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brickmania_ball.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_bricks.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_gameover.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_help.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_menu_bg.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_menu_bg.320x240x16.bmp
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Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs.
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2006-01-27 10:02:13 +00:00 |
brickmania_no_resume.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_pads.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_powerups.220x176x16.bmp
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Patch #1415757 by Ben Basha - Brickmania update, Flip powerup plus some bricks need several hits to break
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2006-01-26 23:31:00 +00:00 |
brickmania_quit.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_resume.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_help.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_quit.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_resume.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_start.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_start.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
Makefile
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
SOURCES
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Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs.
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2006-01-27 10:02:13 +00:00 |
sudoku_inverse.112x64x1.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_inverse.160x128x2.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_inverse.220x176x16.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_normal.112x64x1.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_normal.160x128x2.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_normal.220x176x16.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_start.112x64x1.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_start.160x128x2.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_start.220x176x16.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |