forked from len0rd/rockbox
We used 16-bit variables to store the 'character code' everywhere but this won't let us represent anything beyond U+FFFF. This patch changes those variables to a custom type that can be 32 or 16 bits depending on the build, and adjusts numerous internal APIs and datastructures to match. This includes: * utf8decode() and friends * font manipulation, caching, rendering, and generation * on-screen keyboard * FAT filesystem (parsing and generating utf16 LFNs) * WIN32 simulator platform code Note that this patch doesn't _enable_ >16bit unicode support; a followup patch will turn that on for appropriate targets. Appears to work on: * hosted linux, native, linux simulator in both 16/32-bit modes. Needs testing on: * windows and macos simulator (16bit+32bit) Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8 |
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.. | ||
buffer.c | ||
dumb_frotz.h | ||
dumb_init.c | ||
dumb_output.c | ||
err.c | ||
fastmem.c | ||
files.c | ||
frotz.c | ||
frotz.h | ||
frotz.make | ||
frotzplugin.h | ||
hotkey.c | ||
input.c | ||
main.c | ||
math.c | ||
object.c | ||
process.c | ||
quetzal.c | ||
random.c | ||
redirect.c | ||
screen.c | ||
setup.h | ||
sound.c | ||
SOURCES | ||
STATUS | ||
stream.c | ||
table.c | ||
text.c | ||
variable.c |