forked from len0rd/rockbox
Tested on Linux, MacOS, and Windows. On MacOS and Windows, we constrain the window's aspect ratio by adjusting the size when responding to resize events. On Linux, I've not found a way to do so, that doesn't result in fairly stuttery behavior and weird jumpy behavior of the resize handle, possibly depending on your window manager. So, black bars are displayed around the content. Maybe someone, at some point, finds a way. (SDL3 seems to have SDL_SetWindowAspectRatio) When the window is in fullscreen, black bars are display necessarily, of course, on all systems, unless the player GUI has exactly the same aspect ratio as the screen... Change-Id: I535e6617497611ea57a4c19e08e552f990859cfe
525 lines
14 KiB
C
525 lines
14 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Felix Arends
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <math.h>
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#include <stdlib.h> /* EXIT_SUCCESS */
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#include "sim-ui-defines.h"
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote.h"
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#endif
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#include "config.h"
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#include "button.h"
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#include "kernel.h"
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#include "backlight.h"
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#include "system.h"
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#include "button-sdl.h"
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#include "lcd-sdl.h"
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#include "sim_tasks.h"
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#include "buttonmap.h"
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#include "debug.h"
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#include "powermgmt.h"
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#include "storage.h"
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#ifdef HAVE_TOUCHSCREEN
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#include "touchscreen.h"
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static int mouse_coords = 0;
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#endif
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/* how long until repeat kicks in */
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#define REPEAT_START 6
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/* the speed repeat starts at */
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#define REPEAT_INTERVAL_START 4
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/* speed repeat finishes at */
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#define REPEAT_INTERVAL_FINISH 2
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#ifdef HAVE_TOUCHSCREEN
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#define USB_KEY SDLK_c /* SDLK_u is taken by BUTTON_MIDLEFT */
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#else
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#define USB_KEY SDLK_u
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#endif
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#define EXT_KEY SDLK_e
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#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
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int _remote_type=REMOTETYPE_H100_LCD;
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int remote_type(void)
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{
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return _remote_type;
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}
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#endif
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static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
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int sdl_app_has_input_focus = 1;
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
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static int n900_updown_key_pressed = 0;
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#endif
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#ifdef HAS_BUTTON_HOLD
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bool hold_button_state = false;
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bool button_hold(void) {
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return hold_button_state;
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}
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#endif
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#ifdef HAS_REMOTE_BUTTON_HOLD
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bool remote_hold_button_state = false;
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bool remote_button_hold(void) {
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return remote_hold_button_state;
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}
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#endif
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static void button_event(int key, bool pressed);
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extern bool debug_wps;
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extern bool mapping;
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#ifdef HAVE_TOUCHSCREEN
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static void touchscreen_event(int x, int y)
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{
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if(background) {
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x -= UI_LCD_POSX;
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y -= UI_LCD_POSY;
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}
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if(x >= 0 && y >= 0 && x < SIM_LCD_WIDTH && y < SIM_LCD_HEIGHT) {
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mouse_coords = (x << 16) | y;
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button_event(BUTTON_TOUCHSCREEN, true);
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if (debug_wps)
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printf("Mouse at 1: (%d, %d)\n", x, y);
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}
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}
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#endif
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#if defined(HAVE_SCROLLWHEEL) || ((defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)))
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static void scrollwheel_event(int x, int y)
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{
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int new_btn = 0;
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if (y > 0)
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new_btn = BUTTON_SCROLL_BACK;
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else if (y < 0)
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new_btn = BUTTON_SCROLL_FWD;
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else
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return;
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#ifdef HAVE_BACKLIGHT
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backlight_on();
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#endif
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#ifdef HAVE_BUTTON_LIGHT
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buttonlight_on();
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#endif
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reset_poweroff_timer();
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if (new_btn && !button_queue_full())
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button_queue_post(new_btn, 1<<24);
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(void)x;
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}
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#endif
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static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
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{
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#define SQUARE(x) ((x)*(x))
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static int x,y;
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#ifdef SIMULATOR
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static int xybutton = 0;
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#endif
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if(button_up) {
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switch ( event->button )
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{
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case SDL_BUTTON_MIDDLE:
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case SDL_BUTTON_RIGHT:
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button_event( event->button, false );
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break;
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/* The scrollwheel button up events are ignored as they are queued immediately */
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case SDL_BUTTON_LEFT:
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if ( mapping && background ) {
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printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y,
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(int)sqrt( SQUARE(x-(int)event->x) + SQUARE(y-(int)event->y))
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);
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}
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#ifdef SIMULATOR
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if ( background && xybutton ) {
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button_event( xybutton, false );
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xybutton = 0;
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}
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#endif
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#ifdef HAVE_TOUCHSCREEN
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else
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button_event(BUTTON_TOUCHSCREEN, false);
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#endif
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break;
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}
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} else { /* button down */
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switch ( event->button )
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{
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case SDL_BUTTON_MIDDLE:
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case SDL_BUTTON_RIGHT:
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button_event( event->button, true );
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break;
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case SDL_BUTTON_LEFT:
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if ( mapping && background ) {
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x = event->x;
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y = event->y;
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}
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#ifdef SIMULATOR
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if ( background ) {
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xybutton = xy2button( event->x, event->y );
