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Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

15 lines
672 B
HTML

Twiddle
<p>
Rotate square sections of the grid to arrange the squares into
numerical order starting from the top left.
<p>
In the basic game, you rotate a 2&times;2 square section. Left-click
in the centre of that section (i.e. on a corner point between four
squares) to rotate the whole section anticlockwise. Right-click to
rotate the section clockwise.
<p>
When you master the basic game, go to the Type menu to try it with
larger rotating groups (for a 3&times;3 group you must click in the
centre of a square to rotate the block around it). Or select the
'orientable' mode in which every square must end up the right way
round as well as in the right place. Or both!