forked from len0rd/rockbox
This enables smooth resizing of the window using a fixed aspect ratio, instead of snapping into the correct aspect ratio only when the resize operation has finished, by using an SDL event filter that gets events delivered during the resize operation (whereas SDL_PollEvent blocks until done on macOS). Change-Id: Ie6614e4b6f49a24469c5ee6a69721c9fbd440dae
631 lines
17 KiB
C
631 lines
17 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
* Copyright (C) 2002 by Felix Arends
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
|
|
#include <math.h>
|
|
#include <stdlib.h> /* EXIT_SUCCESS */
|
|
#include "sim-ui-defines.h"
|
|
#ifdef HAVE_REMOTE_LCD
|
|
#include "lcd-remote.h"
|
|
#endif
|
|
#include "config.h"
|
|
#include "button.h"
|
|
#include "kernel.h"
|
|
#include "backlight.h"
|
|
#include "system.h"
|
|
#include "button-sdl.h"
|
|
#include "window-sdl.h"
|
|
#include "sim_tasks.h"
|
|
#include "buttonmap.h"
|
|
#include "debug.h"
|
|
#include "powermgmt.h"
|
|
#include "storage.h"
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
#include "touchscreen.h"
|
|
static int mouse_coords = 0;
|
|
#endif
|
|
/* how long until repeat kicks in */
|
|
#define REPEAT_START 6
|
|
|
|
/* the speed repeat starts at */
|
|
#define REPEAT_INTERVAL_START 4
|
|
|
|
/* speed repeat finishes at */
|
|
#define REPEAT_INTERVAL_FINISH 2
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
#define USB_KEY SDLK_c /* SDLK_u is taken by BUTTON_MIDLEFT */
|
|
#else
|
|
#define USB_KEY SDLK_u
|
|
#endif
|
|
#define EXT_KEY SDLK_e
|
|
|
|
#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
|
|
int _remote_type=REMOTETYPE_H100_LCD;
|
|
|
|
int remote_type(void)
|
|
{
|
|
return _remote_type;
|
|
}
|
|
#endif
|
|
|
|
static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
|
|
|
|
#ifdef SIMULATOR
|
|
static bool cursor_isfocus = false;
|
|
SDL_Cursor *sdl_focus_cursor = NULL;
|
|
SDL_Cursor *sdl_arrow_cursor = NULL;
|
|
#endif
|
|
|
|
int sdl_app_has_input_focus = 1;
|
|
|
|
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
|
|
static int n900_updown_key_pressed = 0;
|
|
#endif
|
|
|
|
#ifdef HAS_BUTTON_HOLD
|
|
bool hold_button_state = false;
|
|
bool button_hold(void) {
|
|
return hold_button_state;
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAS_REMOTE_BUTTON_HOLD
|
|
bool remote_hold_button_state = false;
|
|
bool remote_button_hold(void) {
|
|
return remote_hold_button_state;
|
|
}
|
|
#endif
|
|
static void button_event(int key, bool pressed);
|
|
extern bool debug_wps;
|
|
extern bool mapping;
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
static void touchscreen_event(int x, int y)
|
|
{
|
|
if(background) {
|
|
x -= UI_LCD_POSX;
|
|
y -= UI_LCD_POSY;
|
|
}
|
|
|
|
if(x >= 0 && y >= 0 && x < SIM_LCD_WIDTH && y < SIM_LCD_HEIGHT) {
|
|
mouse_coords = (x << 16) | y;
|
|
button_event(BUTTON_TOUCHSCREEN, true);
|
|
if (debug_wps)
|
|
printf("Mouse at 1: (%d, %d)\n", x, y);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined(HAVE_SCROLLWHEEL) || ((defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)))
