forked from len0rd/rockbox
Kind of skippy and only supports WAV. MP3 would be nice, especially if using Rockbox's codec. Change-Id: I0bba195603da32da1e4d1dcf2ee821fa5696824a
105 lines
2.1 KiB
C
105 lines
2.1 KiB
C
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#include <stdio.h>
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#include "SDL_audio.h"
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#include "SDL_byteorder.h"
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#include "SDL_mixer.h"
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#include "quakedef.h"
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static dma_t the_shm;
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static int snd_inited;
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extern int desired_speed;
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extern int desired_bits;
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// SDL hereby demands `len' samples in stream, *NOW*!
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static void paint_audio(int chan, Uint8 *stream, int len, void *unused)
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{
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if ( shm ) {
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shm->buffer = stream;
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shm->samplepos += len/(shm->samplebits/8)/2;
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// Check for samplepos overflow?
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S_PaintChannels (shm->samplepos);
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}
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}
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qboolean SNDDMA_Init(void)
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{
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SDL_AudioSpec desired, obtained;
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snd_inited = 0;
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/* Set up the desired format */
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desired.freq = desired_speed;
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switch (desired_bits) {
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case 8:
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desired.format = AUDIO_U8;
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break;
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case 16:
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if ( SDL_BYTEORDER == SDL_BIG_ENDIAN )
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desired.format = AUDIO_S16MSB;
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else
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desired.format = AUDIO_S16LSB;
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break;
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default:
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Con_Printf("Unknown number of audio bits: %d\n",
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desired_bits);
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return 0;
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}
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desired.channels = 2;
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desired.samples = 1024;
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//desired.callback = paint_audio;
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if( Mix_OpenAudio(desired_speed, desired.format, desired.channels, desired.samples) < 0 )
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{
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Con_Printf("Couldn't open SDL audio: %s\n", Mix_GetError());
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return 0;
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}
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Mix_RegisterEffect(0, paint_audio, NULL, NULL);
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#if 0
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/* Open the audio device */
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if ( SDL_OpenAudio(&desired, &obtained) < 0 ) {
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Con_Printf("Couldn't open SDL audio: %s\n", SDL_GetError());
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return 0;
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}
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#endif
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void *blank_buf = (Uint8 *)malloc(4096);
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memset(blank_buf, 0, 4096);
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Mix_Chunk *blank = Mix_QuickLoad_RAW(blank_buf, 4096);
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Mix_PlayChannel(0, blank, -1);
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SDL_PauseAudio(0);
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/* Fill the audio DMA information block */
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shm = &the_shm;
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shm->splitbuffer = 0;
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shm->samplebits = (desired.format & 0xFF);
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shm->speed = desired.freq;
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shm->channels = desired.channels;
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shm->samples = desired.samples*shm->channels;
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shm->samplepos = 0;
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shm->submission_chunk = 1;
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shm->buffer = NULL;
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snd_inited = 1;
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return 1;
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}
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int SNDDMA_GetDMAPos(void)
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{
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return shm->samplepos;
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}
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void SNDDMA_Shutdown(void)
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{
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if (snd_inited)
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{
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SDL_CloseAudio();
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snd_inited = 0;
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}
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}
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