forked from len0rd/rockbox
		
	git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
		
			
				
	
	
		
			93 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* Emacs style mode select   -*- C++ -*-
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|  *-----------------------------------------------------------------------------
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|  *
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|  *
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|  *  PrBoom a Doom port merged with LxDoom and LSDLDoom
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|  *  based on BOOM, a modified and improved DOOM engine
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|  *  Copyright (C) 1999 by
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|  *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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|  *  Copyright (C) 1999-2000 by
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|  *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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|  *
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|  *  This program is free software; you can redistribute it and/or
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|  *  modify it under the terms of the GNU General Public License
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|  *  as published by the Free Software Foundation; either version 2
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|  *  of the License, or (at your option) any later version.
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|  *
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|  *  This program is distributed in the hope that it will be useful,
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|  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  *  GNU General Public License for more details.
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|  *
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|  *  You should have received a copy of the GNU General Public License
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|  *  along with this program; if not, write to the Free Software
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|  *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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|  *  02111-1307, USA.
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|  *
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|  * DESCRIPTION:
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|  *  Sprite animation.
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|  *
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|  *-----------------------------------------------------------------------------*/
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| 
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| #ifndef __P_PSPR__
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| #define __P_PSPR__
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| 
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| /* Basic data types.
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|  * Needs fixed point, and BAM angles. */
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| 
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| #include "m_fixed.h"
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| #include "tables.h"
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| 
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| /* Needs to include the precompiled sprite animation tables.
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|  *
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|  * Header generated by multigen utility.
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|  * This includes all the data for thing animation,
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|  * i.e. the Thing Atrributes table and the Frame Sequence table.
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|  */
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| 
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| #include "info.h"
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| 
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| #ifdef __GNUG__
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| #pragma interface
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| #endif
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| 
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| /*
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|  * Frame flags:
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|  * handles maximum brightness (torches, muzzle flare, light sources)
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|  */
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| 
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| #define FF_FULLBRIGHT   0x8000  /* flag in thing->frame */
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| #define FF_FRAMEMASK    0x7fff
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| 
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| /*
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|  * Overlay psprites are scaled shapes
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|  * drawn directly on the view screen,
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|  * coordinates are given for a 320*200 view screen.
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|  */
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| 
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| typedef enum
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| {
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|    ps_weapon,
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|    ps_flash,
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|    NUMPSPRITES
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| } psprnum_t;
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| 
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| typedef struct
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| {
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|    state_t *state;       /* a NULL state means not active */
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|    int     tics;
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|    fixed_t sx;
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|    fixed_t sy;
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| } pspdef_t;
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| 
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| extern int weapon_preferences[2][NUMWEAPONS+1];      /* killough 5/2/98 */
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| int P_WeaponPreferred(int w1, int w2);
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| 
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| struct player_s;
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| int P_SwitchWeapon(struct player_s *player);
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| boolean P_CheckAmmo(struct player_s *player);
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| void P_SetupPsprites(struct player_s *curplayer);
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| void P_MovePsprites(struct player_s *curplayer);
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| void P_DropWeapon(struct player_s *player);
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| 
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| #endif
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