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foxbox/apps/plugins/xrick/scr_imain.c
Sebastian Leonhardt 102c374248 added xrick game
original xrick code by 'BigOrno' at:
http://www.bigorno.net/xrick/

Rockbox port, plus bugfixes at:
https://github.com/pierluigi-vicinanza/xrick

Further changes:

 * Additonal fixes from g#3026
 * Port to modern plugin API
 * Add Pluginlib keymap fallback
 * Support all >1bpp screens
 * Fix build warnings in miniz
 * Better error message when resources are missing

Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
2024-06-30 17:24:16 -04:00

170 lines
4.2 KiB
C

/*
* xrick/scr_imain.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
* Copyright (C) 2008-2014 Pierluigi Vicinanza.
* All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include "xrick/screens.h"
#include "xrick/game.h"
#include "xrick/draw.h"
#include "xrick/control.h"
#ifdef GFXST
#include "xrick/data/pics.h"
#endif
#include "xrick/system/system.h"
/*
* Main introduction
*
* return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT
*/
U8
screen_introMain(void)
{
static U8 seq = 0;
static U8 seen = 0;
static bool first = true;
static U8 period = 0;
static U32 tm = 0;
if (seq == 0) {
draw_tilesBank = 0;
if (first)
seq = 1;
else
seq = 4;
period = game_period;
game_period = 50;
game_rects = &draw_SCREENRECT;
#ifdef ENABLE_SOUND
game_setmusic(soundTune5, -1);
#endif
}
switch (seq)
{
case 1: /* display Rick Dangerous title and Core Design copyright */
{
sysvid_clear();
tm = sys_gettime();
#ifdef GFXPC
/* Rick Dangerous title */
draw_tllst = (U8 *)screen_imainrdt;
draw_setfb(32, 16);
draw_filter = 0xaaaa;
draw_tilesList();
/* Core Design copyright + press space to start */
draw_tllst = (U8 *)screen_imaincdc;
draw_setfb(64, 80);
draw_filter = 0x5555;
draw_tilesList();
#endif
#ifdef GFXST
draw_pic(pic_splash);
#endif
seq = 2;
break;
}
case 2: /* wait for key pressed or timeout */
{
if (control_test(Control_FIRE))
seq = 3;
else if (sys_gettime() - tm > SCREEN_TIMEOUT) {
seen++;
seq = 4;
}
break;
}
case 3: /* wait for key released */
{
if (!(control_test(Control_FIRE))) {
if (seen++ == 0)
seq = 4;
else
seq = 7;
}
break;
}
case 4: /* dispay hall of fame */
{
U8 s[32];
size_t i;
sysvid_clear();
tm = sys_gettime();
/* hall of fame title */
#ifdef GFXPC
draw_tllst = (U8 *)screen_imainhoft;
draw_setfb(32, 0);
draw_filter = 0xaaaa;
draw_tilesList();
#endif
#ifdef GFXST
draw_pic(pic_haf);
#endif
/* hall of fame content */
draw_setfb(56, 48);
#ifdef GFXPC
draw_filter = 0x5555;
#endif
for (i = 0; i < screen_nbr_hiscores; i++) {
sys_snprintf((char *)s, sizeof(s), "%06d@@@====@@@%s",
screen_highScores[i].score, screen_highScores[i].name);
s[26] = (U8)'\377';
s[27] = (U8)'\377';
s[28] = (U8)'\376';
draw_tllst = s;
draw_tilesList();
}
seq = 5;
break;
}
case 5: /* wait for key pressed or timeout */
{
if (control_test(Control_FIRE))
seq = 6;
else if (sys_gettime() - tm > SCREEN_TIMEOUT) {
seen++;
seq = 1;
}
break;
}
case 6: /* wait for key released */
{
if (!(control_test(Control_FIRE))) {
if (seen++ == 0)
seq = 1;
else
seq = 7;
}
break;
}
}
if (control_test(Control_EXIT)) /* check for exit request */
return SCREEN_EXIT;
if (seq == 7) { /* we're done */
sysvid_clear();
seq = 0;
seen = 0;
first = false;
game_period = period;
return SCREEN_DONE;
}
else
return SCREEN_RUNNING;
}
/* eof */