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foxbox/apps/plugins/xrick/draw.h
Sebastian Leonhardt 102c374248 added xrick game
original xrick code by 'BigOrno' at:
http://www.bigorno.net/xrick/

Rockbox port, plus bugfixes at:
https://github.com/pierluigi-vicinanza/xrick

Further changes:

 * Additonal fixes from g#3026
 * Port to modern plugin API
 * Add Pluginlib keymap fallback
 * Support all >1bpp screens
 * Fix build warnings in miniz
 * Better error message when resources are missing

Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
2024-06-30 17:24:16 -04:00

65 lines
1.7 KiB
C

/*
* xrick/draw.h
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
* Copyright (C) 2008-2014 Pierluigi Vicinanza.
* All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#ifndef _DRAW_H
#define _DRAW_H
#include "xrick/rects.h"
#include "xrick/data/img.h"
#ifdef GFXST
#include "xrick/data/pics.h"
#endif
#include <stddef.h> /* size_t */
/* map coordinates of the screen */
#define DRAW_XYMAP_SCRLEFT (-0x0020)
#define DRAW_XYMAP_SCRTOP (0x0040)
/* map coordinates of the top of the hidden bottom of the map */
#define DRAW_XYMAP_HBTOP (0x0100)
extern U8 *draw_tllst;
#ifdef GFXPC
extern U16 draw_filter;
#endif
extern U8 draw_tilesBank;
extern rect_t draw_STATUSRECT;
extern const rect_t draw_SCREENRECT; /* whole fb */
extern size_t game_color_count;
extern img_color_t *game_colors;
extern void draw_setfb(U16, U16);
extern bool draw_clipms(S16 *, S16 *, U16 *, U16 *);
extern void draw_tilesList(void);
extern void draw_tilesListImm(U8 *);
extern U8 draw_tilesSubList(void);
extern void draw_tile(register U8);
extern void draw_sprite(U8, U16, U16);
extern void draw_sprite2(U8, U16, U16, bool);
extern void draw_spriteBackground(U16, U16);
extern void draw_map(void);
extern void draw_drawStatus(void);
extern void draw_clearStatus(void);
#ifdef GFXST
extern void draw_pic(const pic_t *);
#endif
extern void draw_infos(void);
extern void draw_img(img_t *);
#endif /* ndef _DRAW_H */
/* eof */