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foxbox/apps/plugins/sudoku/sudoku.h
William Wilgus c62493e98a Xduoo X3 Add tree scrolling FS#13240, Emulate Multibutton presses
Fixes deficiencies with the button system on the X3

  The x3 has an interesting button layout.
  Multiple key presses are NOT supported unless
  [BUTTON_POWER] is one of the combined keys

  As you can imagine this causes problems as the power button takes
  precedence in the button system and initiates a shutdown if the
  key is held too long
  instead of BUTTON_POWER use BUTTON_PWRALT in combination with other keys
  IF using as a prerequsite button then BUTTON_POWER should be used

  Multiple buttons are emulated by button_read_device but there are a few
  caveats to be aware of:

  Button Order Matters!
   different keys have different priorities, higher priority keys 'overide'
   the lower priority keys
  VOLUP[7] VOLDN[6] PREV[5] NEXT[4] PLAY[3] OPTION[2] HOME[1]

  There will be no true release or repeat events, the user can let off the
   button pressed initially and it will still continue to appear to be
   pressed as long as the second key is held

Tree scrolling is PLAY+NEXT or PLAY+PREV

Change-Id: I88dfee1c70a6a99659e8227f5becacc50cc43910
2020-09-13 16:23:24 +00:00

508 lines
20 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Dave Chapman
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _SUDOKU_H
#define _SUDOKU_H
#include "plugin.h"
#define GAME_FILE PLUGIN_GAMES_DIR "/sudoku.ss"
/* variable button definitions */
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MODE
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
#define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_A
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP
#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_REW
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_FF
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
#define SUDOKU_BUTTON_MENU BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define SUDOKU_BUTTON_QUIT (BUTTON_HOME|BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
#define SUDOKU_BUTTON_MENU (BUTTON_HOME | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE BUTTON_SELECT
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE BUTTON_HOME
#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_SELECT | BUTTON_REL)
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_UP)
#elif CONFIG_KEYPAD == MROBE500_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_DISPLAY
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_RC_REC
#define SUDOKU_BUTTON_UP BUTTON_RC_VOL_UP
#define SUDOKU_BUTTON_DOWN BUTTON_RC_VOL_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_RC_REW
#define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF
#define SUDOKU_BUTTON_TOGGLE BUTTON_RC_MODE
#define SUDOKU_BUTTON_MENU BUTTON_RC_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_PLAY
#elif (CONFIG_KEYPAD == COWON_D2_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == IAUDIO67_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_STOP
#define SUDOKU_BUTTON_DOWN BUTTON_PLAY
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOLUP
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOLDOWN
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_BACK
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_BACK
#define SUDOKU_BUTTON_RIGHT BUTTON_MENU
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_MENU (BUTTON_PLAY|BUTTON_REPEAT)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_PLAY|BUTTON_REL)
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_VIEW
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_NEXT
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_PREV
#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_RIGHT
#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_FFWD
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_REW
#define SUDOKU_BUTTON_MENU (BUTTON_PLAY|BUTTON_REPEAT)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_PLAY|BUTTON_REL)
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_FFWD
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_REW
#define SUDOKU_BUTTON_MENU BUTTON_REC
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_REC
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_PREV
#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLE BUTTON_OK
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define SUDOKU_BUTTON_QUIT (BUTTON_REC | BUTTON_PLAY)
#define SUDOKU_BUTTON_MENU BUTTON_REC
#define SUDOKU_BUTTON_UP BUTTON_FF
#define SUDOKU_BUTTON_DOWN BUTTON_REW
#define SUDOKU_BUTTON_LEFT BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_RIGHT BUTTON_VOL_UP
