forked from len0rd/rockbox
results of an idea I discussed in IRC changed the way the lookup in the remap file works.. entries consist of 3 int [action, button, prebtn] context look up table is at the beginning action_code contains the (context | CONTEXT_REMAPPED) button_code contains the index of the first remapped action for the matched context [0] CORE_CONTEXT_REMAP(ctx1) offset1=(3), count=(1) [1] CORE_CONTEXT_REMAP(ctx2, offset2=(5), count=(1) [2] sentinel, 0, 0 [3] act0, btn, 0 [4] sentinel 0, 0 [5] act1, btn, 0 [6] sentinel, 0, 0 Note: last entry of each group is always the sentinel [CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE] contexts must match exactly -- re-mapped contexts run before the built in w/ fall through contexts ie. you can't remap std_context and expect it to match std_context actions from the WPS context. -- Done -- Code for reading core remap entries -- Done -- import of core remap entires from disk -- Done -- plugin to set new key mapping (the hard part) The plugin is started and FULLY functional you can add actions and contexts you can change context, action, button, prebtn delete keymap files load keymapfiles save user keymaps test keymaps before applying them loading keymaps to core still requires restart ----------------------------------------------------------------------------------------------- Change-Id: Ib8b88c5ae91af4d540e1829de5db32669cd68203
223 lines
3.3 KiB
Text
223 lines
3.3 KiB
Text
/* plugins common to all models */
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#if !defined(SIMULATOR) && (CONFIG_BATTERY_MEASURE != 0)
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battery_bench.c
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#endif
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#ifdef HAVE_TAGCACHE
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db_folder_select.c
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#endif
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chessclock.c
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credits.c
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cube.c
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dict.c
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jackpot.c
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keybox.c
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keyremap.c
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logo.c
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lrcplayer.c
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mosaique.c
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main_menu_config.c
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properties.c
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random_folder_advance_config.c
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rb_info.c
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rockblox.c
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search.c
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settings_dumper.c
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snow.c
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sort.c
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stats.c
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#ifdef HAVE_TOUCHSCREEN
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stopwatch.lua
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#else
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stopwatch.c
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#endif
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theme_remove.c
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vbrfix.c
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md5sum.c
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dice.c
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disktidy.c
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flipit.c
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shopper.c
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resistor.c
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otp.c
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windows_lnk.c
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#ifdef USB_ENABLE_HID
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remote_control.c
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#endif
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#ifdef HAVE_BACKLIGHT
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lamp.c
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#endif /* HAVE_BACKLIGHT */
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#if defined(HAVE_RECORDING) && (defined(HAVE_LINE_IN) || defined(HAVE_MIC_IN))
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pitch_detector.c
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#endif
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#ifdef HAVE_PITCHCONTROL
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pitch_screen.c
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#endif
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mp3_encoder.c
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wav2wv.c
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#if CONFIG_RTC
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alarmclock.c
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#endif /* CONFIG_RTC */
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/* Platform-specific */
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#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
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iriverify.c
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#endif
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE) /* Requires real hardware */
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#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
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iriver_flash.c
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#endif
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#if defined(IPOD_NANO2G)
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crypt_firmware.c
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#endif
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#endif
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/* Overlays loaders */
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#if defined(HAVE_LCD_COLOR) && \
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(!defined(LCD_STRIDEFORMAT) || (LCD_STRIDEFORMAT != VERTICAL_STRIDE))
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#if (PLUGIN_BUFFER_SIZE > 0x14000) && (CONFIG_PLATFORM & (PLATFORM_NATIVE |PLATFORM_HOSTED)) && (defined(CPU_ARM) || defined(CPU_MIPS))
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duke3d.c
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quake.c
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wolf3d.c
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#endif
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#endif
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#if PLUGIN_BUFFER_SIZE <= 0x20000
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#if CONFIG_KEYPAD != SANSA_M200_PAD \
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&& CONFIG_KEYPAD != HM60X_PAD
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/* not enough buttons for rockboy */
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rockboy.c
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#endif
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zxbox.c
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chessbox.c
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goban.c
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pictureflow.c
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#endif /* PLUGIN_BUFFER_SIZE <= 0x20000 */
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metronome.c
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2048.c
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/* Lua needs at least 160 KB to work in */
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#if PLUGIN_BUFFER_SIZE >= 0x80000
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boomshine.lua
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lua_scripts.lua
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#ifdef HAVE_LCD_COLOR
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pixel-painter.lua
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#endif /* HAVE_LCD_COLOR */
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#endif /* PLUGIN_BUFFER_SIZE >= 0x80000 */
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rockblox1d.c
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brickmania.c
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calendar.c
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maze.c
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mazezam.c
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text_editor.c
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wavview.c
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robotfindskitten.c
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xobox.c
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spacerocks.c
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blackjack.c
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bounce.c
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bubbles.c
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calculator.c
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chip8.c
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chopper.c
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demystify.c
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jewels.c
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minesweeper.c
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open_plugins.c
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oscilloscope.c
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pegbox.c
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periodic_table.c
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pong.c
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sliding_puzzle.c
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snake.c
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snake2.c
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solitaire.c
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sokoban.c
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star.c
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starfield.c
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vu_meter.c
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wormlet.c
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#ifdef HAVE_HOTKEY
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announce_status.c
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#endif
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/* Plugins needing the grayscale lib on low-depth LCDs */
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fire.c
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plasma.c
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#ifdef HAVE_LCD_COLOR
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clix.c
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codebuster.c
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#endif
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#if (LCD_WIDTH > 112) && (LCD_HEIGHT > 64)
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fireworks.c
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#endif
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#if LCD_DEPTH == 16
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/* FIXME: make it work with 24bit (needs lot of memory) */
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rockpaint.c
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#endif
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rocklife.c
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#if LCD_DEPTH > 1 /* non-mono bitmap targets */
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matrix.c
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speedread.c
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#if (LCD_WIDTH > 138)
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invadrox.c
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superdom.c
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#endif
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#endif /* LCD_DEPTH > 1 */
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#ifdef HAVE_TEST_PLUGINS /* enable in advanced build options */
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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test_boost.c
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#endif
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test_codec.c
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#ifdef HAVE_JPEG
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test_core_jpeg.c
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#endif
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test_disk.c
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test_fps.c
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test_gfx.c
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#if LCD_DEPTH < 4 && !defined(SIMULATOR)
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test_scanrate.c
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#endif
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#ifndef HAVE_LCD_COLOR
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test_grey.c
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test_greylib_bitmap_scale.c
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#endif
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test_mem.c
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test_mem_jpeg.c
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#ifdef HAVE_LCD_COLOR
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test_resize.c
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#endif
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test_sampr.c
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#ifdef HAVE_TOUCHSCREEN
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test_touchscreen.c
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#endif
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test_viewports.c
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#endif /* HAVE_TEST_PLUGINS */
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