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foxbox/manual/plugins/mazezam.tex
Alex Parker 8d194f08d7 Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether 
tables have been edited for the specific remote keymap.  The actual 
button can be added inside this opt.

Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
2009-07-22 18:08:51 +00:00

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TeX

\subsection{MazezaM}
\screenshot{plugins/images/ss-mazezam}{MazezaM}{fig:mazezam}
The goal of this puzzle game is to escape a dungeon consisting of ten
``mazezams''.
These are rooms containing rows of blocks which can be shifted left or
right.
You can move the rows only by pushing them and if you move the rows
carelessly, you will get stuck.
You can have another go by selecting ``retry level'' from the menu,
but this will cost you a life.
You start the game with three lives.
Luckily, there are checkpoints at levels four and eight.
\begin{table}
\begin{btnmap}{}{}
\opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,}
\opt{IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd,}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,RECORDER_PAD%
,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
{\ButtonUp, \ButtonDown,}%
\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
\ButtonLeft, \ButtonRight
\opt{HAVEREMOTEKEYMAP}{& }
& Move Character\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
\opt{HAVEREMOTEKEYMAP}{& }
& Menu\\
\end{btnmap}
\end{table}