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if( xybutton ) {
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button_event( xybutton, true );
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break;
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}
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}
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#endif
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#ifdef HAVE_TOUCHSCREEN
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touchscreen_event(event->x, event->y);
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#endif
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break;
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}
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if (debug_wps && event->button == SDL_BUTTON_LEFT)
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{
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int m_x, m_y;
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if ( background )
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{
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m_x = event->x - 1;
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m_y = event->y - 1;
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#ifdef HAVE_REMOTE
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if ( event->y >= UI_REMOTE_POSY ) /* Remote Screen */
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{
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m_x -= UI_REMOTE_POSX;
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m_y -= UI_REMOTE_POSY;
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}
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else
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#endif
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{
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m_x -= UI_LCD_POSX;
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m_y -= UI_LCD_POSY;
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}
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}
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else
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{
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m_x = event->x;
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m_y = event->y;
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#ifdef HAVE_REMOTE
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if ( m_y >= LCD_HEIGHT ) /* Remote Screen */
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m_y -= LCD_HEIGHT;
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#endif
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}
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printf("Mouse at 2: (%d, %d)\n", m_x, m_y);
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}
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}
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#undef SQUARE
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}
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static bool event_handler(SDL_Event *event)
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{
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SDL_Keycode ev_key;
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switch(event->type)
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{
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case SDL_WINDOWEVENT:
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if (event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
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sdl_app_has_input_focus = 1;
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else if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
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sdl_app_has_input_focus = 0;
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else if(event->window.event == SDL_WINDOWEVENT_RESIZED)
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{
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sdl_window_needs_update();
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#if !defined (__APPLE__) && !defined(__WIN32)
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static unsigned long last_tick;
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if (TIME_AFTER(current_tick, last_tick + HZ/20) && !button_queue_full())
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button_queue_post(SDLK_UNKNOWN, 0); /* update window on main thread */
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else
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last_tick = current_tick;
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#endif
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}
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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ev_key = event->key.keysym.sym;
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#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
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/* N900 with shared up/down cursor mapping. Seen on the German,
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Finnish, Italian, French and Russian version. Probably more. */
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if (event->key.keysym.mod & KMOD_MODE || n900_updown_key_pressed)
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{
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/* Prevent stuck up/down keys: If you release the ALT key before the cursor key,
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rockbox will see a KEYUP event for left/right instead of up/down and
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the previously pressed up/down key would stay active. */
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if (ev_key == SDLK_LEFT || ev_key == SDLK_RIGHT)
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{
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if (event->type == SDL_KEYDOWN)
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n900_updown_key_pressed = 1;
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else
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n900_updown_key_pressed = 0;
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}
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if (ev_key == SDLK_LEFT)
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ev_key = SDLK_UP;
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else if (ev_key == SDLK_RIGHT)
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ev_key = SDLK_DOWN;
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}
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#endif
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button_event(ev_key, event->type == SDL_KEYDOWN);
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break;
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#ifdef HAVE_TOUCHSCREEN
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case SDL_MOUSEMOTION:
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if (event->motion.state & SDL_BUTTON(1))
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{
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int x = event->motion.x / display_zoom;
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int y = event->motion.y / display_zoom;
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touchscreen_event(x, y);
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}
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break;
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#endif
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONDOWN:
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{
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SDL_MouseButtonEvent *mev = &event->button;
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mev->x /= display_zoom;
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mev->y /= display_zoom;
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mouse_event(mev, event->type == SDL_MOUSEBUTTONUP);
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break;
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}
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#ifdef HAVE_SCROLLWHEEL
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case SDL_MOUSEWHEEL:
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{
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scrollwheel_event(event->wheel.x, event->wheel.y);
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break;
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}
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#endif
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case SDL_QUIT:
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/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
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sdl_sys_quit();
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break;
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case SDL_USEREVENT:
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return true;
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break;
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}
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return false;
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}
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#ifdef __APPLE__
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void handle_sdl_events(void)
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{
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SDL_Event event;
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while(SDL_PollEvent(&event))
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event_handler(&event);
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}
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#endif
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void gui_message_loop(void)
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{
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SDL_Event event;
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bool quit;
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do {
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/* wait for the next event */
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if(SDL_WaitEvent(&event) == 0) {
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printf("SDL_WaitEvent(): %s\n", SDL_GetError());
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return; /* error, out of here */
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}
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sim_enter_irq_handler();
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quit = event_handler(&event);
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sim_exit_irq_handler();
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} while(!quit);
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}
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static void button_event(int key, bool pressed)
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{
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int new_btn = 0;
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switch (key)
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{
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#ifdef SIMULATOR
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case USB_KEY:
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if (!pressed)
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{
