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foxbox/apps/plugins/puzzles/signpost.R
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

23 lines
605 B
Makefile

# -*- makefile -*-
SIGNPOST_EXTRA = dsf
signpost : [X] GTK COMMON signpost SIGNPOST_EXTRA signpost-icon|no-icon
signpost : [G] WINDOWS COMMON signpost SIGNPOST_EXTRA signpost.res|noicon.res
signpostsolver : [U] signpost[STANDALONE_SOLVER] SIGNPOST_EXTRA STANDALONE m.lib
signpostsolver : [C] signpost[STANDALONE_SOLVER] SIGNPOST_EXTRA STANDALONE
ALL += signpost[COMBINED] SIGNPOST_EXTRA
!begin am gtk
GAMES += signpost
!end
!begin >list.c
A(signpost) \
!end
!begin >gamedesc.txt
signpost:signpost.exe:Signpost:Square-connecting puzzle:Connect the squares into a path following the arrows.
!end