forked from len0rd/rockbox
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
25 lines
657 B
Makefile
25 lines
657 B
Makefile
# -*- makefile -*-
|
|
|
|
KEEN_LATIN_EXTRA = tree234 maxflow dsf
|
|
KEEN_EXTRA = latin KEEN_LATIN_EXTRA
|
|
|
|
keen : [X] GTK COMMON keen KEEN_EXTRA keen-icon|no-icon
|
|
|
|
keen : [G] WINDOWS COMMON keen KEEN_EXTRA keen.res|noicon.res
|
|
|
|
keensolver : [U] keen[STANDALONE_SOLVER] latin[STANDALONE_SOLVER] KEEN_LATIN_EXTRA STANDALONE
|
|
keensolver : [C] keen[STANDALONE_SOLVER] latin[STANDALONE_SOLVER] KEEN_LATIN_EXTRA STANDALONE
|
|
|
|
ALL += keen[COMBINED] KEEN_EXTRA
|
|
|
|
!begin am gtk
|
|
GAMES += keen
|
|
!end
|
|
|
|
!begin >list.c
|
|
A(keen) \
|
|
!end
|
|
|
|
!begin >gamedesc.txt
|
|
keen:keen.exe:Keen:Arithmetic Latin square puzzle:Complete the latin square in accordance with the arithmetic clues.
|
|
!end
|