forked from len0rd/rockbox
		
	This is a port of Wolf4SDL, which is derived from the original id software source release. The port runs on top of the SDL plugin runtime and is loaded as an overlay. Licensing of the game code is not an issue, as discussed below (essentially, the Debian project treats Wolf4SDL as GPLv2, with an email from John Carmack backing it up): http://forums.rockbox.org/index.php?topic=52872 Included is a copy of MAME's Yamaha OPL sound chip emulator (fmopl_gpl.c). This file was not part of the original Wolf4SDL source (which includes a non-GPL'd version), but was rather rebased from from a later MAME source which had been relicensed to GPLv2. Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
		
			
				
	
	
		
			290 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			290 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| //////////////////////////////////////
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| //
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| // Graphics .H file for .SOD
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| // IGRAB-ed on Thu Oct 08 20:38:29 1992
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| //
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| //////////////////////////////////////
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| 
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| typedef enum {
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|     // Lump Start
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|     C_BACKDROPPIC=3,
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|     C_MOUSELBACKPIC,                     // 4
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|     C_CURSOR1PIC,                        // 5
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|     C_CURSOR2PIC,                        // 6
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|     C_NOTSELECTEDPIC,                    // 7
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|     C_SELECTEDPIC,                       // 8
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|     // Lump Start
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|     C_CUSTOMIZEPIC,                      // 9
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|     C_JOY1PIC,                           // 10
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|     C_JOY2PIC,                           // 11
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|     C_MOUSEPIC,                          // 12
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|     C_JOYSTICKPIC,                       // 13
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|     C_KEYBOARDPIC,                       // 14
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|     C_CONTROLPIC,                        // 15
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|     // Lump Start
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|     C_OPTIONSPIC,                        // 16
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|     // Lump Start
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|     C_FXTITLEPIC,                        // 17
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|     C_DIGITITLEPIC,                      // 18
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|     C_MUSICTITLEPIC,                     // 19
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|     // Lump Start
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|     C_HOWTOUGHPIC,                       // 20
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|     C_BABYMODEPIC,                       // 21
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|     C_EASYPIC,                           // 22
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|     C_NORMALPIC,                         // 23
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|     C_HARDPIC,                           // 24
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|     // Lump Start
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|     C_DISKLOADING1PIC,                   // 25
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|     C_DISKLOADING2PIC,                   // 26
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|     C_LOADGAMEPIC,                       // 27
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|     C_SAVEGAMEPIC,                       // 28
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|     // Lump Start
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|     HIGHSCORESPIC,                       // 29
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|     C_WONSPEARPIC,                       // 30
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| #ifndef SPEARDEMO
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|     // Lump Start
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|     BJCOLLAPSE1PIC,                      // 31
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|     BJCOLLAPSE2PIC,                      // 32
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|     BJCOLLAPSE3PIC,                      // 33
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|     BJCOLLAPSE4PIC,                      // 34
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|     ENDPICPIC,                           // 35
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| #endif
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|     // Lump Start
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|     L_GUYPIC,                            // 36
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|     L_COLONPIC,                          // 37
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|     L_NUM0PIC,                           // 38
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|     L_NUM1PIC,                           // 39
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|     L_NUM2PIC,                           // 40
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|     L_NUM3PIC,                           // 41
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|     L_NUM4PIC,                           // 42
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|     L_NUM5PIC,                           // 43
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|     L_NUM6PIC,                           // 44
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|     L_NUM7PIC,                           // 45
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|     L_NUM8PIC,                           // 46
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|     L_NUM9PIC,                           // 47
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|     L_PERCENTPIC,                        // 48
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|     L_APIC,                              // 49
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|     L_BPIC,                              // 50
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|     L_CPIC,                              // 51
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|     L_DPIC,                              // 52
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|     L_EPIC,                              // 53
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|     L_FPIC,                              // 54
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|     L_GPIC,                              // 55
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|     L_HPIC,                              // 56
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|     L_IPIC,                              // 57
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|     L_JPIC,                              // 58
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|     L_KPIC,                              // 59
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|     L_LPIC,                              // 60
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|     L_MPIC,                              // 61
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|     L_NPIC,                              // 62
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|     L_OPIC,                              // 63
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|     L_PPIC,                              // 64
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|     L_QPIC,                              // 65
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|     L_RPIC,                              // 66
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|     L_SPIC,                              // 67
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|     L_TPIC,                              // 68
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|     L_UPIC,                              // 69
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|     L_VPIC,                              // 70
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|     L_WPIC,                              // 71
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|     L_XPIC,                              // 72
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|     L_YPIC,                              // 73
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|     L_ZPIC,                              // 74
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|     L_EXPOINTPIC,                        // 75
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|     L_APOSTROPHEPIC,                     // 76
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|     L_GUY2PIC,                           // 77
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|     L_BJWINSPIC,                         // 78
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|     // Lump Start
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|     TITLE1PIC,                           // 79
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|     TITLE2PIC,                           // 80
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| #ifndef SPEARDEMO
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|     // Lump Start
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|     ENDSCREEN11PIC,                      // 81
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|     // Lump Start
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|     ENDSCREEN12PIC,                      // 82
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|     ENDSCREEN3PIC,                       // 83
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|     ENDSCREEN4PIC,                       // 84
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|     ENDSCREEN5PIC,                       // 85
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|     ENDSCREEN6PIC,                       // 86
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|     ENDSCREEN7PIC,                       // 87
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|     ENDSCREEN8PIC,                       // 88
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|     ENDSCREEN9PIC,                       // 89
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| #endif
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|     STATUSBARPIC,                        // 90
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|     PG13PIC,                             // 91
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|     CREDITSPIC,                          // 92
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| #ifndef SPEARDEMO
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|     // Lump Start
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|     IDGUYS1PIC,                          // 93
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|     IDGUYS2PIC,                          // 94
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|     // Lump Start
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|     COPYPROTTOPPIC,                      // 95
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|     COPYPROTBOXPIC,                      // 96
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|     BOSSPIC1PIC,                         // 97
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|     BOSSPIC2PIC,                         // 98
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|     BOSSPIC3PIC,                         // 99
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|     BOSSPIC4PIC,                         // 100
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| #endif
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|     // Lump Start
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|     KNIFEPIC,                            // 101
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|     GUNPIC,                              // 102
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|     MACHINEGUNPIC,                       // 103
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|     GATLINGGUNPIC,                       // 104
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|     NOKEYPIC,                            // 105
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|     GOLDKEYPIC,                          // 106
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|     SILVERKEYPIC,                        // 107
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|     N_BLANKPIC,                          // 108
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|     N_0PIC,                              // 109
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|     N_1PIC,                              // 110
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|     N_2PIC,                              // 111
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|     N_3PIC,                              // 112
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|     N_4PIC,                              // 113
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|     N_5PIC,                              // 114
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|     N_6PIC,                              // 115
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|     N_7PIC,                              // 116
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|     N_8PIC,                              // 117
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|     N_9PIC,                              // 118
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|     FACE1APIC,                           // 119
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|     FACE1BPIC,                           // 120
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|     FACE1CPIC,                           // 121
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|     FACE2APIC,                           // 122
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|     FACE2BPIC,                           // 123
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|     FACE2CPIC,                           // 124
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|     FACE3APIC,                           // 125
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|     FACE3BPIC,                           // 126
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|     FACE3CPIC,                           // 127
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|     FACE4APIC,                           // 128
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|     FACE4BPIC,                           // 129
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|     FACE4CPIC,                           // 130
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|     FACE5APIC,                           // 131
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|     FACE5BPIC,                           // 132
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|     FACE5CPIC,                           // 133
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|     FACE6APIC,                           // 134
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|     FACE6BPIC,                           // 135
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|     FACE6CPIC,                           // 136
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|     FACE7APIC,                           // 137
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|     FACE7BPIC,                           // 138
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|     FACE7CPIC,                           // 139
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|     FACE8APIC,                           // 140
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|     GOTGATLINGPIC,                       // 141
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|     GODMODEFACE1PIC,                     // 142
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|     GODMODEFACE2PIC,                     // 143
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|     GODMODEFACE3PIC,                     // 144
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|     BJWAITING1PIC,                       // 145
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|     BJWAITING2PIC,                       // 146
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|     BJOUCHPIC,                           // 147
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|     PAUSEDPIC,                           // 148
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|     GETPSYCHEDPIC,                       // 149
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| 
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|     TILE8,                               // 150
