forked from len0rd/rockbox
		
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			60 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \subsection{Snake 2}
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| \screenshot{plugins/images/ss-snake2}
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| {Snake 2 {--} The Snake Strikes Back}{img:snake2}
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| 
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| Another version of the Snake game. Move the snake around, and eat the
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| apples that pop up on the screen. Each time an apple is eaten, the
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| snake gets longer. The game ends when the snake hits a wall, or runs
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| into itself.
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| 
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| \begin{table}
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|     \begin{btnmap}{}{}
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|     \multicolumn{2}{c}{\textbf{In menu}}\\\hline
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|     \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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|         ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp{} / \ButtonDown}
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|     \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
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|     \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
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|         & Set game speed\\
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|     \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
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|         ,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft}
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|     \opt{ONDIO_PAD}{\ButtonRight}
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|         & Select starting maze\\
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|     \opt{RECORDER_PAD}{\ButtonFThree}
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|     \opt{ONDIO_PAD}{\ButtonLeft}
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|     \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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|     \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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|     \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
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|     \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
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|         & Select game type (A or B)\\
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|     \opt{RECORDER_PAD}{\ButtonPlay}
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|     \opt{ONDIO_PAD}{\ButtonMenu}
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|     \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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|     \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
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|         ,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
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|     \opt{IRIVER_H10_PAD}{\ButtonFF}
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|         & Start the game\\\hline
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|     \multicolumn{2}{c}{\textbf{In game}}\\\hline
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|     \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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|         ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
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|         {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
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|     \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
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|     \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
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|         & Steer the snake\\
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|     \opt{RECORDER_PAD}{\ButtonPlay}
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|     \opt{ONDIO_PAD}{\ButtonMenu}
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|     \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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|     \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
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|         ,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
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|     \opt{IRIVER_H10_PAD}{\ButtonFF}
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|         & Pause and resume the game\\
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|     \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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|     \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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|     \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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|         ,MROBE100_PAD}{\ButtonPower}
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|         & Quit\\
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|     \end{btnmap}
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| \end{table}
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| 
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| In game A, the maze stays the same, in game B
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| after an increasing number of apples eaten the maze is replaced by a
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| new one.
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