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foxbox/lib/skin_parser/skin_buffer.c
Thomas Martitz 5411e14c57 Undo the part of r28480 that caused the simulator to also use host malloc.
We want simulators to simulate target code where possible, that includes memory constraints and memory allocation schemes. It also removed the sim's ability to show the theme's ram usage.
Use malloc only in application builds.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28498 a1c6a512-1295-4272-9138-f99709370657
2010-11-05 19:12:23 +00:00

150 lines
4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id: skin_buffer.c 25962 2010-05-12 09:31:40Z jdgordon $
*
* Copyright (C) 2002 by Linus Nielsen Feltzing
* Copyright (C) 2010 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "skin_buffer.h"
/****************************************************************************
*
* This code handles buffer allocation for the entire skin system.
* This needs to work in 3 different situations:
* 1) as a stand alone library. ROCKBOX isnt defined, alloc using malloc()
* and free the skin elements only (no callbacks doing more allocation)
* 2) ROCKBOX builds for normal targets, alloc from a single big buffer
* which origionally came from the audio buffer, likely to run out of
* room with large themes. No need to free anything, just restore to
* the start of our buffer
* 3) ROCKBOX "application/hosted" builds, alloc using the hosts malloc().
* We need to keep track of all allocations so they can be free()'d easily
*
*
****************************************************************************/
#ifdef ROCKBOX
#include "config.h"
#ifdef APPLICATION
# define USE_HOST_MALLOC
#else
# define USE_ROCKBOX_ALLOC
#endif
#endif
#ifdef USE_ROCKBOX_ALLOC
static size_t buf_size;
static unsigned char *buffer_start = NULL;
static unsigned char *buffer_front = NULL;
#endif
#ifdef USE_HOST_MALLOC
struct malloc_object {
void* object;
struct malloc_object *next;
};
static struct malloc_object *first = NULL, *last = NULL;
static void skin_free_malloced(void)
{
struct malloc_object *obj = first, *this;
while (obj)
{
this = obj;
obj = this->next;
free(this->object);
free(this);
}
first = NULL;
last = NULL;
}
#endif
void skin_buffer_init(char* buffer, size_t size)
{
#ifdef USE_ROCKBOX_ALLOC
buffer_start = buffer_front = buffer;
buf_size = size;
#elif defined(USE_HOST_MALLOC)
(void)buffer; (void)size;
skin_free_malloced();
#endif
}
/* Allocate size bytes from the buffer */
void* skin_buffer_alloc(size_t size)
{
void *retval = NULL;
#ifdef USE_ROCKBOX_ALLOC
/* 32-bit aligned */
size = (size + 3) & ~3;
if (size > skin_buffer_freespace())
return NULL;
retval = buffer_front;
buffer_front += size;
#elif defined(USE_HOST_MALLOC)
struct malloc_object *obj = malloc(sizeof (struct malloc_object));
if (!obj)
return NULL;
obj->object = malloc(size);
obj->next = NULL;
if (last == NULL)
first = last = obj;
else
last->next = obj;
last = obj;
retval = obj->object;
#else
retval = malloc(size);
#endif
return retval;
}
#ifdef USE_ROCKBOX_ALLOC
/* get the number of bytes currently being used */
size_t skin_buffer_usage(void)
{
return buffer_front - buffer_start;
}
size_t skin_buffer_freespace(void)
{
return buf_size - skin_buffer_usage();
}
static unsigned char *saved_buffer_pos = NULL;
void skin_buffer_save_position(void)
{
saved_buffer_pos = buffer_front;
}
void skin_buffer_restore_position(void)
{
if (saved_buffer_pos)
buffer_front = saved_buffer_pos;
}
#endif