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Michael Sevakis 286a4c5caa Revise the PCM callback system after adding multichannel audio.
Additional status callback is added to pcm_play/rec_data instead of
using a special function to set it. Status includes DMA error
reporting to the status callback. Playback and recording callback
become more alike except playback uses "const void **addr" (because
the data should not be altered) and recording  uses "void **addr".
"const" is put in place throughout where appropriate.

Most changes are fairly trivial. One that should be checked in
particular because it isn't so much is telechips, if anyone cares to
bother. PP5002 is not so trivial either but that tested as working.

Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2
Reviewed-on: http://gerrit.rockbox.org/166
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
2012-03-03 07:23:38 +01:00
..
arcade.c pacbox: Declare several local functions and variables static. 2011-09-03 10:40:56 +00:00
arcade.h pacbox: Declare several local functions and variables static. 2011-09-03 10:40:56 +00:00
hardware.c Enable game sounds in PacBox. Sound is OFF by default but can be enabled from the menu. Enable a function for SWCODEC in the middle of the plugin API, so plugins must be made incompatible (full update). 2010-07-01 00:26:01 +00:00
hardware.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
pacbox.c Revise the PCM callback system after adding multichannel audio. 2012-03-03 07:23:38 +01:00
pacbox.h Fuze+: All games plugins keymaps 2012-03-02 11:40:02 +01:00
pacbox.make change dependencies in make files: 2010-01-17 13:03:10 +00:00
pacbox_arm.S FS#11335 by me: make ARM assembly functions thumb-friendly 2010-06-11 04:41:36 +00:00
pacbox_cf.S pacbox_cf.S contains a h300-only function, AND a function for all CF 2010-08-25 19:37:01 +00:00
pacbox_lcd.c Pacbox: Fix assumption about LCD width of 128 implying the display needs vertical clipping. No more screen garbage on sa9200. 2011-01-25 19:28:40 +00:00
pacbox_lcd.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
readme.txt
SOURCES pacbox_cf.S contains a h300-only function, AND a function for all CF 2010-08-25 19:37:01 +00:00
wsg3.c PacBox: Premultiply sound prom data on load rather than during emulation. Use 16-bit data for 'raw' output instead of int. 2010-07-01 03:57:37 +00:00
wsg3.h PacBox: Premultiply sound prom data on load rather than during emulation. Use 16-bit data for 'raw' output instead of int. 2010-07-01 03:57:37 +00:00
z80.c Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
z80.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00
z80_internal.h Updated our source code header to explicitly mention that we are GPL v2 or 2008-06-28 18:10:04 +00:00

Pacbox is based on PIE - the Pacman Instructional Emulator written by
Alessandro Scotti.  PIE is a Pacman arcade machine emulator licensed
under the GNU GPL and is available from http://www.ascotti.org/

PIE is a Windows application written in C++ - all the Windows-specific
code was stripped out and the emulator converted to C for use in
Rockbox.

The version of PIE used as the basis of the port was v1.11


Dave Chapman
March 2006