forked from len0rd/rockbox
Much of the scrolling work is moved from lcd-bitmap-common to lcd-scroll.c, a small scroll callback routine remains. This callback can potentially be overridden by more extensive scrollers. The callback also gets fed with pixel-based scrolling information, which finally removes the strict line-based nature of the scroll engine. Along with this is the change from scroll_stop_viewport_line() to scroll_stop_viewport_rect() which works on a pixel-based rectangle instead of lines. The ultimate goal is to move most of the scroll work to apps, which can much better decide which line decorations to apply etc. This work is laying the ground work. Change-Id: I3b2885cf7d8696ddd9253d5a9a73318d3d42831a
210 lines
6.1 KiB
C
210 lines
6.1 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 by Michael Sevakis
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*
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* LCD scroll control functions (API to apps).
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* This file is meant to be #included by scroll_engine.c (twice if a remote
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* is present) */
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#ifndef LCDFN /* Not compiling for remote - define macros for main LCD. */
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#define LCDFN(fn) lcd_ ## fn
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#define LCDM(ma) LCD_ ## ma
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#define MAIN_LCD
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#endif
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static struct scrollinfo LCDFN(scroll)[LCD_SCROLLABLE_LINES];
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struct scroll_screen_info LCDFN(scroll_info) =
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{
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.scroll = LCDFN(scroll),
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.lines = 0,
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.ticks = 12,
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.delay = HZ/2,
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.bidir_limit = 50,
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#ifdef HAVE_LCD_BITMAP
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.step = 6,
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#endif
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#ifdef HAVE_LCD_CHARCELLS
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.jump_scroll_delay = HZ/4,
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.jump_scroll = 0,
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#endif
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};
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void LCDFN(scroll_stop)(void)
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{
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LCDFN(scroll_info).lines = 0;
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}
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/* Clears scrolling lines that intersect with the area */
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void LCDFN(scroll_stop_viewport_rect)(const struct viewport *vp, int x, int y, int width, int height)
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{
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int i = 0;
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while (i < LCDFN(scroll_info).lines)
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{
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struct scrollinfo *s = &LCDFN(scroll_info).scroll[i];
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/* check if the specified area crosses the viewport in some way */
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if (s->vp == vp
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&& (x < (s->x+s->width) && (x+width) >= s->x)
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&& (y < (s->y+s->height) && (y+height) >= s->y))
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{
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/* If i is not the last active line in the array, then move
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the last item to position i. This compacts
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the scroll array at the same time of removing the line */
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if ((i + 1) != LCDFN(scroll_info).lines)
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{
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LCDFN(scroll_info).scroll[i] =
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LCDFN(scroll_info).scroll[LCDFN(scroll_info).lines-1];
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}
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LCDFN(scroll_info).lines--;
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}
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else
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{
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i++;
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}
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}
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}
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/* Stop all scrolling lines in the specified viewport */
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void LCDFN(scroll_stop_viewport)(const struct viewport *vp)
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{
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LCDFN(scroll_stop_viewport_rect)(vp, 0, 0, vp->width, vp->height);
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}
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void LCDFN(scroll_speed)(int speed)
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{
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LCDFN(scroll_info).ticks = scroll_tick_table[speed];
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}
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#if defined(HAVE_LCD_BITMAP)
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void LCDFN(scroll_step)(int step)
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{
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LCDFN(scroll_info).step = step;
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}
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#endif
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void LCDFN(scroll_delay)(int ms)
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{
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LCDFN(scroll_info).delay = ms / (HZ / 10);
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}
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void LCDFN(bidir_scroll)(int percent)
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{
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LCDFN(scroll_info).bidir_limit = percent;
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}
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#ifdef HAVE_LCD_CHARCELLS
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void LCDFN(jump_scroll)(int mode) /* 0=off, 1=once, ..., JUMP_SCROLL_ALWAYS */
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{
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LCDFN(scroll_info).jump_scroll = mode;
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}
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void LCDFN(jump_scroll_delay)(int ms)
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{
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LCDFN(scroll_info).jump_scroll_delay = ms / (HZ / 10);
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}
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#endif
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static void LCDFN(scroll_worker)(void)
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{
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int index, width;
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bool makedelay;
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static char line_buf[SCROLL_LINE_SIZE];
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bool is_default;
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struct scroll_screen_info *si = &LCDFN(scroll_info);
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struct scrollinfo *s;
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struct viewport *vp;
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unsigned fg_pattern, bg_pattern, drawmode;
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for ( index = 0; index < si->lines; index++ ) {
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s = &si->scroll[index];
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/* check pause */
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if (TIME_BEFORE(current_tick, s->start_tick))
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continue;
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s->start_tick = current_tick;
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/* this runs out of the ui thread, thus we need to
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* save and restore the current viewport since the ui thread
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* is unaware of the swapped viewports. the vp must
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* be switched early so that lcd_getstringsize() picks the
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* correct font */
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vp = LCDFN(get_viewport)(&is_default);
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LCDFN(set_viewport)(s->vp);
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width = LCDFN(getstringsize)(s->linebuffer, NULL, NULL);
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makedelay = false;
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if (s->backward)
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s->offset -= si->step;
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else
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s->offset += si->step;
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if (s->bidir) { /* scroll bidirectional */
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s->line = s->linebuffer;
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if (s->offset <= 0) {
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/* at beginning of line */
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s->offset = 0;
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s->backward = false;
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makedelay = true;
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}
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else if (s->offset >= width - (s->width - s->x)) {
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/* at end of line */
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s->offset = width - (s->width - s->x);
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s->backward = true;
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makedelay = true;
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}
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}
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else {
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snprintf(line_buf, sizeof(line_buf)-1, "%s%s%s",
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s->linebuffer, " ", s->linebuffer);
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s->line = line_buf;
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width += LCDFN(getstringsize)(" ", NULL, NULL);
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/* scroll forward the whole time */
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if (s->offset >= width) {
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s->offset = 0;
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makedelay = true;
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}
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}
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/* Stash and restore these three, so that the scroll_func
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* can do whatever it likes without destroying the state */
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fg_pattern = s->vp->fg_pattern;
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bg_pattern = s->vp->bg_pattern;
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drawmode = s->vp->drawmode;
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s->scroll_func(s);
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LCDFN(update_viewport_rect)(s->x, s->y, s->width, s->height);
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s->vp->fg_pattern = fg_pattern;
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s->vp->bg_pattern = bg_pattern;
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s->vp->drawmode = drawmode;
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LCDFN(set_viewport)(vp);
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if (makedelay)
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s->start_tick += si->delay + si->ticks;
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}
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}
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