forked from len0rd/rockbox
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
34 lines
1.4 KiB
TeX
34 lines
1.4 KiB
TeX
\subsection{MazezaM}
|
|
\screenshot{plugins/images/ss-mazezam}{MazezaM}{fig:mazezam}
|
|
|
|
The goal of this puzzle game is to escape a dungeon consisting of ten
|
|
``mazezams''.
|
|
These are rooms containing rows of blocks which can be shifted left or
|
|
right.
|
|
You can move the rows only by pushing them and if you move the rows
|
|
carelessly, you will get stuck.
|
|
You can have another go by selecting ``retry level'' from the menu,
|
|
but this will cost you a life.
|
|
You start the game with three lives.
|
|
Luckily, there are checkpoints at levels four and eight.
|
|
|
|
\begin{table}
|
|
\begin{btnmap}{}{}
|
|
\opt{IPOD_4G_PAD}{\ButtonMenu, \ButtonPlay,}
|
|
\opt{IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd,}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,RECORDER_PAD%
|
|
,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
|
|
{\ButtonUp, \ButtonDown,}%
|
|
\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
|
|
\ButtonLeft, \ButtonRight
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Move Character\\
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
|
|
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
|
|
\opt{IPOD_3G_PAD}{\ButtonMenu}
|
|
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_FUZE_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
|
|
\opt{GIGABEAT_S_PAD}{\ButtonBack}
|
|
\opt{HAVEREMOTEKEYMAP}{& }
|
|
& Menu\\
|
|
\end{btnmap}
|
|
\end{table}
|