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foxbox/apps/plugins/xrick/scr_xrick.c
Sebastian Leonhardt 102c374248 added xrick game
original xrick code by 'BigOrno' at:
http://www.bigorno.net/xrick/

Rockbox port, plus bugfixes at:
https://github.com/pierluigi-vicinanza/xrick

Further changes:

 * Additonal fixes from g#3026
 * Port to modern plugin API
 * Add Pluginlib keymap fallback
 * Support all >1bpp screens
 * Fix build warnings in miniz
 * Better error message when resources are missing

Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
2024-06-30 17:24:16 -04:00

101 lines
2.1 KiB
C

/*
* xrick/scr_xrick.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
* Copyright (C) 2008-2014 Pierluigi Vicinanza.
* All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include "xrick/screens.h"
#include "xrick/game.h"
#include "xrick/draw.h"
#include "xrick/control.h"
#include "xrick/data/img.h"
#include "xrick/system/system.h"
/*
* global vars
*/
size_t screen_nbr_imapsl = 0;
U8 *screen_imapsl = NULL;
size_t screen_nbr_imapstesps = 0;
screen_imapsteps_t *screen_imapsteps = NULL;
size_t screen_nbr_imapsofs = 0;
U8 *screen_imapsofs = NULL;
size_t screen_nbr_imaptext = 0;
U8 **screen_imaptext = NULL;
size_t screen_nbr_hiscores = 0;
hiscore_t *screen_highScores = NULL;
#ifdef GFXPC
U8 *screen_imainhoft = NULL;
U8 *screen_imainrdt = NULL;
U8 *screen_imaincdc = NULL;
U8 *screen_congrats = NULL;
#endif
U8 *screen_gameovertxt = NULL;
U8 *screen_pausedtxt = NULL;
/*
* Display XRICK splash screen
*
* return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT
*/
U8
screen_xrick(void)
{
static U8 seq = 0;
static U8 wait = 0;
if (seq == 0) {
sysvid_clear();
draw_img(img_splash);
game_rects = &draw_SCREENRECT;
seq = 1;
}
switch (seq) {
case 1: /* wait */
if (wait++ > 0x2) {
#ifdef ENABLE_SOUND
game_setmusic(soundBullet, 1);
#endif
seq = 2;
wait = 0;
}
break;
case 2: /* wait */
if (wait++ > 0x20) {
seq = 99;
wait = 0;
}
}
if (control_test(Control_EXIT)) /* check for exit request */
return SCREEN_EXIT;
if (seq == 99) { /* we're done */
sysvid_clear();
sysvid_setGamePalette();
seq = 0;
return SCREEN_DONE;
}
return SCREEN_RUNNING;
}
/* eof */