|
|
static void scrollwheel_event(int x, int y)
|
|
{
|
|
int new_btn = 0;
|
|
if (y > 0)
|
|
new_btn = BUTTON_SCROLL_BACK;
|
|
else if (y < 0)
|
|
new_btn = BUTTON_SCROLL_FWD;
|
|
else
|
|
return;
|
|
|
|
#ifdef HAVE_BACKLIGHT
|
|
backlight_on();
|
|
#endif
|
|
#ifdef HAVE_BUTTON_LIGHT
|
|
buttonlight_on();
|
|
#endif
|
|
reset_poweroff_timer();
|
|
if (new_btn && !button_queue_full())
|
|
button_queue_post(new_btn, 1<<24);
|
|
|
|
(void)x;
|
|
}
|
|
#endif
|
|
static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
|
|
{
|
|
#define SQUARE(x) ((x)*(x))
|
|
static int x,y;
|
|
#ifdef SIMULATOR
|
|
static int xybutton = 0;
|
|
#endif
|
|
|
|
if(button_up) {
|
|
switch ( event->button )
|
|
{
|
|
case SDL_BUTTON_MIDDLE:
|
|
case SDL_BUTTON_RIGHT:
|
|
button_event( event->button, false );
|
|
break;
|
|
/* The scrollwheel button up events are ignored as they are queued immediately */
|
|
case SDL_BUTTON_LEFT:
|
|
if ( mapping && background ) {
|
|
printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y,
|
|
(int)sqrt( SQUARE(x-(int)event->x) + SQUARE(y-(int)event->y))
|
|
);
|
|
}
|
|
#ifdef SIMULATOR
|
|
if ( background && xybutton ) {
|
|
button_event( xybutton, false );
|
|
xybutton = 0;
|
|
}
|
|
#endif
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
else
|
|
button_event(BUTTON_TOUCHSCREEN, false);
|
|
#endif
|
|
break;
|
|
}
|
|
} else { /* button down */
|
|
switch ( event->button )
|
|
{
|
|
case SDL_BUTTON_MIDDLE:
|
|
case SDL_BUTTON_RIGHT:
|
|
button_event( event->button, true );
|
|
break;
|
|
case SDL_BUTTON_LEFT:
|
|
if ( mapping && background ) {
|
|
x = event->x;
|
|
y = event->y;
|
|
}
|
|
#ifdef SIMULATOR
|
|
if ( background ) {
|
|
xybutton = xy2button( event->x, event->y );
|
|
if( xybutton ) {
|
|
button_event( xybutton, true );
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
touchscreen_event(event->x, event->y);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
if (debug_wps && event->button == SDL_BUTTON_LEFT)
|
|
{
|
|
int m_x, m_y;
|
|
|
|
if ( background )
|
|
{
|
|
m_x = event->x - 1;
|
|
m_y = event->y - 1;
|
|
#ifdef HAVE_REMOTE
|
|
if ( event->y >= UI_REMOTE_POSY ) /* Remote Screen */
|
|
{
|
|
m_x -= UI_REMOTE_POSX;
|
|
m_y -= UI_REMOTE_POSY;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
m_x -= UI_LCD_POSX;
|
|
m_y -= UI_LCD_POSY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_x = event->x;
|
|
m_y = event->y;
|
|
#ifdef HAVE_REMOTE
|
|
if ( m_y >= LCD_HEIGHT ) /* Remote Screen */
|
|
m_y -= LCD_HEIGHT;
|
|
#endif
|
|
}
|
|
|
|
printf("Mouse at 2: (%d, %d)\n", m_x, m_y);
|
|
}
|
|
}
|
|
#undef SQUARE
|
|
}
|
|
|
|
static bool event_handler(SDL_Event *event)
|
|
{
|
|
SDL_Keycode ev_key;
|
|
|
|
switch(event->type)
|
|
{
|
|
case SDL_WINDOWEVENT:
|
|
if (event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
|
|
sdl_app_has_input_focus = 1;
|
|
else if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
|
|
sdl_app_has_input_focus = 0;
|
|
else if(event->window.event == SDL_WINDOWEVENT_RESIZED)
|
|
{
|
|
SDL_LockMutex(window_mutex);
|
|
sdl_window_adjustment_needed(false);
|
|
