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Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

14 lines
614 B
HTML

Unequal
<p>
Fill in the grid with numbers from 1 to the grid size, so that every
number appears exactly once in each row and column, and so that all
the <code>&lt;</code> signs represent true inequalities (i.e. the
number at the pointed end is smaller than the number at the open end).
<p>
To place a number, click in a square to select it, then type the
number on the keyboard. To erase a number, click to select a square
and then press Backspace.
<p>
Right-click in a square and then type a number to add or remove the
number as a pencil mark, indicating numbers that you think
<em>might</em> go in that square.