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foxbox/apps/plugins/bitmaps/native
2006-04-09 09:39:16 +00:00
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brickmania_ball.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_ball.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_ball.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_ball.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_break.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_break.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_break.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_break.220x176x16.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_bricks.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_bricks.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_bricks.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_bricks.220x176x16.bmp Add break effect + Bigger bricks 2006-02-01 18:25:24 +00:00
brickmania_gameover.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_gameover.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_gameover.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_gameover.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_help.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_help.160x128x16.bmp fix the bitmaps position bug on X5 2006-03-24 13:59:54 +00:00
brickmania_help.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_help.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_menu_bg.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_menu_bg.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_menu_bg.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_menu_bg.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_menu_bg.320x240x16.bmp Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs. 2006-01-27 10:02:13 +00:00
brickmania_no_resume.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_no_resume.160x128x16.bmp fix the bitmaps position bug on X5 2006-03-24 13:59:54 +00:00
brickmania_no_resume.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_no_resume.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_pads.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_pads.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_pads.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_pads.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_powerups.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_powerups.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_powerups.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_powerups.220x176x16.bmp New powerup - multi balls 2006-02-15 17:37:45 +00:00
brickmania_quit.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_quit.160x128x16.bmp fix the bitmaps position bug on X5 2006-03-24 13:59:54 +00:00
brickmania_quit.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_quit.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_resume.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_resume.160x128x16.bmp fix the bitmaps position bug on X5 2006-03-24 13:59:54 +00:00
brickmania_resume.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_resume.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_sel_help.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_sel_help.160x128x16.bmp fix the bitmaps position bug on X5 2006-03-24 13:59:54 +00:00
brickmania_sel_help.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_sel_help.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_sel_quit.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_sel_quit.160x128x16.bmp fix the bitmaps position bug on X5 2006-03-24 13:59:54 +00:00
brickmania_sel_quit.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_sel_quit.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_sel_resume.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_sel_resume.160x128x16.bmp fix the bitmaps position bug on X5 2006-03-24 13:59:54 +00:00
brickmania_sel_resume.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_sel_resume.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_sel_start.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_sel_start.160x128x16.bmp fix the bitmaps position bug on X5 2006-03-24 13:59:54 +00:00
brickmania_sel_start.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_sel_start.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_start.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_start.160x128x16.bmp fix the bitmaps position bug on X5 2006-03-24 13:59:54 +00:00
brickmania_start.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_start.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
bubbles_emblem.160x128x2.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.176x132x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.240x320x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.176x132x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.240x320x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
chessbox_pieces.64x64x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.80x64x1.bmp ChessBox: Add 10x8 pixel pieces for the Archoses from Miguel A. Arévalo (P#4921) 2006-03-27 14:18:17 +00:00
chessbox_pieces.128x128x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.128x128x2.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.176x176x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.240x240x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
jewels.112x64x1.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.138x110x1.bmp new menu system, consolidated button assignments, ipod mini support 2006-02-24 00:24:03 +00:00
jewels.160x128x1.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.160x128x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.220x176x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.320x240x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
Makefile First attempt at generating and using .h files from bitmaps using bmp2rb. The .h files are generated for both the core bitmaps and the plugins, but are only currently being used in the core. 2006-02-21 01:23:30 +00:00
snake2_bottom.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
solitaire_cardback.176x132x16.bmp Add cardback bitmap for colour LCDs smaller than 220x176. 2006-03-20 22:07:35 +00:00
solitaire_cardback.220x176x16.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
SOURCES Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
sudoku_inverse.112x64x1.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_inverse.160x128x2.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_inverse.220x176x16.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_normal.112x64x1.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_normal.160x128x2.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_normal.220x176x16.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_start.112x64x1.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_start.160x128x2.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_start.220x176x16.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
tetrox_background.160x128x2.bmp New plugin: Tetrox, vertical tetris by eli sherer with work by me to port it to all rockbox working platforms. 2006-03-19 13:26:08 +00:00
tetrox_background.160x128x16.bmp New plugin: Tetrox, vertical tetris by eli sherer with work by me to port it to all rockbox working platforms. 2006-03-19 13:26:08 +00:00
tetrox_background.176x132x16.bmp New plugin: Tetrox, vertical tetris by eli sherer with work by me to port it to all rockbox working platforms. 2006-03-19 13:26:08 +00:00
tetrox_background.220x176x16.bmp New plugin: Tetrox, vertical tetris by eli sherer with work by me to port it to all rockbox working platforms. 2006-03-19 13:26:08 +00:00
tetrox_background.320x240x16.bmp New plugin: Tetrox, vertical tetris by eli sherer with work by me to port it to all rockbox working platforms. 2006-03-19 13:26:08 +00:00