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| 
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|     ORDERSCREEN,                         // 151
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|     ERRORSCREEN,                         // 152
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|     TITLEPALETTE,                        // 153
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| #ifndef SPEARDEMO
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|     END1PALETTE,                         // 154
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|     END2PALETTE,                         // 155
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|     END3PALETTE,                         // 156
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|     END4PALETTE,                         // 157
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|     END5PALETTE,                         // 158
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|     END6PALETTE,                         // 159
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|     END7PALETTE,                         // 160
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|     END8PALETTE,                         // 161
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|     END9PALETTE,                         // 162
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|     IDGUYSPALETTE,                       // 163
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| #endif
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|     T_DEMO0,                             // 164
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| #ifndef SPEARDEMO
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|     T_DEMO1,                             // 165
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|     T_DEMO2,                             // 166
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|     T_DEMO3,                             // 167
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|     T_ENDART1,                           // 168
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| #endif
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|     ENUMEND
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| } graphicnums;
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| 
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| //
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| // Data LUMPs
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| //
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| #define BACKDROP_LUMP_START		3
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| #define BACKDROP_LUMP_END		8
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| 
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| #define CONTROL_LUMP_START		9
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| #define CONTROL_LUMP_END		15
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| 
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| #define OPTIONS_LUMP_START		16
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| #define OPTIONS_LUMP_END		16
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| 
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| #define SOUND_LUMP_START		17
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| #define SOUND_LUMP_END			19
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| 
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| #define NEWGAME_LUMP_START		20
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| #define NEWGAME_LUMP_END		24
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| 
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| #define LOADSAVE_LUMP_START		25
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| #define LOADSAVE_LUMP_END		28
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| 
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| #define HIGHSCORES_LUMP_START	29
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| #define HIGHSCORES_LUMP_END		30
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| 
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| #define ENDGAME_LUMP_START		31
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| #define ENDGAME_LUMP_END		35
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| 
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| #define LEVELEND_LUMP_START		L_GUYPIC
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| #define LEVELEND_LUMP_END		L_BJWINSPIC
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| 
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| #define TITLESCREEN_LUMP_START	TITLE1PIC
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| #define TITLESCREEN_LUMP_END	TITLE2PIC
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| 
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| #define ENDGAME1_LUMP_START		ENDSCREEN11PIC
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| #define ENDGAME1_LUMP_END		ENDSCREEN11PIC
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| 
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| #define ENDGAME2_LUMP_START		ENDSCREEN12PIC
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| #define ENDGAME2_LUMP_END		ENDSCREEN12PIC
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| 
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| #define EASTEREGG_LUMP_START	IDGUYS1PIC
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| #define EASTEREGG_LUMP_END		IDGUYS2PIC
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| 
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| #define COPYPROT_LUMP_START		COPYPROTTOPPIC
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| #define COPYPROT_LUMP_END		BOSSPIC4PIC
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| 
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| #define LATCHPICS_LUMP_START    KNIFEPIC
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| #define LATCHPICS_LUMP_END		GETPSYCHEDPIC
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| 
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| 
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| //
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| // Amount of each data item
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| //
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| #define NUMCHUNKS    ENUMEND
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| #define NUMFONT      2
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| #define NUMFONTM     0
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| #define NUMPICS      (GETPSYCHEDPIC - NUMFONT)
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| #define NUMPICM      0
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| #define NUMSPRITES   0
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| #define NUMTILE8     72
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| #define NUMTILE8M    0
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| #define NUMTILE16    0
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| #define NUMTILE16M   0
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| #define NUMTILE32    0
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| #define NUMTILE32M   0
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| #define NUMEXTERNS   18
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| //
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| // File offsets for data items
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| //
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| #define STRUCTPIC    0
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| 
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| #define STARTFONT    1
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| #define STARTFONTM   3
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| #define STARTPICS    3
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| #define STARTPICM    TILE8
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| #define STARTSPRITES TILE8
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| #define STARTTILE8   TILE8
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| #define STARTTILE8M  ORDERSCREEN
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| #define STARTTILE16  ORDERSCREEN
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| #define STARTTILE16M ORDERSCREEN
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| #define STARTTILE32  ORDERSCREEN
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| #define STARTTILE32M ORDERSCREEN
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| #define STARTEXTERNS ORDERSCREEN
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| 
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| //
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| // Thank you for using IGRAB!
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| //
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