forked from len0rd/rockbox
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
27 lines
1.2 KiB
TeX
27 lines
1.2 KiB
TeX
% $Id$ %
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\subsection{Robotfindskitten}
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\screenshot{plugins/images/ss-robotfindskitten}{Robotfindskitten}{img:robotfindskitten}
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In this game, you are robot (\#). Your job is to find kitten. This task
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is complicated by the existence of various things which are not kitten.
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Robot must touch items to determine if they are kitten or not. The game
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ends when robotfindskitten.
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\begin{table}
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\begin{btnmap}{}{}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
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\opt{SANSA_E200_PAD}{\ButtonScrollFwd, \ButtonScrollBack,}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD,RECORDER_PAD%
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,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
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{\ButtonUp, \ButtonDown,}%
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
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\ButtonLeft, \ButtonRight
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move robot\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Quit\\
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\end{btnmap}
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\end{table}
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