forked from len0rd/rockbox
Instead, introduce a new skin struct holding data which is meant for all screens for a single skin (struct wps_state is currently used by both at the same time). Also clean up (classic) statusbar handling for skins using this new struct. Also, implement deactivating updating of the custom statusbar when the LCD is deactivated, saving a bit battery life on some targets. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23304 a1c6a512-1295-4272-9138-f99709370657
187 lines
5.8 KiB
C
187 lines
5.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 Thomas Martitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "system.h"
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#include "settings.h"
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#include "appevents.h"
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#include "screens.h"
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#include "screen_access.h"
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#include "skin_engine/skin_engine.h"
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#include "skin_engine/wps_internals.h"
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#include "viewport.h"
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#include "statusbar.h"
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#include "statusbar-skinned.h"
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#include "debug.h"
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/* currently only one wps_state is needed */
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extern struct wps_state wps_state; /* from wps.c */
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static struct gui_wps sb_skin[NB_SCREENS] = {{ .data = NULL }};
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static struct wps_data sb_skin_data[NB_SCREENS] = {{ .wps_loaded = 0 }};
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static struct wps_sync_data sb_skin_sync_data = { .do_full_update = false };
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/* initial setup of wps_data */
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static void sb_skin_update(void*);
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static bool loaded_ok[NB_SCREENS] = { false };
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static int skinbars = 0;
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static int update_delay = DEFAULT_UPDATE_DELAY;
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void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile)
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{
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struct wps_data *data = sb_skin[screen].data;
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int success;
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success = buf && skin_data_load(data, buf, isfile);
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if (success)
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{ /* hide the sb's default viewport because it has nasty effect with stuff
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* not part of the statusbar,
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* hence .sbs's without any other vps are unsupported*/
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struct skin_viewport *vp = find_viewport(VP_DEFAULT_LABEL, data);
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struct skin_token_list *next_vp = data->viewports->next;
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if (!next_vp)
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{ /* no second viewport, let parsing fail */
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success = false;
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}
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/* hide this viewport, forever */
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vp->hidden_flags = VP_NEVER_VISIBLE;
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}
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if (!success)
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remove_event(GUI_EVENT_ACTIONUPDATE, sb_skin_update);
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#ifdef HAVE_REMOVE_LCD
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data->remote_wps = !(screen == SCREEN_MAIN);
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#endif
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loaded_ok[screen] = success;
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}
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struct viewport *sb_skin_get_info_vp(enum screen_type screen)
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{
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return &find_viewport(VP_INFO_LABEL, sb_skin[screen].data)->vp;
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}
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inline bool sb_skin_get_state(enum screen_type screen)
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{
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return loaded_ok[screen] && (skinbars & VP_SB_ONSCREEN(screen));
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}
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static void do_update_callback(void *param)
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{
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(void)param;
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/* the WPS handles changing the actual id3 data in the id3 pointers
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* we imported, we just want a full update */
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sb_skin_sync_data.do_full_update = true;
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/* force timeout in wps main loop, so that the update is instantly */
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queue_post(&button_queue, BUTTON_NONE, 0);
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}
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void sb_skin_set_state(int state, enum screen_type screen)
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{
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sb_skin[screen].sync_data->do_full_update = true;
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skinbars = sb_skin[screen].sync_data->statusbars;
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if (state)
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{
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skinbars |= VP_SB_ONSCREEN(screen);
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}
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else
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{
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skinbars &= ~VP_SB_ONSCREEN(screen);
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}
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if (skinbars)
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{
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#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
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add_event(LCD_EVENT_ACTIVATION, false, do_update_callback);
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#endif
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add_event(GUI_EVENT_ACTIONUPDATE, false, sb_skin_update);
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}
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else
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{
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#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
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add_event(LCD_EVENT_ACTIVATION, false, do_update_callback);
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#endif
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remove_event(GUI_EVENT_ACTIONUPDATE, sb_skin_update);
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}
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sb_skin[screen].sync_data->statusbars = skinbars;
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}
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static void sb_skin_update(void* param)
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{
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static long next_update = 0;
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int i;
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int forced_draw = param || sb_skin[SCREEN_MAIN].sync_data->do_full_update;
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if (TIME_AFTER(current_tick, next_update) || forced_draw)
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{
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FOR_NB_SCREENS(i)
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{
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if (sb_skin_get_state(i))
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{
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#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
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/* currently, all remotes are readable without backlight
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* so still update those */
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if (lcd_active() || (i != SCREEN_MAIN))
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#endif
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skin_update(&sb_skin[i], forced_draw?
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WPS_REFRESH_ALL : WPS_REFRESH_NON_STATIC);
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}
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}
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next_update = current_tick + update_delay; /* don't update too often */
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sb_skin[SCREEN_MAIN].sync_data->do_full_update = false;
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}
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}
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void sb_skin_set_update_delay(int delay)
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{
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update_delay = delay;
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}
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void sb_skin_init(void)
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{
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int i;
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FOR_NB_SCREENS(i)
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{
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#ifdef HAVE_ALBUMART
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sb_skin_data[i].albumart = NULL;
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sb_skin_data[i].playback_aa_slot = -1;
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#endif
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#ifdef HAVE_REMOTE_LCD
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sb_skin_data[i].remote_wps = (i == SCREEN_REMOTE);
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#endif
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sb_skin[i].data = &sb_skin_data[i];
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sb_skin[i].display = &screens[i];
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/* Currently no seperate wps_state needed/possible
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so use the only available ( "global" ) one */
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sb_skin[i].state = &wps_state;
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sb_skin_sync_data.statusbars = VP_SB_HIDE_ALL;
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sb_skin[i].sync_data = &sb_skin_sync_data;
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}
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add_event(PLAYBACK_EVENT_TRACK_CHANGE, false, do_update_callback);
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add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false, do_update_callback);
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}
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