forked from len0rd/rockbox
original xrick code by 'BigOrno' at: http://www.bigorno.net/xrick/ Rockbox port, plus bugfixes at: https://github.com/pierluigi-vicinanza/xrick Further changes: * Additonal fixes from g#3026 * Port to modern plugin API * Add Pluginlib keymap fallback * Support all >1bpp screens * Fix build warnings in miniz * Better error message when resources are missing Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
118 lines
3 KiB
C
118 lines
3 KiB
C
/*
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* xrick/ents.h
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*
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* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
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* Copyright (C) 2008-2014 Pierluigi Vicinanza.
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* All rights reserved.
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*
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* The use and distribution terms for this software are contained in the file
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* named README, which can be found in the root of this distribution. By
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* using this software in any fashion, you are agreeing to be bound by the
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* terms of this license.
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*
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* You must not remove this notice, or any other, from this software.
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*/
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#ifndef _ENTS_H
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#define _ENTS_H
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#include "xrick/rects.h"
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#include <stddef.h> /* size_t */
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#define ENT_XRICK ent_ents[1]
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/*
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* flags for ent_ents[e].n ("yes" when set)
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*
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* ENT_LETHAL: is entity lethal?
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*/
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#define ENT_LETHAL 0x80
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/*
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* flags for ent_ents[e].flag ("yes" when set)
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*
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* ENT_FLG_ONCE: should the entity run once only?
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* ENT_FLG_STOPRICK: does the entity stops rick (and goes to slot zero)?
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* ENT_FLG_LETHALR: is entity lethal when restarting?
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* ENT_FLG_LETHALI: is entity initially lethal?
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* ENT_FLG_TRIGBOMB: can entity be triggered by a bomb?
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* ENT_FLG_TRIGBULLET: can entity be triggered by a bullet?
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* ENT_FLG_TRIGSTOP: can entity be triggered by rick stop?
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* ENT_FLG_TRIGRICK: can entity be triggered by rick?
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*/
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#define ENT_FLG_ONCE 0x01
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#define ENT_FLG_STOPRICK 0x02
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#define ENT_FLG_LETHALR 0x04
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#define ENT_FLG_LETHALI 0x08
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#define ENT_FLG_TRIGBOMB 0x10
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#define ENT_FLG_TRIGBULLET 0x20
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#define ENT_FLG_TRIGSTOP 0x40
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#define ENT_FLG_TRIGRICK 0x80
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typedef struct {
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U8 n; /* b00 */
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/*U8 b01;*/ /* b01 in ASM code but never used */
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S16 x; /* b02 - position */
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S16 y; /* w04 - position */
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U8 sprite; /* b08 - sprite number */
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/*U16 w0C;*/ /* w0C in ASM code but never used */
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U8 w; /* b0E - width */
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U8 h; /* b10 - height */
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U16 mark; /* w12 - number of the mark that created the entity */
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U8 flags; /* b14 */
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S16 trig_x; /* b16 - position of trigger box */
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S16 trig_y; /* w18 - position of trigger box */
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S16 xsave; /* b1C */
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S16 ysave; /* w1E */
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U16 sprbase; /* w20 */
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U16 step_no_i; /* w22 */
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U16 step_no; /* w24 */
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S16 c1; /* b26 */
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S16 c2; /* b28 */
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U8 ylow; /* b2A */
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S16 offsy; /* w2C */
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U8 latency; /* b2E */
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U8 prev_n; /* new */
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S16 prev_x; /* new */
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S16 prev_y; /* new */
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U8 prev_s; /* new */
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bool front; /* new */
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U8 trigsnd; /* new */
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} ent_t;
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typedef struct {
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U8 w, h;
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U16 spr, sni;
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U8 trig_w, trig_h;
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U8 snd;
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} entdata_t;
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typedef struct {
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U8 count;
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S8 dx, dy;
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} mvstep_t;
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enum { ENT_ENTSNUM = 12 };
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extern ent_t ent_ents[ENT_ENTSNUM + 1];
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extern size_t ent_nbr_entdata;
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extern entdata_t *ent_entdata;
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extern rect_t *ent_rects;
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extern size_t ent_nbr_sprseq;
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extern U8 *ent_sprseq;
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extern size_t ent_nbr_mvstep;
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extern mvstep_t *ent_mvstep;
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extern void ent_reset(void);
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extern void ent_actvis(U8, U8);
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extern void ent_draw(void);
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extern void ent_clprev(void);
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extern void ent_action(void);
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#endif /* ndef _ENTS_H */
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/* eof */
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