forked from len0rd/rockbox
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
12 lines
536 B
HTML
12 lines
536 B
HTML
Filling
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<p>
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Write a number in every blank square of the grid. When the grid is
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full, every orthogonally connected group of identical numbers should
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have an area equal to that number: so 1s always appear alone, 2s in
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pairs, and so on.
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<p>
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To place a number, click the mouse in a blank square to select it,
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then type the number you want on the keyboard. You can also drag to
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select multiple squares, and then type a number to place it in all
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of them. To erase numbers, select one or more squares in the same
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way and then press Backspace.
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