SDL_UnlockMutex(window_mutex);
|
|
#if !defined (__APPLE__) && !defined(__WIN32)
|
|
static unsigned long last_tick;
|
|
if (TIME_AFTER(current_tick, last_tick + HZ/20) && !button_queue_full())
|
|
button_queue_post(SDLK_UNKNOWN, 0); /* update window on main thread */
|
|
else
|
|
last_tick = current_tick;
|
|
#endif
|
|
}
|
|
#ifdef SIMULATOR
|
|
if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST
|
|
|| event->window.event == SDL_WINDOWEVENT_LEAVE
|
|
|| event->window.event == SDL_WINDOWEVENT_RESIZED
|
|
|| event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
|
|
{
|
|
if (cursor_isfocus)
|
|
{
|
|
cursor_isfocus = false;
|
|
SDL_SetCursor(sdl_arrow_cursor);
|
|
}
|
|
}
|
|
#endif
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
ev_key = event->key.keysym.sym;
|
|
#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
|
|
/* N900 with shared up/down cursor mapping. Seen on the German,
|
|
Finnish, Italian, French and Russian version. Probably more. */
|
|
if (event->key.keysym.mod & KMOD_MODE || n900_updown_key_pressed)
|
|
{
|
|
/* Prevent stuck up/down keys: If you release the ALT key before the cursor key,
|
|
rockbox will see a KEYUP event for left/right instead of up/down and
|
|
the previously pressed up/down key would stay active. */
|
|
if (ev_key == SDLK_LEFT || ev_key == SDLK_RIGHT)
|
|
{
|
|
if (event->type == SDL_KEYDOWN)
|
|
n900_updown_key_pressed = 1;
|
|
else
|
|
n900_updown_key_pressed = 0;
|
|
}
|
|
|
|
if (ev_key == SDLK_LEFT)
|
|
ev_key = SDLK_UP;
|
|
else if (ev_key == SDLK_RIGHT)
|
|
ev_key = SDLK_DOWN;
|
|
}
|
|
#endif
|
|
button_event(ev_key, event->type == SDL_KEYDOWN);
|
|
break;
|
|
|
|
|
|
|
|
case SDL_MOUSEMOTION:
|
|
{
|
|
#ifdef SIMULATOR
|
|
static uint32_t next_check = 0;
|
|
if (background && sdl_app_has_input_focus
|
|
&& (TIME_AFTER(event->motion.timestamp, next_check)))
|
|
{
|
|
int x = event->motion.x;
|
|
int y = event->motion.y;
|
|
|
|
extern struct button_map bm[];
|
|
int i;
|
|
for (i = 0; bm[i].button; i++)
|
|
{
|
|
int xd = (x-bm[i].x)*(x-bm[i].x);
|
|
int yd = (y-bm[i].y)*(y-bm[i].y);
|
|
/* check distance from center of button < radius */
|
|
if ( xd + yd < bm[i].radius*bm[i].radius ) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bm[i].button)
|
|
{
|
|
if (!cursor_isfocus)
|
|
{
|
|
cursor_isfocus = true;
|
|
SDL_SetCursor(sdl_focus_cursor);
|
|
}
|
|
}
|
|
else if (cursor_isfocus)
|
|
{
|
|
cursor_isfocus = false;
|
|
SDL_SetCursor(sdl_arrow_cursor);
|
|
}
|
|
|
|
next_check = event->motion.timestamp + 10; /* ms */
|
|
}
|
|
#endif
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
if (event->motion.state & SDL_BUTTON(1))
|
|
{
|
|
int x = event->motion.x;
|
|
int y = event->motion.y;
|
|
touchscreen_event(x, y);
|
|
}
|
|
#endif
|
|
break;
|
|
|
|
}
|
|
case SDL_MOUSEBUTTONUP:
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
{
|
|
SDL_MouseButtonEvent *mev = &event->button;
|
|
mouse_event(mev, event->type == SDL_MOUSEBUTTONUP);
|
|
break;
|
|
}
|
|
#ifdef HAVE_SCROLLWHEEL
|
|
case SDL_MOUSEWHEEL:
|
|
{
|
|
scrollwheel_event(event->wheel.x, event->wheel.y);
|
|