#define SUDOKU_BUTTON_TOGGLE BUTTON_FUNC
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define SUDOKU_BUTTON_QUIT (BUTTON_MENU | BUTTON_REPEAT)
#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REL)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_REW
#define SUDOKU_BUTTON_RIGHT BUTTON_FF
#define SUDOKU_BUTTON_TOGGLE BUTTON_ENTER
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_BACK
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_BOTTOMLEFT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAYPAUSE
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_BOTTOMRIGHT
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_PREV
#define SUDOKU_BUTTON_TOGGLE BUTTON_NEXT
#define SUDOKU_BUTTON_MENU BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOL_DOWN
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_BACK
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_USER
#elif CONFIG_KEYPAD == HM60X_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_LEFT)
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLEBACK (BUTTON_POWER | BUTTON_RIGHT)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_SELECT)
#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_POWER | BUTTON_UP)
#elif CONFIG_KEYPAD == HM801_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_PREV
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_SELECT)
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define SUDOKU_BUTTON_MENU BUTTON_BACK
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_POWER
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_SHORTCUT
#elif CONFIG_KEYPAD == DX50_PAD
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER|BUTTON_REL)
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
#define SUDOKU_BUTTON_MENU BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOLUP
#elif CONFIG_KEYPAD == XDUOO_X3_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_HOME
#define SUDOKU_BUTTON_DOWN BUTTON_OPTION
#define SUDOKU_BUTTON_LEFT BUTTON_PREV
#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_HOME | BUTTON_PWRALT)
#elif CONFIG_KEYPAD == XDUOO_X3II_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_HOME
#define SUDOKU_BUTTON_DOWN BUTTON_OPTION
#define SUDOKU_BUTTON_LEFT BUTTON_PREV
#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_HOME | BUTTON_POWER)
#elif CONFIG_KEYPAD == XDUOO_X20_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_HOME
#define SUDOKU_BUTTON_DOWN BUTTON_OPTION
#define SUDOKU_BUTTON_LEFT BUTTON_PREV
#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_HOME | BUTTON_POWER)
#elif CONFIG_KEYPAD == IHIFI_770_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_PREV
#define SUDOKU_BUTTON_DOWN BUTTON_NEXT
#define SUDOKU_BUTTON_LEFT BUTTON_HOME
#define SUDOKU_BUTTON_RIGHT BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLEBACK (BUTTON_POWER | BUTTON_VOL_DOWN)
#define SUDOKU_BUTTON_TOGGLE (BUTTON_POWER | BUTTON_VOL_UP)
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_HOME)
#elif CONFIG_KEYPAD == IHIFI_800_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_PREV
#define SUDOKU_BUTTON_DOWN BUTTON_NEXT
#define SUDOKU_BUTTON_LEFT BUTTON_HOME
#define SUDOKU_BUTTON_RIGHT BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLEBACK (BUTTON_POWER | BUTTON_VOL_DOWN)
#define SUDOKU_BUTTON_TOGGLE (BUTTON_POWER | BUTTON_VOL_UP)
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_HOME)
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef SUDOKU_BUTTON_QUIT
#define SUDOKU_BUTTON_QUIT BUTTON_TOPLEFT
#endif
#ifndef SUDOKU_BUTTON_UP
#define SUDOKU_BUTTON_UP BUTTON_TOPMIDDLE
#endif
#ifndef SUDOKU_BUTTON_DOWN
#define SUDOKU_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef SUDOKU_BUTTON_LEFT
#define SUDOKU_BUTTON_LEFT BUTTON_MIDLEFT
#endif
#ifndef SUDOKU_BUTTON_RIGHT
#define SUDOKU_BUTTON_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef SUDOKU_BUTTON_TOGGLE
#define SUDOKU_BUTTON_TOGGLE BUTTON_CENTER
#endif
#ifndef SUDOKU_BUTTON_MENU
#define SUDOKU_BUTTON_MENU BUTTON_TOPRIGHT
#endif
#ifndef SUDOKU_BUTTON_POSSIBLE
#define SUDOKU_BUTTON_POSSIBLE BUTTON_BOTTOMLEFT
#endif
#endif
struct sudoku_state_t {
char filename[MAX_PATH]; /* Filename */
char startboard[9][9]; /* The initial state of the game */
char currentboard[9][9]; /* The current state of the game */
char savedboard[9][9]; /* Cached copy of saved state */
int x,y; /* Cursor position */
int editmode; /* We are editing the start board */
#ifdef SUDOKU_BUTTON_POSSIBLE
short possiblevals[9][9]; /* possible values a cell could be, user sets them */
short savedpossible[9][9]; /* cached copy of possible cell values */
#endif
};
#endif