forked from len0rd/rockbox
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
15 lines
672 B
HTML
15 lines
672 B
HTML
Twiddle
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<p>
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Rotate square sections of the grid to arrange the squares into
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numerical order starting from the top left.
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<p>
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In the basic game, you rotate a 2×2 square section. Left-click
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in the centre of that section (i.e. on a corner point between four
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squares) to rotate the whole section anticlockwise. Right-click to
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rotate the section clockwise.
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<p>
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When you master the basic game, go to the Type menu to try it with
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larger rotating groups (for a 3×3 group you must click in the
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centre of a square to rotate the block around it). Or select the
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'orientable' mode in which every square must end up the right way
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round as well as in the right place. Or both!
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