break;
|
|
}
|
|
#endif
|
|
case SDL_QUIT:
|
|
/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
|
|
sdl_sys_quit();
|
|
break;
|
|
case SDL_USEREVENT:
|
|
return true;
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#ifdef __APPLE__
|
|
int sdl_event_filter(void *userdata, SDL_Event * event)
|
|
{
|
|
(void) userdata;
|
|
event_handler(event);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
void gui_message_loop(void)
|
|
{
|
|
SDL_Event event;
|
|
bool quit;
|
|
|
|
do {
|
|
/* wait for the next event */
|
|
if(SDL_WaitEvent(&event) == 0) {
|
|
printf("SDL_WaitEvent(): %s\n", SDL_GetError());
|
|
return; /* error, out of here */
|
|
}
|
|
|
|
sim_enter_irq_handler();
|
|
quit = event_handler(&event);
|
|
sim_exit_irq_handler();
|
|
|
|
} while(!quit);
|
|
}
|
|
|
|
static void button_event(int key, bool pressed)
|
|
{
|
|
int new_btn = 0;
|
|
switch (key)
|
|
{
|
|
#ifdef SIMULATOR
|
|
case SDLK_TAB:
|
|
if (!pressed)
|
|
{
|
|
SDL_LockMutex(window_mutex);
|
|
background = !background;
|
|
sdl_window_adjustment_needed(true);
|
|
SDL_UnlockMutex(window_mutex);
|
|
#if !defined(__WIN32) && !defined (__APPLE__)
|
|
button_queue_post(SDLK_UNKNOWN, 0); /* update window on main thread */
|
|
#endif
|
|
}
|
|
return;
|
|
case SDLK_0:
|
|
display_zoom = 0.5;
|
|
case SDLK_1:
|
|
display_zoom = display_zoom ?: 1;
|
|
case SDLK_2:
|
|
display_zoom = display_zoom ?: 2;
|
|
case SDLK_3:
|
|
display_zoom = display_zoom ?: 3;
|
|
case SDLK_4:
|
|
if (pressed)
|
|
{
|
|
display_zoom = 0;
|
|
return;
|
|
}
|
|
SDL_LockMutex(window_mutex);
|
|
if (!display_zoom)
|
|
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,
|
|
strcmp(SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY) ?:
|
|
"best", "best") ? "best": "nearest");
|
|
|
|
sdl_window_adjustment_needed(!display_zoom);
|
|
SDL_UnlockMutex(window_mutex);
|
|
#if !defined(__WIN32) && !defined (__APPLE__)
|
|
button_queue_post(SDLK_UNKNOWN, 0); /* update window on main thread */
|
|
#endif
|
|
return;
|
|
case USB_KEY:
|
|
if (!pressed)
|
|
{
|
|
static bool usb_connected = false;
|
|
usb_connected = !usb_connected;
|
|
sim_trigger_usb(usb_connected);
|
|
}
|
|
return;
|
|
#ifdef HAVE_HEADPHONE_DETECTION
|
|
case SDLK_p:
|
|
if (!pressed)
|
|
{
|
|
static bool hp_connected = true;
|
|
hp_connected = !hp_connected;
|
|
sim_trigger_hp(hp_connected);
|
|
}
|
|
return;
|
|
#endif
|
|
#ifdef HAVE_LINEOUT_DETECTION
|
|
case SDLK_l:
|
|
if (!pressed)
|
|
{
|
|
static bool lo_connected = false;
|
|
lo_connected = !lo_connected;
|
|
sim_trigger_lo(lo_connected);
|
|
}
|
|
return;
|
|
#endif
|
|
#ifdef HAVE_HOTSWAP
|
|
case EXT_KEY:
|
|
if (!pressed)
|
|
sim_trigger_external(!storage_present(1));
|
|
return;
|
|
#endif
|
|
#endif
|
|
#if (CONFIG_PLATFORM & PLATFORM_PANDORA)
|
|
case SDLK_LCTRL:
|
|
/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
|
|
sys_poweroff();
|
|
break;
|
|
#endif
|
|
#ifdef HAS_BUTTON_HOLD
|
|
case SDLK_h:
|
|
if(pressed)
|
|
{
|
|
hold_button_state = !hold_button_state;
|
|
DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF");
|
|
}
|
|
return;
|
|
#endif
|
