forked from len0rd/rockbox
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
14 lines
614 B
HTML
14 lines
614 B
HTML
Unequal
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<p>
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Fill in the grid with numbers from 1 to the grid size, so that every
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number appears exactly once in each row and column, and so that all
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the <code><</code> signs represent true inequalities (i.e. the
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number at the pointed end is smaller than the number at the open end).
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<p>
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To place a number, click in a square to select it, then type the
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number on the keyboard. To erase a number, click to select a square
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and then press Backspace.
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<p>
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Right-click in a square and then type a number to add or remove the
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number as a pencil mark, indicating numbers that you think
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<em>might</em> go in that square.
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