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foxbox/apps/plugins/puzzles/emccx.json
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

29 lines
934 B
JavaScript

// -*- js -*-
//
// List of entry points exported by the C side of the Emscripten
// puzzle builds. Passed in to emcc via the option '-s
// EXPORTED_FUNCTIONS=[list]'.
//
// This file isn't actually a valid list in its current state, since
// emcc doesn't like comments or newlines. However, it's a nicer
// source form to keep the comments and newlines in, so we sed them
// away at compile time.
[
// Event handlers for mouse and keyboard input
'_mouseup',
'_mousedown',
'_mousemove',
'_key',
// Callback when the program activates timing
'_timer_callback',
// Callback from button presses in the UI outside the canvas
'_command',
// Callbacks to return values from dialog boxes
'_dlg_return_sval',
'_dlg_return_ival',
// Callbacks when the resizing controls are used
'_resize_puzzle',
'_restore_puzzle_size',
// Main program, run at initialisation time
'_main'
]