|
|
|
#ifdef HAS_REMOTE_BUTTON_HOLD
|
|
case SDLK_j:
|
|
if(pressed)
|
|
{
|
|
remote_hold_button_state = !remote_hold_button_state;
|
|
DEBUGF("Remote hold button is %s\n",
|
|
remote_hold_button_state?"ON":"OFF");
|
|
}
|
|
return;
|
|
#endif
|
|
|
|
#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
|
|
case SDLK_t:
|
|
if(pressed)
|
|
switch(_remote_type)
|
|
{
|
|
case REMOTETYPE_UNPLUGGED:
|
|
_remote_type=REMOTETYPE_H100_LCD;
|
|
DEBUGF("Changed remote type to H100\n");
|
|
break;
|
|
case REMOTETYPE_H100_LCD:
|
|
_remote_type=REMOTETYPE_H300_LCD;
|
|
DEBUGF("Changed remote type to H300\n");
|
|
break;
|
|
case REMOTETYPE_H300_LCD:
|
|
_remote_type=REMOTETYPE_H300_NONLCD;
|
|
DEBUGF("Changed remote type to H300 NON-LCD\n");
|
|
break;
|
|
case REMOTETYPE_H300_NONLCD:
|
|
_remote_type=REMOTETYPE_UNPLUGGED;
|
|
DEBUGF("Changed remote type to none\n");
|
|
break;
|
|
}
|
|
break;
|
|
#endif
|
|
#ifndef APPLICATION
|
|
case SDLK_KP_0:
|
|
case SDLK_F5:
|
|
if(pressed)
|
|
{
|
|
sim_trigger_screendump();
|
|
return;
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
case SDLK_F4:
|
|
if(pressed)
|
|
{
|
|
touchscreen_set_mode(touchscreen_get_mode() == TOUCHSCREEN_POINT ? TOUCHSCREEN_BUTTON : TOUCHSCREEN_POINT);
|
|
printf("Touchscreen mode: %s\n", touchscreen_get_mode() == TOUCHSCREEN_POINT ? "TOUCHSCREEN_POINT" : "TOUCHSCREEN_BUTTON");
|
|
}
|
|
#endif
|
|
default:
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
# ifndef HAS_BUTTON_HOLD
|
|
if(touchscreen_is_enabled())
|
|
# endif
|
|
new_btn = key_to_touch(key, mouse_coords);
|
|
if (!new_btn)
|
|
#endif
|
|
new_btn = key_to_button(key);
|
|
#ifdef HAVE_TOUCHPAD
|
|
new_btn = touchpad_filter(new_btn);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
#if defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)
|
|
if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) &&
|
|
pressed)
|
|
{
|
|
scrollwheel_event(0, new_btn == BUTTON_SCROLL_FWD ? -1 : 1);
|
|
new_btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK);
|
|
}
|
|
#endif
|
|
|
|
/* Update global button press state */
|
|
if (pressed)
|
|
btn |= new_btn;
|
|
else
|
|
btn &= ~new_btn;
|
|
}
|
|
#if defined(HAVE_BUTTON_DATA)
|
|
int button_read_device(int* data)
|
|
{
|
|
#if defined(HAVE_TOUCHSCREEN)
|
|
*data = mouse_coords;
|
|
#else
|
|
(void) *data; /* suppress compiler warnings */
|
|
#endif
|
|
#else
|
|
int button_read_device(void)
|
|
{
|
|
#endif
|
|
#ifdef HAS_BUTTON_HOLD
|
|
int hold_button = button_hold();
|
|
|
|
#ifdef HAVE_BACKLIGHT
|
|
/* light handling */
|
|
static int hold_button_old = false;
|
|
if (hold_button != hold_button_old)
|
|
{
|
|
hold_button_old = hold_button;
|
|
backlight_hold_changed(hold_button);
|
|
}
|
|
#endif
|
|
|
|
if (hold_button)
|
|
return BUTTON_NONE;
|
|
else
|
|
#endif
|
|
|
|
return btn;
|
|
}
|
|
|
|
void button_init_device(void)
|
|
{
|
|
#ifdef SIMULATOR
|
|
if (!sdl_focus_cursor)
|
|
sdl_focus_cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
|
|
if (!sdl_arrow_cursor)
|
|
sdl_arrow_cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
|
|
#endif
|
|
}
|