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foxbox/uisimulator
Daniel Stenberg 8ae29ff4b2 is_dir() is removed, we now read the 'attribute' field from the dirent
struct. This is supposed to work with the X11 simulator as of now, and I
trust that the win32 one will grok this pretty soon too!


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@491 a1c6a512-1295-4272-9138-f99709370657
2002-05-07 11:46:37 +00:00
..
win32 - added Logf ( maybe it should be defined somewhere else) 2002-05-06 11:08:10 +00:00
x11 added x11_readdir() proto 2002-05-07 11:44:36 +00:00
app.c Cleaned up for menu.c/h usage 2002-05-06 08:42:20 +00:00
battery.c a simple battery function to display a battery of passed width, length, 2002-04-23 08:50:38 +00:00
HACKING some basic docs for simulator hacking 2002-05-06 07:10:57 +00:00
menu.c Capitalization corrections on menu structure 2002-05-06 08:47:10 +00:00
menu.h Capitalization corrections on menu structure 2002-05-06 08:47:10 +00:00
play.c no more Logf(), only use debugf() 2002-05-06 11:24:34 +00:00
play.h Play a tune. Uses the id3-info now and display it on screen. 2002-05-05 10:30:17 +00:00
README adding small README to explain what this dir is about 2002-04-28 00:03:36 +00:00
screensaver.c Use the defines, we can't assume a particular LCD or keypad. 2002-05-04 12:27:18 +00:00
screensaver.h Use the defines, we can't assume a particular LCD or keypad. 2002-05-04 12:27:18 +00:00
tetris.c Use the defines, we can't assume a particular LCD or keypad. 2002-05-04 12:27:18 +00:00
tree.c is_dir() is removed, we now read the 'attribute' field from the dirent 2002-05-07 11:46:37 +00:00
tree.h Added browse_root(void) 2002-05-04 10:02:50 +00:00

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

This directory is meant to contain sources that can be compiled and run in any
of the simulators. The code should also either run on target, or be very
similar to code that would run on target.

Simulator-specific code should not be store here, but in the specific
directories for the simulators.