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static bool usb_connected = false;
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usb_connected = !usb_connected;
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sim_trigger_usb(usb_connected);
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}
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return;
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#ifdef HAVE_HEADPHONE_DETECTION
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case SDLK_p:
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if (!pressed)
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{
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static bool hp_connected = true;
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hp_connected = !hp_connected;
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sim_trigger_hp(hp_connected);
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}
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return;
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#endif
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#ifdef HAVE_LINEOUT_DETECTION
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case SDLK_l:
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if (!pressed)
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{
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static bool lo_connected = false;
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lo_connected = !lo_connected;
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sim_trigger_lo(lo_connected);
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}
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return;
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#endif
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#ifdef HAVE_HOTSWAP
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case EXT_KEY:
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if (!pressed)
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sim_trigger_external(!storage_present(1));
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return;
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#endif
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#endif
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#if (CONFIG_PLATFORM & PLATFORM_PANDORA)
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case SDLK_LCTRL:
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/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
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sys_poweroff();
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break;
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#endif
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#ifdef HAS_BUTTON_HOLD
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case SDLK_h:
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if(pressed)
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{
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hold_button_state = !hold_button_state;
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DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF");
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}
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return;
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#endif
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#ifdef HAS_REMOTE_BUTTON_HOLD
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case SDLK_j:
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if(pressed)
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{
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remote_hold_button_state = !remote_hold_button_state;
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DEBUGF("Remote hold button is %s\n",
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remote_hold_button_state?"ON":"OFF");
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}
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return;
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#endif
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#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
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case SDLK_t:
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if(pressed)
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switch(_remote_type)
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{
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case REMOTETYPE_UNPLUGGED:
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_remote_type=REMOTETYPE_H100_LCD;
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DEBUGF("Changed remote type to H100\n");
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break;
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case REMOTETYPE_H100_LCD:
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_remote_type=REMOTETYPE_H300_LCD;
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DEBUGF("Changed remote type to H300\n");
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break;
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case REMOTETYPE_H300_LCD:
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_remote_type=REMOTETYPE_H300_NONLCD;
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DEBUGF("Changed remote type to H300 NON-LCD\n");
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break;
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case REMOTETYPE_H300_NONLCD:
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_remote_type=REMOTETYPE_UNPLUGGED;
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DEBUGF("Changed remote type to none\n");
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break;
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}
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break;
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#endif
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#ifndef APPLICATION
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case SDLK_KP_0:
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case SDLK_F5:
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if(pressed)
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{
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sim_trigger_screendump();
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return;
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}
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break;
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#endif
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#ifdef HAVE_TOUCHSCREEN
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case SDLK_F4:
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if(pressed)
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{
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touchscreen_set_mode(touchscreen_get_mode() == TOUCHSCREEN_POINT ? TOUCHSCREEN_BUTTON : TOUCHSCREEN_POINT);
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printf("Touchscreen mode: %s\n", touchscreen_get_mode() == TOUCHSCREEN_POINT ? "TOUCHSCREEN_POINT" : "TOUCHSCREEN_BUTTON");
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}
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#endif
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default:
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#ifdef HAVE_TOUCHSCREEN
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# ifndef HAS_BUTTON_HOLD
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if(touchscreen_is_enabled())
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# endif
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new_btn = key_to_touch(key, mouse_coords);
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if (!new_btn)
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#endif
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new_btn = key_to_button(key);
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#ifdef HAVE_TOUCHPAD
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new_btn = touchpad_filter(new_btn);
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#endif
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break;
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}
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#if defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)
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if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) &&
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pressed)
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{
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scrollwheel_event(0, new_btn == BUTTON_SCROLL_FWD ? -1 : 1);
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new_btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK);
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}
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#endif
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/* Update global button press state */
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if (pressed)
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btn |= new_btn;
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else
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btn &= ~new_btn;
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}
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#if defined(HAVE_BUTTON_DATA)
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int button_read_device(int* data)
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{
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#if defined(HAVE_TOUCHSCREEN)
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*data = mouse_coords;
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#else
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(void) *data; /* suppress compiler warnings */
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#endif
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#else
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int button_read_device(void)
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{
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#endif
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#ifdef HAS_BUTTON_HOLD
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int hold_button = button_hold();
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#ifdef HAVE_BACKLIGHT
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/* light handling */
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static int hold_button_old = false;
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if (hold_button != hold_button_old)
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{
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hold_button_old = hold_button;
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backlight_hold_changed(hold_button);
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}
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#endif
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if (hold_button)
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return BUTTON_NONE;
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else
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#endif
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return btn;
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}
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void button_init_device(void)
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{
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}
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