entry point) or a number
appearing in two squares (indicating that the beam entered one of
those squares and emerged from the other).
<p>
Click in the middle of the box to place your guessed ball positions.
When you have placed enough, a green button will appear in the top
left; click that to indicate that you think you have the answer.
You can also right-click to mark squares as definitely known.