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foxbox/manual/plugins/flipit.tex
Alex Parker 8d194f08d7 Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether 
tables have been edited for the specific remote keymap.  The actual 
button can be added inside this opt.

Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
2009-07-22 18:08:51 +00:00

67 lines
2.9 KiB
TeX

% $Id$ %
\subsection{Flipit}
\screenshot{plugins/images/ss-flipit}{Flipit}{img:flipit}
Flipping the colour of the token under the cursor also flips the tokens
above, below, left and right of the cursor. The aim is to end up with
a screen containing tokens of only one colour.
\begin{table}
\begin{btnmap}{}{}
\opt{PLAYER_PAD}{\ButtonOn{} / \ButtonMenu{} / \ButtonLeft{} / \ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
\opt{HAVEREMOTEKEYMAP}{& }
& Move the cursor \\
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{HAVEREMOTEKEYMAP}{& }
& Flip \\
\opt{PLAYER_PAD}{\ButtonOn+\ButtonLeft}
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonLeft}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec+\ButtonLeft}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
\opt{HAVEREMOTEKEYMAP}{& }
& Shuffle \\
\opt{PLAYER_PAD}{\ButtonOn+\ButtonRight}
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec+\ButtonRight}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp}
\opt{MROBE100_PAD}{\ButtonPlay}
\opt{HAVEREMOTEKEYMAP}{& }
& Solve \\
\opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec+\ButtonSelect}
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown}
\opt{MROBE100_PAD}{\ButtonDisplay}
\opt{HAVEREMOTEKEYMAP}{& }
& Solve step by step \\
\opt{PLAYER_PAD}{\ButtonStop}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD,SANSA_C200_PAD}{\ButtonPower}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
\opt{HAVEREMOTEKEYMAP}{& }
& Quit the game \\
\end{btnmap}
\end{table}