forked from len0rd/rockbox
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
11 lines
436 B
HTML
11 lines
436 B
HTML
Singles
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<p>
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Black out some of the squares, in such a way that:
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<ul><li>no number appears twice in any row or column
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<li>no two black squares are adjacent
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<li>the white squares form a single connected group (connections
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along diagonals do not count).</ul>
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<p>
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Click in a square to black it out, and again to uncover it.
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Right-click in a square to mark it with a circle, indicating that
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you're sure it should <em>not</em> be blacked out.
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