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foxbox/apps/plugins/xrick/devtools.c
Sebastian Leonhardt 102c374248 added xrick game
original xrick code by 'BigOrno' at:
http://www.bigorno.net/xrick/

Rockbox port, plus bugfixes at:
https://github.com/pierluigi-vicinanza/xrick

Further changes:

 * Additonal fixes from g#3026
 * Port to modern plugin API
 * Add Pluginlib keymap fallback
 * Support all >1bpp screens
 * Fix build warnings in miniz
 * Better error message when resources are missing

Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
2024-06-30 17:24:16 -04:00

247 lines
5.6 KiB
C

/*
* xrick/devtools.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net).
* Copyright (C) 2008-2014 Pierluigi Vicinanza.
* All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include "xrick/config.h"
#ifdef ENABLE_DEVTOOLS
#include "xrick/devtools.h"
#include "xrick/game.h"
#include "xrick/control.h"
#include "xrick/screens.h"
#include "xrick/draw.h"
#include "xrick/data/sprites.h"
#include "xrick/maps.h"
#include "xrick/system/system.h"
/*
* DevTools
*/
U8
devtools_run(void)
{
static U8 seq = 0;
static U8 pos = 0;
static U8 pos2 = 0;
U8 i, j, k, l;
U8 s[128];
if (seq == 0) {
sysvid_clear();
game_rects = &draw_SCREENRECT;
#ifdef GFXPC
draw_filter = 0xffff;
#endif
seq = 1;
}
switch (seq) {
case 1: /* draw tiles */
sysvid_clear();
draw_tilesBank = 0;
sys_snprintf(s, sizeof(s), "TILES@BANK@%d\376", pos);
draw_setfb(4, 4);
draw_tilesListImm(s);
k = 0;
for (i = 0; i < 0x10; i++) {
draw_setfb(80 + i * 0x0a, 14);
draw_tile((i<10?0x30:'A'-10) + i);
draw_setfb(64, 30 + i * 0x0a);
draw_tile((i<10?0x30:'A'-10) + i);
}
draw_tilesBank = pos;
for (i = 0; i < 0x10; i++)
for (j = 0; j < 0x10; j++) {
draw_setfb(80 + j * 0x0a, 30 + i * 0x0a);
draw_tile(k++);
}
seq = 10;
break;
case 10: /* wait for key pressed */
if (control_test(Control_FIRE))
seq = 98;
if (control_test(Control_UP))
seq = 12;
if (control_test(Control_DOWN))
seq = 13;
if (control_test(Control_RIGHT))
seq = 11;
break;
case 11: /* wait for key released */
if (!(control_test(Control_RIGHT))) {
pos = 0;
seq = 21;
}
break;
case 12: /* wait for key released */
if (!(control_test(Control_UP))) {
if (pos < 4) pos++;
seq = 1;
}
break;
case 13: /* wait for key released */
if (!(control_test(Control_DOWN))) {
if (pos > 0) pos--;
seq = 1;
}
break;
case 21: /* draw sprites */
sysvid_clear();
draw_tilesBank = 0;
sys_snprintf(s, sizeof(s), "SPRITES\376");
draw_setfb(4, 4);
draw_tilesListImm(s);
for (i = 0; i < 8; i++) {
draw_setfb(0x08 + 0x20 + i * 0x20, 0x30 - 26);
draw_tile((i<10?0x30:'A'-10) + i);
draw_setfb(0x08 + 0x20 + i * 0x20, 0x30 - 16);
draw_tile((i+8<10?0x30:'A'-10) + i+8);
}
for (i = 0; i < 4; i++) {
k = pos + i * 8;
draw_setfb(0x20 - 16, 0x08 + 0x30 + i * 0x20);
j = k%16;
k /= 16;
draw_tile((j<10?0x30:'A'-10) + j);
draw_setfb(0x20 - 26, 0x08 + 0x30 + i * 0x20);
j = k%16;
draw_tile((j<10?0x30:'A'-10) + j);
}
k = pos;
for (i = 0; i < 4; i++)
for (j = 0; j < 8; j++) {
draw_sprite(k++, 0x20 + j * 0x20, 0x30 + i * 0x20);
}
seq = 30;
break;
case 30: /* wait for key pressed */
if (control_test(Control_FIRE))
seq = 98;
if (control_test(Control_UP))
seq = 32;
if (control_test(Control_DOWN))
seq = 33;
if (control_test(Control_LEFT))
seq = 31;
if (control_test(Control_RIGHT))
seq = 40;
break;
case 31: /* wait for key released */
if (!(control_test(Control_LEFT))) {
pos = 0;
seq = 1;
}
break;
case 32: /* wait for key released */
if (!(control_test(Control_UP))) {
if (pos < sprites_nbr_sprites - 32) pos += 32;
seq = 21;
}
break;
case 33: /* wait for key released */
if (!(control_test(Control_DOWN))) {
if (pos > 0) pos -= 32;
seq = 21;
}
break;
case 40:
sysvid_clear();
#ifdef GFXPC
if (pos2 == 0) pos2 = 2;
#endif
#ifdef GFXST
if (pos2 == 0) pos2 = 1;
#endif
sys_snprintf(s, sizeof(s), "BLOCKS@%#04X@TO@%#04X@WITH@BANK@%d\376",
pos, pos + 4*8-1, pos2);
draw_setfb(4, 4);
draw_tilesBank = 0;
draw_tilesListImm(s);
draw_tilesBank = pos2;
for (l = 0; l < 8; l++)
for (k = 0; k < 4; k++)
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++) {
draw_setfb(20 + j * 8 + l * 36, 30 + i * 8 + k * 36);
draw_tile(map_blocks[pos + l + k * 8][i * 4 + j]);
}
seq = 41;
break;
case 41:
if (control_test(Control_FIRE))
seq = 98;
if (control_test(Control_UP))
seq = 42;
if (control_test(Control_DOWN))
seq = 43;
if (control_test(Control_LEFT))
seq = 44;
if (control_test(Control_PAUSE))
seq = 45;
break;
case 42:
if (!(control_test(Control_UP))) {
if (pos < map_nbr_blocks - 8*4) pos += 8 * 4;
seq = 40;
}
break;
case 43:
if (!(control_test(Control_DOWN))) {
if (pos > 0) pos -= 8 * 4;
seq = 40;
}
break;
case 44:
if (!(control_test(Control_LEFT))) {
pos = 0;
pos2 = 0;
seq = 21;
}
break;
case 45:
if (!(control_test(Control_PAUSE))) {
#ifdef GFXPC
if (pos2 == 2) pos2 = 3;
else pos2 = 2;
#endif
#ifdef GFXST
if (pos2 == 1) pos2 = 2;
else pos2 = 1;
#endif
seq = 40;
}
break;
case 98: /* wait for key released */
if (!(control_test(Control_FIRE)))
seq = 99;
break;
}
if (control_test(Control_EXIT)) /* check for exit request */
return SCREEN_EXIT;
if (seq == 99) { /* we're done */
sysvid_clear();
seq = 0;
return SCREEN_DONE;
}
return SCREEN_RUNNING;
}
#endif /* ENABLE_DEVTOOLS */
/* eof */