forked from len0rd/rockbox
original xrick code by 'BigOrno' at: http://www.bigorno.net/xrick/ Rockbox port, plus bugfixes at: https://github.com/pierluigi-vicinanza/xrick Further changes: * Additonal fixes from g#3026 * Port to modern plugin API * Add Pluginlib keymap fallback * Support all >1bpp screens * Fix build warnings in miniz * Better error message when resources are missing Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
73 lines
1.9 KiB
C
73 lines
1.9 KiB
C
/*
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* xrick/game.h
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
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* Copyright (C) 2008-2014 Pierluigi Vicinanza.
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* All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#ifndef _GAME_H
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#define _GAME_H
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#include "xrick/config.h"
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#include "xrick/rects.h"
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#ifdef ENABLE_SOUND
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#include "xrick/data/sounds.h"
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#endif
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#include <stddef.h> /* NULL */
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#define LEFT 1
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#define RIGHT 0
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#define GAME_PERIOD 40
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#define GAME_BOMBS_INIT 6
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#define GAME_BULLETS_INIT 6
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extern U8 game_lives; /* lives counter */
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extern U8 game_bombs; /* bombs counter */
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extern U8 game_bullets; /* bullets counter */
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extern U32 game_score; /* score */
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extern U16 game_map; /* current map */
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extern U16 game_submap; /* current submap */
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extern U8 game_dir; /* direction (LEFT, RIGHT) */
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extern bool game_chsm; /* change submap request (true, false) */
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extern bool game_waitevt; /* wait for events (true, false) */
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extern U8 game_period; /* time between each frame, in millisecond */
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extern const rect_t *game_rects; /* rectangles to redraw at each frame */
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extern void game_run(void);
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#ifdef ENABLE_SOUND
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extern void game_setmusic(sound_t * sound, S8 loop);
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extern void game_stopmusic(void);
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#endif /* ENABLE_SOUND */
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#ifdef ENABLE_CHEATS
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typedef enum
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{
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Cheat_UNLIMITED_ALL,
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Cheat_NEVER_DIE,
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Cheat_EXPOSE
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} cheat_t;
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extern bool game_cheat1; /* infinite lives, bombs and bullets */
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extern bool game_cheat2; /* never die */
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extern bool game_cheat3; /* highlight sprites */
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extern void game_toggleCheat(cheat_t);
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#endif /* ENABLE_CHEATS */
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#endif /* ndef _GAME_H */
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/* eof */
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