forked from len0rd/rockbox
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
10 lines
457 B
HTML
10 lines
457 B
HTML
docname=rectangles:Rectangles
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<p>
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Draw lines along the grid edges to divide the grid into rectangles,
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so that each rectangle contains exactly one numbered square and its
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area is equal to the number written in that square.
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<p>
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Click and drag from one grid corner to another, or from one square
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centre to another, to draw a rectangle. You can also drag along a
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grid line to just draw a line at a time, or just click on a single
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grid edge to draw or erase it.
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