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foxbox/apps/plugins/sdl/progs/duke3d/Game/src/cvar_defs.h
Vencislav Atanasov 183e45e8d0
sdl: Remove platform-specific code
Also nuke the Makefiles of Duke Nukem 3D (pun intended).

Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
2019-07-29 01:59:40 +03:00

39 lines
No EOL
906 B
C

#ifndef _CVARDEFS_H_
#define _CVARDEFS_H_
#include <inttypes.h>
void CVARDEFS_Init();
void CVARDEFS_Render();
//
// Function declarations
//
void CVARDEFS_DefaultFunction(void* var);
void CVARDEFS_FunctionQuit(void* var);
void CVARDEFS_FunctionClear(void* var);
void CVARDEFS_FunctionLevel(void* var);
void CVARDEFS_FunctionName(void* var);
void CVARDEFS_FunctionPlayMidi(void* var);
void CVARDEFS_FunctionFOV(void* var);
void CVARDEFS_FunctionTickRate(void* var);
void CVARDEFS_FunctionTicksPerFrame(void* var);
void CVARDEFS_FunctionHelp(void* var);
//
// Variable declarations
//
int g_CV_console_text_color;
int g_CV_num_console_lines;
int g_CV_classic;
int g_CV_TransConsole;
int g_CV_DebugJoystick;
int g_CV_DebugSound;
int g_CV_DebugFileAccess;
uint32_t sounddebugActiveSounds;
uint32_t sounddebugAllocateSoundCalls;
uint32_t sounddebugDeallocateSoundCalls;
int g_CV_CubicInterpolation;
#endif