forked from len0rd/rockbox
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
81 lines
3.5 KiB
TeX
81 lines
3.5 KiB
TeX
\subsection{Star}
|
|
\screenshot{plugins/images/ss-star}{Star game}{fig:star}
|
|
|
|
This is a puzzle game. It is actually a rewrite of Star, a game written
|
|
by CDK designed for the hp48 calculator.
|
|
|
|
Rules: Take all of the ``o''s to go to the
|
|
next level. You can switch control between the filled circle,
|
|
which can take ``o''s, and the filled square, which is used as a mobile
|
|
wall to allow your filled circle to get to places on the screen it
|
|
could not otherwise reach. The block cannot take ``o''s.
|
|
|
|
\begin{table}
|
|
\begin{btnmap}{}{}
|
|
\ButtonLeft
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Move Left\\
|
|
\ButtonRight
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Move Right\\
|
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
|
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
|
|
{\ButtonUp}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
|
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Move Up\\
|
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
|
|
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
|
|
{\ButtonDown}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
|
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Move Down\\
|
|
\opt{RECORDER_PAD}{\ButtonOn}
|
|
\opt{ONDIO_PAD}{\ButtonMenu}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
|
|
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
|
|
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Switch between circle and square\\
|
|
\opt{RECORDER_PAD}{\ButtonFOne}
|
|
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonLeft}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonLeft}
|
|
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
|
|
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
|
|
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
|
|
\opt{MROBE100_PAD}{\ButtonMenu}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Previous level\\
|
|
\opt{RECORDER_PAD}{\ButtonFTwo}
|
|
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonUp}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
|
|
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
|
|
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonDown}
|
|
\opt{GIGABEAT_PAD}{\ButtonA}
|
|
\opt{GIGABEAT_S_PAD}{\ButtonMenu}
|
|
\opt{MROBE100_PAD}{\ButtonDisplay}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Reset level \\
|
|
\opt{RECORDER_PAD}{\ButtonFThree}
|
|
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode+\ButtonRight}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonSelect+\ButtonRight}
|
|
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
|
|
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
|
|
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
|
|
\opt{MROBE100_PAD}{\ButtonPlay}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Next level \\
|
|
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
|
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
|
\opt{GIGABEAT_S_PAD}{\ButtonBack}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Exit the game \\
|
|
\end{btnmap}
|
|
\end{table}
|