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foxbox/apps/gui/skin_engine/skin_engine.c
Thomas Martitz 5411e14c57 Undo the part of r28480 that caused the simulator to also use host malloc.
We want simulators to simulate target code where possible, that includes memory constraints and memory allocation schemes. It also removed the sim's ability to show the theme's ram usage.
Use malloc only in application builds.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28498 a1c6a512-1295-4272-9138-f99709370657
2010-11-05 19:12:23 +00:00

263 lines
8 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Stuart Martin
* RTC config saving code (C) 2002 by hessu@hes.iki.fi
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <stddef.h>
#include <stdlib.h>
#include <limits.h>
#include "inttypes.h"
#include "config.h"
#include "action.h"
#include "crc32.h"
#include "settings.h"
#include "wps.h"
#include "file.h"
#include "buffer.h"
#if CONFIG_TUNER
#include "radio.h"
#endif
#include "skin_engine.h"
#include "skin_buffer.h"
#include "statusbar-skinned.h"
static bool skins_initialising = true;
/* App uses the host malloc to manage the buffer */
#ifdef APPLICATION
#define skin_buffer NULL
void theme_init_buffer(void)
{
skins_initialising = false;
}
#else
static char *skin_buffer = NULL;
void theme_init_buffer(void)
{
skin_buffer = buffer_alloc(SKIN_BUFFER_SIZE);
skins_initialising = false;
}
#endif
void settings_apply_skins(void)
{
int i, j;
skin_buffer_init(skin_buffer, SKIN_BUFFER_SIZE);
#ifdef HAVE_LCD_BITMAP
skin_backdrop_init();
skin_font_init();
#endif
gui_sync_skin_init();
/* Make sure each skin is loaded */
for (i=0; i<SKINNABLE_SCREENS_COUNT; i++)
{
FOR_NB_SCREENS(j)
skin_get_gwps(i, j);
}
#if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
skin_backdrops_preload(); /* should maybe check the retval here... */
#endif
viewportmanager_theme_changed(THEME_STATUSBAR);
#if LCD_DEPTH > 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
FOR_NB_SCREENS(i)
skin_backdrop_show(sb_get_backdrop(i));
#endif
}
char* wps_default_skin(enum screen_type screen);
char* default_radio_skin(enum screen_type screen);
struct wps_state wps_state = { .id3 = NULL };
static struct gui_skin_helper {
int (*preproccess)(enum screen_type screen, struct wps_data *data);
int (*postproccess)(enum screen_type screen, struct wps_data *data);
char* (*default_skin)(enum screen_type screen);
} skin_helpers[SKINNABLE_SCREENS_COUNT] = {
[CUSTOM_STATUSBAR] = { sb_preproccess, sb_postproccess, sb_create_from_settings },
[WPS] = { NULL, NULL, wps_default_skin },
#if CONFIG_TUNER
[FM_SCREEN] = { NULL, NULL, default_radio_skin }
#endif
};
static struct gui_skin {
struct gui_wps gui_wps;
struct wps_data data;
char *buffer_start;
size_t buffer_usage;
bool needs_full_update;
} skins[SKINNABLE_SCREENS_COUNT][NB_SCREENS];
void gui_sync_skin_init(void)
{
int i, j;
for(j=0; j<SKINNABLE_SCREENS_COUNT; j++)
{
FOR_NB_SCREENS(i)
{
skins[j][i].buffer_start = NULL;
skins[j][i].needs_full_update = true;
#ifdef HAVE_ALBUMART
skins[j][i].data.albumart = NULL;
skins[j][i].data.playback_aa_slot = -1;
#endif
skins[j][i].gui_wps.data = &skins[j][i].data;
skins[j][i].data.wps_loaded = false;
skins[j][i].gui_wps.display = &screens[i];
}
}
}
void skin_load(enum skinnable_screens skin, enum screen_type screen,
const char *buf, bool isfile)
{
bool loaded = false;
if (skin_helpers[skin].preproccess)
skin_helpers[skin].preproccess(screen, &skins[skin][screen].data);
if (buf && *buf)
loaded = skin_data_load(screen, &skins[skin][screen].data, buf, isfile);
if (!loaded && skin_helpers[skin].default_skin)
loaded = skin_data_load(screen, &skins[skin][screen].data,
skin_helpers[skin].default_skin(screen), false);
skins[skin][screen].needs_full_update = true;
if (skin_helpers[skin].postproccess)
skin_helpers[skin].postproccess(screen, &skins[skin][screen].data);
}
static bool loading_a_sbs = false;
struct gui_wps *skin_get_gwps(enum skinnable_screens skin, enum screen_type screen)
{
if (!loading_a_sbs && skins[skin][screen].data.wps_loaded == false)
{
char buf[MAX_PATH*2], path[MAX_PATH];
char *setting = NULL, *ext = NULL;
switch (skin)
{
case CUSTOM_STATUSBAR:
#ifdef HAVE_LCD_BITMAP
if (skins_initialising)
{
/* still loading, buffers not initialised yet,
* viewport manager calls into the sbs code, not really
* caring if the sbs has loaded or not, so just return
* the gwps, this is safe. */
return &skins[skin][screen].gui_wps;
}
/* during the sbs load it will call skin_get_gwps() a few times
* which will eventually stkov the viewportmanager, so make
* sure we don't let that happen */
loading_a_sbs = true;
#if defined(HAVE_REMOTE_LCD) && NB_SCREENS > 1
if (screen == SCREEN_REMOTE)
{
setting = global_settings.rsbs_file;
ext = "rsbs";
}
else
#endif
{
setting = global_settings.sbs_file;
ext = "sbs";
}
#else
return &skins[skin][screen].gui_wps;
#endif /* HAVE_LCD_BITMAP */
break;
case WPS:
#if defined(HAVE_REMOTE_LCD) && NB_SCREENS > 1
if (screen == SCREEN_REMOTE)
{
setting = global_settings.rwps_file;
ext = "rwps";
}
else
#endif
{
setting = global_settings.wps_file;
ext = "wps";
}
break;
#if CONFIG_TUNER
case FM_SCREEN:
#if defined(HAVE_REMOTE_LCD) && NB_SCREENS > 1
if (screen == SCREEN_REMOTE)
{
setting = global_settings.rfms_file;
ext = "rfms";
}
else
#endif
{
setting = global_settings.fms_file;
ext = "fms";
}
break;
#endif
default:
return NULL;
}
buf[0] = '\0'; /* force it to reload the default */
if (strcmp(setting, "rockbox_failsafe"))
{
snprintf(buf, sizeof buf, "%s/%s.%s",
get_user_file_path(WPS_DIR, false, path, sizeof(path)),
setting, ext);
}
cpu_boost(true);
skin_load(skin, screen, buf, true);
cpu_boost(false);
loading_a_sbs = false;
}
return &skins[skin][screen].gui_wps;
}
struct wps_state *skin_get_global_state(void)
{
return &wps_state;
}
/* This is called to find out if we the screen needs a full update.
* if true you MUST do a full update as the next call will return false */
bool skin_do_full_update(enum skinnable_screens skin,
enum screen_type screen)
{
bool ret = skins[skin][screen].needs_full_update;
skins[skin][screen].needs_full_update = false;
return ret;
}
/* tell a skin to do a full update next time */
void skin_request_full_update(enum skinnable_screens skin)
{
int i;
FOR_NB_SCREENS(i)
skins[skin][i].needs_full_update = true;
}