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foxbox/apps/plugins/xrick/e_sbonus.c
Sebastian Leonhardt 102c374248 added xrick game
original xrick code by 'BigOrno' at:
http://www.bigorno.net/xrick/

Rockbox port, plus bugfixes at:
https://github.com/pierluigi-vicinanza/xrick

Further changes:

 * Additonal fixes from g#3026
 * Port to modern plugin API
 * Add Pluginlib keymap fallback
 * Support all >1bpp screens
 * Fix build warnings in miniz
 * Better error message when resources are missing

Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
2024-06-30 17:24:16 -04:00

88 lines
2 KiB
C

/*
* xrick/e_sbonus.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
* Copyright (C) 2008-2014 Pierluigi Vicinanza.
* All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include "xrick/e_sbonus.h"
#include "xrick/game.h"
#include "xrick/ents.h"
#include "xrick/util.h"
#include "xrick/maps.h"
#include "xrick/e_rick.h"
/*
* public vars
*/
bool e_sbonus_counting = false;
U8 e_sbonus_counter = 0;
U16 e_sbonus_bonus = 0;
/*
* Entity action / start counting
*
* ASM 2182
*/
void
e_sbonus_start(U8 e)
{
ent_ents[e].sprite = 0; /* invisible */
if (u_trigbox(e, ENT_XRICK.x + 0x0C, ENT_XRICK.y + 0x0A)) {
/* rick is within trigger box */
ent_ents[e].n = 0;
e_sbonus_counting = true; /* 6DD5 */
e_sbonus_counter = 0x1e; /* 6DDB */
e_sbonus_bonus = 2000; /* 291A-291D */
#ifdef ENABLE_SOUND
syssnd_play(soundSbonus1, 1);
#endif
}
}
/*
* Entity action / stop counting
*
* ASM 2143
*/
void
e_sbonus_stop(U8 e)
{
ent_ents[e].sprite = 0; /* invisible */
if (!e_sbonus_counting)
return;
if (u_trigbox(e, ENT_XRICK.x + 0x0C, ENT_XRICK.y + 0x0A)) {
/* rick is within trigger box */
e_sbonus_counting = false; /* stop counting */
ent_ents[e].n = 0; /* deactivate entity */
game_score += e_sbonus_bonus; /* add bonus to score */
#ifdef ENABLE_SOUND
syssnd_play(soundSbonus2, 1);
#endif
/* make sure the entity won't be activated again */
map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT;
}
else {
/* keep counting */
if (--e_sbonus_counter == 0) {
e_sbonus_counter = 0x1e;
if (e_sbonus_bonus) e_sbonus_bonus--;
}
}
}
/* eof */