forked from len0rd/rockbox
This brings the puzzles source in sync with Simon's branch, commit fd304c5 (from March 2024), with some added Rockbox-specific compatibility changes: https://www.franklinwei.com/git/puzzles/commit/?h=rockbox-devel&id=516830d9d76bdfe64fe5ccf2a9b59c33f5c7c078 There are quite a lot of backend changes, including a new "Mosaic" puzzle. In addition, some new frontend changes were necessary: - New "Preferences" menu to access the user preferences system. - Enabled spacebar input for several games. Change-Id: I94c7df674089c92f32d5f07025f6a1059068af1e
64 lines
1.2 KiB
C
64 lines
1.2 KiB
C
/*
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* malloc.c: safe wrappers around malloc, realloc, free, strdup
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*/
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#ifndef NO_STDINT_H
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#include <stdint.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include "puzzles.h"
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/*
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* smalloc should guarantee to return a useful pointer - we
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* can do nothing except die when it's out of memory anyway.
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*/
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void *smalloc(size_t size) {
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void *p;
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#ifdef PTRDIFF_MAX
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if (size > PTRDIFF_MAX)
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fatal("allocation too large");
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#endif
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p = malloc(size);
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if (!p)
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fatal("out of memory");
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return p;
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}
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/*
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* sfree should guaranteeably deal gracefully with freeing NULL
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*/
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void sfree(void *p) {
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if (p) {
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free(p);
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}
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}
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/*
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* srealloc should guaranteeably be able to realloc NULL
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*/
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void *srealloc(void *p, size_t size) {
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void *q;
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#ifdef PTRDIFF_MAX
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if (size > PTRDIFF_MAX)
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fatal("allocation too large");
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#endif
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if (p) {
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q = realloc(p, size);
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} else {
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q = malloc(size);
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}
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if (!q)
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fatal("out of memory");
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return q;
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}
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/*
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* dupstr is like strdup, but with the never-return-NULL property
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* of smalloc (and also reliably defined in all environments :-)
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*/
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char *dupstr(const char *s) {
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char *r = smalloc(1+strlen(s));
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strcpy(r,s);
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return r;
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}
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